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sc: prefer precalculated dps for aggregate attacks
[sheet.git]
/
sc-units-hots.inc.pl
diff --git
a/sc-units-hots.inc.pl
b/sc-units-hots.inc.pl
index 5cedf2e5f4bc2e0c3971a275d425073bbc19769a..6b230d90be347c1e1d73c23d57603f745bfd3a83 100644
(file)
--- a/
sc-units-hots.inc.pl
+++ b/
sc-units-hots.inc.pl
@@
-902,8
+902,10
@@
use strict;
},
attack => [
{
},
attack => [
{
+ anti => 3,
+ count => 8,
range => 8, # leash range 14
range => 8, # leash range 14
- dps => [
13.3
, undef, undef, 42.6],
+ dps => [
26.7
, undef, undef, 42.6],
cooldown => 0.5,
},
],
cooldown => 0.5,
},
],
@@
-2612,9
+2614,12
@@
use strict;
attack => [
{
anti => 1,
attack => [
{
anti => 1,
- dps => [
27.9, 30.2, 32.5, 34.8],
+ dps => [
16.7, undef, undef, 20.8], # 20/.6 * 2 /60*25
type => 'projectile',
type => 'projectile',
- cooldown => 0.86,
+ count => 2,
+ cooldown => 60,
+ duration => 25,
+ range => 3*25, # locust speed * duration = theoretical walk limit
},
],
speed => 2.95,
},
],
speed => 2.95,