print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
+sub addupgrade {
+ my ($ref, $increase) = @_;
+ if (ref $increase eq 'HASH') {
+ addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+ }
+ elsif (ref $increase eq 'ARRAY') {
+ addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+ }
+ ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
+
for my $unit (@{$units}) {
- for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) {
+ for my $upgrade (@{ $unit->{upgrade} }) {
while (my ($col, $increase) = each %{$upgrade}) {
defined $unit->{$col} or next;
-
- if (ref $increase eq 'ARRAY') {
- for my $incrow (0 .. $#{$increase}) {
- while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) {
- $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
- //= ref $unit->{$col}->[$incrow]->{$inccol}
- ? $unit->{$col}->[$incrow]->{$inccol}->[-1]
- : $unit->{$col}->[$incrow]->{$inccol};
- $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
- += ref $subinc ? $subinc->[-1] : $subinc;
- }
- }
- }
- elsif ($increase =~ /^-?[0-9.]+/) {
- $unit->{upgraded}->{$col} //= $unit->{$col};
- $unit->{upgraded}->{$col} += $increase;
- }
+ addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
}
}
}
<:
sub showrange {
my ($min, $max) = @_;
- $_ = int($_ + .5) for $min, $max; # round halves up
- return $min == $max ? $min : "$min-$max";
-}
-
-sub showval {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' ? $value->{$_}
- : ref $value eq 'ARRAY' && $value->[$_] or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if (my $increase = $row->{upgraded}) {
- $increase = ref $increase eq 'HASH' ? $increase->{$_}
- : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements;
- $max = $increase if $increase;
- }
-
- if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->[ $elements[1] ];
- my $type = $attack->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- }}
- return showrange($min, $max);
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
sub showattack {
my $attack = $row->{attack}->[$area]
or return '<td colspan=4 class="hurt">';
- my $tagbase = '';
- $tagbase .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
- $tagbase .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
- $tagbase .= '<td class="val hurt';
- if (ref $attack and $attack->{type}) {
- if ($attack->{type} eq 'explosive') {
- $tagbase .= ' unit-l';
- }
- elsif ($attack->{type} eq 'implosive') {
- $tagbase .= ' unit-s';
- }
- }
- $tagbase .= '">';
+ my $out = '';
+ $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+ $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+ $out .= '<td class="val hurt">';
- my $out = showval($row, 'attack', $area, 'damage');
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $damage = $damage->[0] if ref $damage;
+ $maxdamage = $maxdamage->[-1] if ref $maxdamage;
+
+ $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
+ $out .= '<span class="unit-l" title="explosive">*</span>'
+ if $attack->{type} eq 'explosive';
+ $out .= '<span class="unit-s" title="implosive">~</span>'
+ if $attack->{type} eq 'implosive';
+ $out .= showrange($damage, $maxdamage);
$out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
$attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
) if $attack->{splash};
- $attack->{dps} = $attack->{cooldown} && [
- map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
- map { ref $_ ? @{$_} : $_ }
- $attack->{damage}
- #TODO: upgrade (zergling)
- ];
- $out .= '<td class="val hurt hurtrel">' . showval($row, 'attack', $area, 'dps');
- return $tagbase . $out;
+
+ $out .= '<td class="val hurt hurtrel">';
+ if ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
+ }
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
+ }
+
+ return $out;
}
sub showmagic {
$_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
100 * $_->{shield} / $_->{hp}
) : '<td colspan=2',
- ' class="val unit-armor">' . showval($_, 'armor'),
+ ' class="val unit-armor">' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
- '<td class="val unit-range">' . showval($_, 'attack', 0, 'range'),
+ '<td class="val unit-range">' .
+ showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showval($_, 'sight')
+ showrange($_->{sight}, $_->{upgraded}->{sight})
),
- '<td class="val unit-speed">' . showval($_, 'speed'),
+ '<td class="val unit-speed">' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
$_->{attr}->{flying}
1 second of in-game time
<dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
or in a straight line <span class="unit-splash">×</span>.
- <dd><span class="hurt unit-l">explosive</span> damage does only
+ <dd><span class="unit-l">*</span>explosive damage does only
50% damage to small units, 75% to medium, 100% to large
- <dd><span class="hurt unit-s">concussive/plasma</span> damage does
+ <dd><span class="unit-s">~</span>concussive/plasma damage does
25% to large, 50% medium, 100% to small units
<dt>sight
<dd>range in which the unit detects other units