<(common.inc.plp)><:
+my $datafile = 'sc-units.inc.pl';
+if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+ $datafile = 'sc2-units.inc.pl';
+}
+
Html({
title => 'starcraft unit cheat sheet',
version => 'v1.0',
reference software attributes properties
'],
stylesheet => [qw'light'],
+ raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
+ data => [$datafile],
});
:>
<span title="no known changes as of v1.16.1">version≥1.08</span>.
</p>
-<style type="text/css">
- .units {
- border-collapse: separate;
- border-spacing: 0;
- margin: 0 auto;
- white-space: nowrap;
- }
- .units th, .units td {
- border: 0;
- padding: 0 0.2em;
- background: transparent;
- text-align: left;
- }
- tr.alt td {
- font-size: 70%;
- border-top-style: dashed;
- }
- .units tr th:first-child {
- padding-left: 0;
- }
- .units tr:hover:not(.race) {
- background: #EEE;
- }
-
- table h2 {
- padding: 1ex 0;
- margin: 0;
- text-align: center;
- }
- .units thead th, .units tfoot th {
- font-size: 70%;
- font-weight: normal;
- }
-
- .unit-o {color: #C08} /* organic */
- .unit-u {color: #44C} /* mechanic */
- img.unit-o, img.unit-u {
- margin-left: 0.2em;
- vertical-align: middle;
- }
- .unit-composed {
- color: #C88;
- font-size: 70%;
- }
- .unit {
- text-align: center;
- white-space: nowrap;
- }
- .unit.unit-s {color: #770}
- .unit.unit-m {color: #C70}
- .unit.unit-l {color: #D22}
- .hurt.unit-s::before {
- content: '~';
- color: #773;
- }
- .hurt.unit-l::before {
- content: '*';
- color: #C66;
- }
- .hurt .unit-splash {
- position: absolute;
- }
- .hurtrel, .units .hurtrel {
- padding-left: 1em;
- font-size: 70%;
- color: #778;
- }
- .unit-splash {
- color: #4A0;
- }
- .unit-detect::before {
- content: '!';
- color: #0A8;
- font-size: 70%;
- vertical-align: super;
- }
- .unit-magic {
- padding-left: 0.5em;
- }
-
- .units .val {
- text-align: right;
- }
-
- .legend dt {
- float: none;
- text-align: left;
- margin-top: 1ex;
- font-weight: bold;
- }
- .legend dd:before {
- content: '• ';
- }
- .legend dd {
- text-indent: -1em;
- margin-left: 1em;
- break-before: avoid;
- -webkit-column-break-before: avoid;
- }
-
- .units, .legend {
- display: table-cell;
- }
- .legend {
- min-width: 20em;
- text-align: left;
- }
- .units {
- float: left;
- padding-bottom: 1em;
- margin-right: 2em;
- }
- .footer {
- clear: left;
- }
-</style>
-
<:
sub coltoggle {
my ($name, $id) = @_;
</tr></thead>
<:
sub showrange {
+ my ($min, $max) = @_;
+ $_ = int($_ + .5) for $min, $max; # round halves up
+ return $min == $max ? $min : "$min-$max";
+}
+
+sub showval {
my ($row, @elements) = @_;
my ($min, $max);
}
}
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{
- my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next;
+ if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
+ my $attack = $row->{ $elements[0] }->{ $elements[1] };
+ ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
+ my $type = $attack->{type} or next;
if ($type eq 'explosive') {
$min /= 2;
}
$min /= 4;
}
}}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ return showrange($min, $max);
}
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
+ my $attack = $row->{attack}->{$area};
+ if (not ref $attack) {
+ # reference to another area
+ $area = $attack;
+ $attack = $row->{attack}->{$area};
+ }
- return '<td colspan="2" class="hurt">' unless $_;
+ return '<td colspan="2" class="hurt">' unless $attack;
my $tagbase = '<td class="val hurt';
- if (ref $_ and $_->{type}) {
- if ($_->{type} eq 'explosive') {
+ if (ref $attack and $attack->{type}) {
+ if ($attack->{type} eq 'explosive') {
$tagbase .= ' unit-l';
}
- elsif ($_->{type} eq 'implosive') {
+ elsif ($attack->{type} eq 'implosive') {
$tagbase .= ' unit-s';
}
}
$tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $_->{splash};
- $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'cmp');
+ my $out = showval($row, 'attack', $area, 'damage');
+ $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $attack->{dps} = $attack->{cooldown} && [
+ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { ref $_ ? @{$_} : $_ }
+ $attack->{damage}
+ #TODO: upgrade (zergling)
+ ];
+ $out .= '<td class="val hurt hurtrel">' . showval($row, 'attack', $area, 'dps');
return $tagbase . $out;
}
my ($row) = @_;
my $specials = $row->{special} or return '';
return join ' ', map {
- sprintf '<span title="%s">%s</span>',
+ sprintf '<span%s title="%s">%s</span>',
+ $_->{duration} < 0 && ' class="magic-perma"',
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} ? sprintf(' (%s)', join ', ',
- "range $_->{range}",
-# "cost $_->{cost}",
+ $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ $_->{range} ? "range $_->{range}" : (),
+ $_->{cost} ? sprintf('cost %.0f%%',
+ 100 * $_->{cost} / $row->{energy}
+ ) : (),
) : '',
),
- $_->{abbr},
- } @$specials;
+ sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+ } grep { defined $_->{abbr} } @{$specials};
}
- my $units = do 'sc-units.inc.pl';
- die "Cannot open unit data: $_\n" for $@ || $! || ();
- my $grouped = !exists $get{order};
- if (exists $get{order}) {
- $get{order} ||= '';
- if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
- }
- elsif ($get{order} eq 'cost') {
- $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
- }
- else {
- $units->[$_]->{order} = $_ for 0 .. $#$units;
+ sub showunitcols {
+ my ($row) = @_;
+ local $_ = $row;
+ $_->{hp} += $_->{shield} if $_->{shield};
+ my $suitchar = '';
+ if ($_->{suit}) {
+ $suitchar = [qw/? s m l/]->[$_->{suit}];
}
- }
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
- my ($race, $cat) = ('', '');
- for (@rows) {
- $race = $_->{race},
- printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
- $_->{hp} += $_->{shield};
- my $suitchar = [qw/? s m l/]->[$_->{suit}];
- print(
- '<tr>',
- sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '<td>' . $_->{name},
- '<td class="val min">' . ($_->{min} || '0'),
+ return (
+ '<td class="val min">' . ($_->{min} // ''),
'<td class="val gas">' . ($_->{gas} || ''),
- sprintf('<td class="val time">%s%.0f',
+ !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
!!$_->{base} && '<span class="unit-composed">+</span>',
$_->{build} || '0',
),
- sprintf('<td class="unit unit-%s">%s', $suitchar, ucfirst $suitchar),
+ !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s', $suitchar, ucfirst $suitchar),
'<td class="val unit">' . join('',
- $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ',
+ defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit},
defined $_->{organic} && sprintf(
'<span class="unit-%s" title="%s">%s</span>',
$_->{organic} ? 'o' : 'u',
$_->{organic} ? 'o' : 'm',
),
),
- '<td class="val unit-hp">' . $_->{hp},
+ '<td class="val unit-hp">' . $_->{hp} // '',
'<td class="val unit-shield">' . (
$_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
),
- '<td class="val unit-armor">' . showrange($_, 'armor'),
+ '<td class="val unit-armor">' . showval($_, 'armor'),
showattack($_, 'ground'),
showattack($_, 'air'),
- '<td class="val unit-range">' . showrange($_, 'attack', 'range'),
+ '<td class="val unit-range">' . showval($_, 'attack', 'range'),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_, 'sight')
+ showval($_, 'sight')
),
- '<td class="val unit-speed">' . showrange($_, 'speed'),
+ '<td class="val unit-speed">' . showval($_, 'speed'),
'<td class="unit-magic">' . showmagic($_),
"\n"
);
+ }
+
+ my $units = do $datafile;
+ die "Cannot open unit data: $_\n" for $@ || $! || ();
+ my $grouped = 1; # race headers
+ if (exists $get{order}) {
+ $grouped = 0;
+ $get{order} ||= '';
+ if ($get{order} eq 'size') {
+ $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ }
+ elsif ($get{order} eq 'cost') {
+ $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ }
+ else {
+ $units->[$_]->{order} = $_ for 0 .. $#$units;
+ }
+ }
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
+
+ my ($race, $cat) = ('', '');
+ for (@rows) {
+ if ($grouped) {
+ printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
+ print(
+ '<tr>',
+ '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ '<td>', $_->{name},
+ showunitcols($_),
+ );
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- '<tr class="alt"><td class="cat"><td colspan="9">' . $alt->{alt},
- showattack($alt, 'ground'),
- showattack($alt, 'air'),
- '<td class="val unit-range">' . showrange($alt, 'attack', 'range'),
- '<td class="val unit-sight">' . sprintf(
- $alt->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($alt, 'sight')
- ),
- '<td class="val unit-speed">' . showrange($alt, 'speed'),
- '<td>',
- "\n",
+ '<tr class="alt"><td class="cat"><td>', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
<dt>ground/air
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
- <span title="the time in which a dragoon fires a shot">a certain
- amount</span> of time
+ 1 second of fastest game time
<dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dt>speed
<dd>relative speed of movement (when in full motion, startup speed ignored)
<dt>specials
- <dd>special abilities
+ <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
<dd>parentheses () indicate that it needs to be researched first
<dd>hover for description
<dd>range is maximum range required to activate