sc: drop cost images in favour of color styling
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index c8be6c7cebb55dfa42a6548661f40572ca54a741..5d82a8d0ba657cb66c1d525c1c900f5f854d32cb 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -1,4 +1,5 @@
 <(common.inc.plp)><:
+use List::Util qw(max sum);
 
 my %scver = (
        id => 'bw',
@@ -46,38 +47,47 @@ die "Cannot open unit data: $_\n" for $@ || $! || ();
 my $patch = shift @{$units}
        or die "Cannot open unit data: metadata not found\n";
 
-print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
+print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
+print "Also see the $_ table.\n" for join(', ',
+       ('<a href="/sc/2">StarCraft 2: HotS</a>')    x ($scver{major} < 2),
+       ('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
+);
+print "</p>\n\n";
+
+sub addupgrade {
+       my ($ref, $increase, $org) = @_;
+       if (ref $increase eq 'HASH') {
+               addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
+       }
+       elsif (ref $increase eq 'ARRAY') {
+               addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
+       }
+       ${$ref} //= $org;
+       ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
 
 for my $unit (@{$units}) {
-       for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) {
+       for my $upgrade (@{ $unit->{upgrade} }) {
                while (my ($col, $increase) = each %{$upgrade}) {
                        defined $unit->{$col} or next;
-
-                       if (ref $increase eq 'ARRAY') {
-                               for my $incrow (0 .. $#{$increase}) {
-                                       while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) {
-                                               $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
-                                                       //= ref $unit->{$col}->[$incrow]->{$inccol}
-                                                                 ? $unit->{$col}->[$incrow]->{$inccol}->[-1]
-                                                                 : $unit->{$col}->[$incrow]->{$inccol};
-                                               $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
-                                                       += ref $subinc ? $subinc->[-1] : $subinc;
-                                       }
-                               }
-                       }
-                       elsif ($increase =~ /^-?[0-9.]+/) {
-                               $unit->{upgraded}->{$col} //= $unit->{$col};
-                               $unit->{upgraded}->{$col}  += $increase;
+                       addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
+               }
+       }
+       for my $special (@{ $unit->{special} }) {
+               for my $upgrade (@{ $special->{upgrade} }) {
+                       while (my ($col, $increase) = each %{$upgrade}) {
+                               defined $special->{$col} or next;
+                               addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
                        }
                }
        }
 }
 
 sub coltoggle {
-       my ($name, $id) = @_;
+       my ($name, $id, $nolink) = @_;
        return sprintf(
                (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
-                       : '<a href="?%s">%s</a>',
+                       : $nolink ? '%2$s' : '<a href="?%s">%s</a>',
                $id && "order=$id", $name
        );
 }
@@ -85,16 +95,17 @@ sub coltoggle {
 <thead><tr>
        <th></th>
        <th><:= coltoggle('name', '') :></th>
-       <th class="val min"><img src="/minerals.png" alt="min"></th>
-       <th class="val gas"><img src="/gas.png" alt="gas"></th>
+       <th class="val min" title=minerals>cost</th>
+       <th class="val gas">gas</th>
        <th class="val time"><:= coltoggle(qw'build cost') :></th>
-       <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
+       <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+       <th class="unit" colspan="2">attr</th>
        <th class="val unit-hp">HP</th>
        <th class="val unit-shield">shield</th>
        <th class="val unit-armor" title="armor">⛨</th>
-       <th class="val hurt" colspan=3>attack</th>
-       <th class="hurt hurtrel">dps</th>
-       <th class="val unit-range">range</th>
+       <th class="val hurt">attack</th>
+       <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
+       <th class="val unit-range" colspan=3>range</th>
        <th class="val unit-sight">sight</th>
        <th class="val unit-speed">speed</th>
        <th class="unit-magic">specials</th>
@@ -104,42 +115,67 @@ sub showrange {
        my ($min, $max) = @_;
        return '' if not defined $min;
        $_ &&= int($_ + .5) for $min, $max;  # round halves up
-       return $min if not defined $max or $min == $max;
+       return $min || '-' if not defined $max or $min == $max;
        return "$min-$max";
 }
 
        sub showattack {
                my ($row, $area) = @_;
                my $attack = $row->{attack}->[$area]
-                       or return '<td colspan=4 class="hurt">';
-
-               my $out = '';
-               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
-               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
-               $out .= '<td class="val hurt';
-               if (ref $attack and $attack->{type}) {
-                       if ($attack->{type} eq 'explosive') {
-                               $out .= ' unit-l';
-                       }
-                       elsif ($attack->{type} eq 'implosive') {
-                               $out .= ' unit-s';
-                       }
-               }
-               $out .= '">';
+                       or return '<td colspan=5 class="hurt">';
 
                my $upattack = $row->{upgraded}->{attack}->[$area];
-               my $maxdamage =
                my $damage = $attack->{damage};
-               ($damage, $maxdamage) = ($damage->[0], $upattack->{damage} // $damage->[-1])
-                       if ref $damage;
+               my $maxdamage = $upattack->{damage} // $damage;
+               $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
 
+               my $out = '<td class="val hurt">';
+               $out .= sprintf('<small>%s× </small>',
+                       showrange($attack->{count}, $upattack->{count}),
+               ) if $attack->{count} > 1;
+               $out .= '<span class="unit-l" title="explosive">*</span>'
+                       if $attack->{type} eq 'explosive';
+               $out .= '<span class="unit-s" title="implosive">~</span>'
+                       if $attack->{type} eq 'implosive';
+       if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
+               $out .= sprintf('<span class="%s" title="%s">&ge;</span>',
+                       (map {
+                               $_ eq 'light' ? 'unit-s' :
+                               $_ eq 'armored' ? 'unit-l' :
+                               $_ eq 'organic' ? 'unit-o' :
+                               $_ eq 'massive' ? 'unit-h' :
+                               $_ eq 'shields' ? 'unit-shield' :
+                               '',
+                       } join '_', @bonus),
+                       join(', ', map {(
+                               sprintf('+%s vs %s',
+                                       showrange(
+                                               $attack->{bonus}->{$_},
+                                               $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+                                       ),
+                                       $_,
+                               ),
+                       )} @bonus),
+               );
+       }
+               $out .= '<span class="unit-pdd" title="projectile">•</span>'
+                       if $attack->{type} eq 'projectile';
+
+               $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
                $out .= showrange($damage, $maxdamage);
+               $out .= '</span>' if $attack->{name};
                $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
-                       $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+                       $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
                ) if $attack->{splash};
 
                $out .= '<td class="val hurt hurtrel">';
-               if ($attack->{cooldown}) {
+               if ($attack->{dps}) {
+                       # precalculated dps, do not touch
+                       $out .= showrange($attack->{dps}->[0],
+                               $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+                       );
+               }
+               elsif ($attack->{cooldown}) {
                        if (my $type = $attack->{type}) {
                                if ($type eq 'explosive') {
                                        $damage /= 2;
@@ -149,11 +185,23 @@ sub showrange {
                                }
                        }
                        $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+                       if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+                               $maxdamage += $_ for max(
+                                       map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+                                       grep { !/^-/ } keys %{$bonus}
+                               );
+                       }
                        $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
                                    / ($upattack->{cooldown} // $attack->{cooldown});
                        $out .= showrange($damage, $maxdamage);
                }
 
+               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+
+               $out .= '<td class="val unit-range">' .
+                       showrange($attack->{range}, $upattack->{range});
+
                return $out;
        }
 
@@ -166,15 +214,17 @@ sub showrange {
                                join('',
                                        $_->{name},
                                        $_->{desc} ? ": $_->{desc}" : '',
-                                       $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+                                       (map { $_ && " ($_)" } join ', ',
+                                               #TODO: apply upgrades
                                                $_->{range} ? "range $_->{range}" : (),
                                                $_->{cost} ? sprintf('cost %.0f%%%s',
                                                        100 * $_->{cost} / $row->{energy},
                                                        defined $_->{maint} && sprintf('+%.1f%%/s',
                                                                100 * $_->{maint} / $row->{energy},
                                                        ),
-                                               ) : (),
-                                       ) : '',
+                                               ) :
+                                               $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+                                       ),
                                ),
                                sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
                } grep { defined $_->{abbr} } @{$specials};
@@ -184,25 +234,6 @@ sub showrange {
                my ($row) = @_;
                local $_ = $row;
                $_->{hp} += $_->{shield} if $_->{shield};
-               my $suitchar = '';
-               if ($_->{attr}->{structure}) {
-                       $suitchar = 'b';
-               }
-               elsif ($_->{suit}) {
-                       $suitchar = [qw/? s m l/]->[$_->{suit}];
-               }
-               elsif ($_->{cargo} > 0) {
-                       $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
-               }
-               elsif ($_->{size}) {
-                       $suitchar = [qw/s m l h h h/]->[$_->{size}];
-               }
-               elsif ($_->{attr} and $_->{attr}->{light}) {
-                       $suitchar = 's';
-               }
-               elsif ($_->{attr} and $_->{attr}->{armored}) {
-                       $suitchar = 'l';
-               }
 
                return (
                        '<td class="val min">' . ($_->{min} // ''),
@@ -211,13 +242,21 @@ sub showrange {
                                !!$_->{base} && '<span class="unit-composed">+</span>',
                                $_->{build} || '0',
                        ),
-                       !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
-                               $suitchar, ucfirst $suitchar,
-                               $_->{attr}->{massive}
-                                       && '<span class="unit-massive" title="massive">⚓</span>',
+                       sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
+                               $_->            {cargo} < 0 ? ('supply',           T => 'transport') :
+                               $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
+                               $_->{attr}->{flying}    ? ('air', F => 'flying') :
+                               $_->{attr}->{structure} ? ('x',   B => 'building') :
+                               (
+                                       [qw( x s m l l h h h h )]->[ $_->{cargo} ],
+                                       $_->{cargo} || '-',
+                                       $_->{cargo} ? 'transportable' : 'untransportable',
+                               ),
+                               defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
                        ),
-                       '<td class="val unit">' . (
-                               defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+                       sprintf('<td class="val unit%s">%s',
+                               defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+                               defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
                        ),
                        '<td class="unit unit-type">' . join('', grep { $_ }
                                (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
@@ -232,6 +271,17 @@ sub showrange {
                                        && '<span class="unit unit-l" title="armored">A</span>',
                                $_->{attr}->{light}
                                        && '<span class="unit unit-s" title="light">L</span>',
+                               $_->{suit} && sprintf(
+                                       '<span class="unit unit-%s" title="%3$s">%s</span>',
+                                       map { @{$_} } [
+                                               [qw( x ? unknown )],
+                                               [qw( s S small )],
+                                               [qw( m M medium )],
+                                               [qw( l L large )],
+                                       ]->[ $_->{suit} ],
+                               ),
+                               $_->{attr}->{massive}
+                                       && '<span class="unit-massive" title="massive">⚓</span>',
                        ),
                        '<td class="val unit-hp">' . $_->{hp} // '',
                        $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
@@ -240,8 +290,6 @@ sub showrange {
                        ' class="val unit-armor">' .
                                showrange($_->{armor}, $_->{upgraded}->{armor}),
                        showattack($_, 0),
-                       '<td class="val unit-range">' .
-                               showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
                        '<td class="val unit-sight">' . sprintf(
                                $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
                                showrange($_->{sight}, $_->{upgraded}->{sight})
@@ -250,11 +298,12 @@ sub showrange {
                                showrange($_->{speed}, $_->{upgraded}->{speed}),
                        $_->{attr}->{jump}
                                && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
-                       $_->{attr}->{flying}
-                               && qq'<span class="unit unit-jump" title="flying">↑</span>',
                        '<td class="unit-magic">' . showmagic($_),
                        !$_->{attack}->[1] ? () : (
-                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
+                       ),
+                       !$_->{attack}->[2] ? () : (
+                               '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
                        ),
                        "\n"
                );
@@ -265,10 +314,26 @@ sub showrange {
                $grouped = 0;
                $get{order} ||= '';
                if ($get{order} eq 'size') {
-                       $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+                       $_->{order} = (
+                               $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+                               + $_->{hp}/512 + $_->{min}/8192
+                       ) for @$units;
                }
                elsif ($get{order} eq 'cost') {
-                       $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+                       $_->{order} = (
+                               $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
+                       ) for @$units;
+               }
+               elsif ($get{order} eq 'attack') {
+                       $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+                               map {
+                                       ($_->{damage} + $_->{upgrade} * 3)
+                                       * ($_->{count} // 1) / ($_->{cooldown} // 1)
+                                       * ($_->{splash} ? 1.01 : 1)
+                                       * ($_->{type} eq 'implosive' ? .96 : 1)
+                                       * ($_->{type} eq 'explosive' ? .98 : 1)
+                               } @{ $_->{attack} }
+                       ) for @$units;
                }
                else {
                        $units->[$_]->{order} = $_ for 0 .. $#$units;
@@ -318,19 +383,9 @@ sub showrange {
        <dd>excludes construction of dependencies such as buildings
                and <span class="unit-composed">+</span>parent units
 <dt>size
-       <dd><:
-if ($scver{major} > 1) {
-               :>transports can fit 8 <span class="unit unit-s">S</span>mall,
-               4 <span class="unit unit-m">M</span>edium,
-               2 <span class="unit unit-l">L</span>arge,
-               or a single <span class="unit unit-h">H</span>uge unit
-       <dd>massive <span class="unit-massive">⚓</span> units
-               cannot be lifted or slowed and can break force fields<:
-} else {
-               :>affected by <span class="unit unit-s">S</span>mall,
-               <span class="unit unit-m">M</span>edium, or
-               <span class="unit unit-l">L</span>arge unit damage<:
-} :>
+       <dd><span class="unit unit-supply">T</span>ransports can fit upto
+               <span class="unit unit-s">8</span>
+               non-<span class="unit unit-air">F</span>lying units
        <dd>number of command points taken per unit
        <dd><:
 if ($scver{major} > 1) {
@@ -340,9 +395,14 @@ if ($scver{major} > 1) {
                <span class="unit unit-p">ψ</span>(ps)ionic,
                <span class="unit unit-s">L</span>ight, and
                <span class="unit unit-l">A</span>rmored
-               attributes<:
+               attributes
+       <dd>massive <span class="unit-massive">⚓</span> units
+               cannot be lifted or slowed and can break force fields<:
 } else {
-               :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+               :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
+       <dd>affected by <span class="unit unit-s">S</span>mall,
+               <span class="unit unit-m">M</span>edium, or
+               <span class="unit unit-l">L</span>arge unit damage<:
 } :>
 <dt>HP<dd>
        total number of hitpoints (including shields)
@@ -357,27 +417,35 @@ if ($scver{major} > 1) {
        <dd>reduction applies to initial damage, before size penalties
                <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
 <dt>attack
-       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
-               and/or  <span class="hurt-a">△</span>&nbsp;air
        <dd>damage given per single hit
-       <dd><em>dps</em> indicates relative amount of damage done in
-               1 second of in-game time
-       <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
-               or in a straight line <span class="unit-splash">×</span>.
-       <dd><span class="hurt unit-l">explosive</span> damage does only
+       <dd><span class="hurtrel">dps</span> indicates relative amount of damage
+               done in 1 second of in-game time
+       <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
+               or in a straight line <span class="unit-splash">+</span>.
+       <dd><:
+if ($scver{major} > 1) {
+               :>does not include <span>&ge;</span>bonus damage
+               dealt to susceptible unit types
+       <dd><span class="unit-pdd">•</span>projectile shots are negated by
+               Point Defense Drones<:
+} else {
+               :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
-       <dd><span class="hurt unit-s">concussive/plasma</span> damage does
-               25% to large, 50% medium, 100% to small units
+       <dd><span class="unit-s">~</span>concussive/plasma damage does
+               25% to large, 50% medium, 100% to small units<:
+} :>
+       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
+               and/or  <span class="hurt-a">△</span>&nbsp;air
+<dt>range
+       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
-<dt>range
-       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>speed
        <dd>relative speed of movement (when in full motion, startup speed ignored)
 <dt>specials
-       <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
        <dd>parentheses () indicate that it needs to be researched first
+       <dd><span class="magic-perma">passive</span> abilities are always enabled
        <dd>hover for description
        <dd>range is maximum range required to activate
        <dd>cost is percentage of total energy lost