sc: prevent upgrade preparation from modifying original data
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index a7da312c8207b4ef8650d2291355c7796da91b44..e426a6e5ae6f5c822c5386fdf4c33839d5e17cf5 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -55,13 +55,14 @@ print "Also see the $_ table.\n" for join(', ',
 print "</p>\n\n";
 
 sub addupgrade {
-       my ($ref, $increase) = @_;
+       my ($ref, $increase, $org) = @_;
        if (ref $increase eq 'HASH') {
-               addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+               addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
        }
        elsif (ref $increase eq 'ARRAY') {
-               addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+               addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
        }
+       ${$ref} //= $org;
        ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
 }
 
@@ -69,7 +70,7 @@ for my $unit (@{$units}) {
        for my $upgrade (@{ $unit->{upgrade} }) {
                while (my ($col, $increase) = each %{$upgrade}) {
                        defined $unit->{$col} or next;
-                       addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
+                       addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
                }
        }
 }
@@ -112,7 +113,7 @@ sub showrange {
        sub showattack {
                my ($row, $area) = @_;
                my $attack = $row->{attack}->[$area]
-                       or return '<td colspan=4 class="hurt">';
+                       or return '<td colspan=5 class="hurt">';
 
                my $upattack = $row->{upgraded}->{attack}->[$area];
                my $damage = $attack->{damage};
@@ -144,6 +145,8 @@ sub showrange {
                                ),
                        )} keys %{ $attack->{bonus} }),
                ) if $attack->{bonus};
+               $out .= '<span class="unit-pdd" title="projectile">•</span>'
+                       if $attack->{type} eq 'projectile';
 
                $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
                $out .= showrange($damage, $maxdamage);
@@ -176,6 +179,9 @@ sub showrange {
                $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
                $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
 
+               $out .= '<td class="val unit-range">' .
+                       showrange($attack->{range}, $upattack->{range});
+
                return $out;
        }
 
@@ -264,8 +270,6 @@ sub showrange {
                        ' class="val unit-armor">' .
                                showrange($_->{armor}, $_->{upgraded}->{armor}),
                        showattack($_, 0),
-                       '<td class="val unit-range">' .
-                               showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
                        '<td class="val unit-sight">' . sprintf(
                                $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
                                showrange($_->{sight}, $_->{upgraded}->{sight})
@@ -278,7 +282,10 @@ sub showrange {
                                && qq'<span class="unit unit-jump" title="flying">↑</span>',
                        '<td class="unit-magic">' . showmagic($_),
                        !$_->{attack}->[1] ? () : (
-                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
+                       ),
+                       !$_->{attack}->[2] ? () : (
+                               '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
                        ),
                        "\n"
                );
@@ -405,7 +412,9 @@ if ($scver{major} > 1) {
        <dd><:
 if ($scver{major} > 1) {
                :>does not include <span>&ge;</span>bonus damage
-               dealt to susceptible unit types<:
+               dealt to susceptible unit types
+       <dd><span class="unit-pdd">•</span>projectile shots are negated by
+               Point Defense Drones<:
 } else {
                :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large