use strict;
my $V = v5.0.2; # some patch data for invisible attributes
+my $GATHER = "gather 5 minerals (7 gold) after 4s (upto 60/minute)\n or 4 gas (8 rich) after 3s (53/min)"; # lotv time scale
[
'patch 2.1.9+',
],
speed => 2.8125,
sight => 8,
+ special => [
+ {
+ name => 'worker',
+ abbr => '⚒',
+ desc => "warp-in buildings\n- $GATHER",
+ },
+ ],
},
{
],
speed => 2.8125,
sight => 8,
+ special => [
+ {
+ name => 'worker',
+ abbr => '⚒',
+ desc => join("\n- ",
+ 'construct buildings',
+ 'repair mechanical units and buildings (speed as build time but 25% cost)',
+ $GATHER,
+ ),
+ },
+ ],
},
{
},
speed => 2.8,
sight => 8,
+ special => [
+ {
+ name => 'limited worker',
+ abbr => '⛏',
+ desc => join("\n- ",
+ 'repair like an SCV (but cannot build)',
+ 'gather 25 minerals after 6s: 200-225 over its 64s lifetime (equilavent to 3½ SCVs)',
+ ),
+ duration => 64,
+ energy => 50,
+ },
+ ],
},
{
splash => 1,
cooldown => 40,
range => 5,
+ transform => 1.0, # time to burrow
},
],
speed => 2.8125,
],
special => [
{
- name => 'siege mode',
- abbr => 'sg',
+ name => 'Siege Mode',
+ abbr => 'sm',
alt => 'Sieged Tank',
cargo => 0,
attack => [
speed => 2.8125,
creep => 1.0,
sight => 8,
+ special => [
+ {
+ name => 'worker',
+ abbr => '⚒',
+ desc => "morph into buildings\n- $GATHER",
+ },
+ ],
},
{
special => [
{
name => 'Spawn Changeling',
+ abbr => 'sc',
alt => 'Changeling',
cost => 50,
duration => 150,
speed => 2.25,
creep => 1.0,
sight => 8,
+ range => 0,
},
{
name => 'Contaminate',
special => [
{
name => 'Swarm Seeds',
- abbr => 'ss',
desc => 'Broodlings are spawned upon each attack',
duration => -1,
alt => 'Broodling',