sc: describe bonus damage in legend for hots mode
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index c8be6c7cebb55dfa42a6548661f40572ca54a741..c8f508dc66496fa4b94eb2ab1b1e040948e4e320 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -48,27 +48,22 @@ my $patch = shift @{$units}
 
 print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
 
+sub addupgrade {
+       my ($ref, $increase) = @_;
+       if (ref $increase eq 'HASH') {
+               addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+       }
+       elsif (ref $increase eq 'ARRAY') {
+               addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+       }
+       ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
+
 for my $unit (@{$units}) {
-       for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) {
+       for my $upgrade (@{ $unit->{upgrade} }) {
                while (my ($col, $increase) = each %{$upgrade}) {
                        defined $unit->{$col} or next;
-
-                       if (ref $increase eq 'ARRAY') {
-                               for my $incrow (0 .. $#{$increase}) {
-                                       while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) {
-                                               $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
-                                                       //= ref $unit->{$col}->[$incrow]->{$inccol}
-                                                                 ? $unit->{$col}->[$incrow]->{$inccol}->[-1]
-                                                                 : $unit->{$col}->[$incrow]->{$inccol};
-                                               $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
-                                                       += ref $subinc ? $subinc->[-1] : $subinc;
-                                       }
-                               }
-                       }
-                       elsif ($increase =~ /^-?[0-9.]+/) {
-                               $unit->{upgraded}->{$col} //= $unit->{$col};
-                               $unit->{upgraded}->{$col}  += $increase;
-                       }
+                       addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
                }
        }
 }
@@ -116,23 +111,36 @@ sub showrange {
                my $out = '';
                $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
                $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
-               $out .= '<td class="val hurt';
-               if (ref $attack and $attack->{type}) {
-                       if ($attack->{type} eq 'explosive') {
-                               $out .= ' unit-l';
-                       }
-                       elsif ($attack->{type} eq 'implosive') {
-                               $out .= ' unit-s';
-                       }
-               }
-               $out .= '">';
+               $out .= '<td class="val hurt">';
 
                my $upattack = $row->{upgraded}->{attack}->[$area];
-               my $maxdamage =
                my $damage = $attack->{damage};
-               ($damage, $maxdamage) = ($damage->[0], $upattack->{damage} // $damage->[-1])
-                       if ref $damage;
+               my $maxdamage = $upattack->{damage} // $damage;
+               $damage = $damage->[0] if ref $damage;
+               $maxdamage = $maxdamage->[-1] if ref $maxdamage;
 
+               $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
+               $out .= '<span class="unit-l" title="explosive">*</span>'
+                       if $attack->{type} eq 'explosive';
+               $out .= '<span class="unit-s" title="implosive">~</span>'
+                       if $attack->{type} eq 'implosive';
+               $out .= sprintf('<span class="%s" title="%s">&ge;</span>',
+                       (map {
+                               $_ =~ /^light/ ? 'unit-s' :
+                               $_ eq 'armored' ? 'unit-l' :
+                               $_ eq 'organic' ? 'unit-o' :
+                               $_ =~ /^massive/ ? 'unit-h' :
+                               '',
+                       } join '_', keys %{ $attack->{bonus} }),
+                       join(', ', map {(
+                               sprintf('+%s vs %s',
+                                       (map {
+                                               ref $_ ? showrange($_->[0], $_->[-1]) : $_
+                                       } $attack->{bonus}->{$_}),
+                                       $_,
+                               ),
+                       )} keys %{ $attack->{bonus} }),
+               ) if $attack->{bonus};
                $out .= showrange($damage, $maxdamage);
                $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
                        $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
@@ -360,14 +368,20 @@ if ($scver{major} > 1) {
        <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
                and/or  <span class="hurt-a">△</span>&nbsp;air
        <dd>damage given per single hit
-       <dd><em>dps</em> indicates relative amount of damage done in
-               1 second of in-game time
+       <dd><span class="hurtrel">dps</span> indicates relative amount of damage
+               done in 1 second of in-game time
        <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
                or in a straight line <span class="unit-splash">×</span>.
-       <dd><span class="hurt unit-l">explosive</span> damage does only
+       <dd><:
+if ($scver{major} > 1) {
+               :>does not include <span>&ge;</span>bonus damage
+               dealt to susceptible unit types<:
+} else {
+               :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
-       <dd><span class="hurt unit-s">concussive/plasma</span> damage does
-               25% to large, 50% medium, 100% to small units
+       <dd><span class="unit-s">~</span>concussive/plasma damage does
+               25% to large, 50% medium, 100% to small units<:
+} :>
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units