sc: calculate dps from damage and cooldown
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index 76974c94ee8f7351faaaeb1d8e76ceb83ffd0954..4105bec7760b2dc2f3d0d616229f1be148638ed1 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -108,6 +108,9 @@ Unit properties as seen or measured in Brood War
        .unit-magic {
                padding-left: 0.5em;
        }
+       .magic-perma {
+               text-decoration: underline;
+       }
 
        .units .val {
                text-align: right;
@@ -216,28 +219,33 @@ sub showrange {
 
        sub showattack {
                my ($row, $area) = @_;
-               local $_ = $row->{attack}->{$area};
-               if (not ref $_) {
+               my $attack = $row->{attack}->{$area};
+               if (not ref $attack) {
                        # reference to another area
-                       $area = $_;
-                       $_ = $row->{attack}->{$area};
+                       $area = $attack;
+                       $attack = $row->{attack}->{$area};
                }
 
-               return '<td colspan="2" class="hurt">' unless $_;
+               return '<td colspan="2" class="hurt">' unless $attack;
 
                my $tagbase = '<td class="val hurt';
-               if (ref $_ and $_->{type}) {
-                       if ($_->{type} eq 'explosive') {
+               if (ref $attack and $attack->{type}) {
+                       if ($attack->{type} eq 'explosive') {
                                $tagbase .= ' unit-l';
                        }
-                       elsif ($_->{type} eq 'implosive') {
+                       elsif ($attack->{type} eq 'implosive') {
                                $tagbase .= ' unit-s';
                        }
                }
                $tagbase .= '">';
 
                my $out = showrange($row, 'attack', $area, 'damage');
-               $out .= '<span class="unit-splash">+</span>' if $_->{splash};
+               $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+               $attack->{dps} = $attack->{cooldown} && [
+                       map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+                       map { ref $_ ? @{$_} : $_ }
+                       $attack->{damage}
+               ];
                $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'dps');
                return $tagbase . $out;
        }
@@ -246,22 +254,26 @@ sub showrange {
                my ($row) = @_;
                my $specials = $row->{special} or return '';
                return join ' ', map {
-                       sprintf '<span title="%s">%s</span>',
+                       sprintf '<span%s title="%s">%s</span>',
+                               $_->{duration} < 0 && ' class="magic-perma"',
                                join('',
                                        $_->{name},
                                        $_->{desc} ? ": $_->{desc}" : '',
-                                       $_->{range} ? sprintf(' (%s)', join ', ',
-                                               "range $_->{range}",
-#                                              "cost $_->{cost}",
+                                       $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+                                               $_->{range} ? "range $_->{range}" : (),
+                                               $_->{cost} ? sprintf('cost %.0f%%',
+                                                       100 * $_->{cost} / $row->{energy}
+                                               ) : (),
                                        ) : '',
                                ),
-                               $_->{abbr},
-               } @$specials;
+                               sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+               } grep { defined $_->{abbr} } @{$specials};
        }
 
        sub showunitcols {
                my ($row) = @_;
                local $_ = $row;
+               $_->{hp} += $_->{shield} if $_->{shield};
                my $suitchar = '';
                if ($_->{suit}) {
                        $suitchar = [qw/? s m l/]->[$_->{suit}];
@@ -325,7 +337,6 @@ sub showrange {
                printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
                        if $grouped and $race ne $_->{race};
                $_->{cat} = $_->{race} if not $grouped;
-               $_->{hp} += $_->{shield};
                print(
                        '<tr>',
                        sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', '&nbsp;')),
@@ -374,8 +385,7 @@ sub showrange {
 <dt>ground/air
        <dd>damage done per single attack against ground/air units
        <dd>2nd column indicates relative amount of damage done in
-               <span title="the time in which a dragoon fires a shot">a certain
-               amount</span> of time
+               1 second of fastest game time
        <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
        <dd><span class="hurt unit-l">explosive</span> damage does only
                50% damage to small units, 75% to medium, 100% to large
@@ -389,7 +399,7 @@ sub showrange {
 <dt>speed
        <dd>relative speed of movement (when in full motion, startup speed ignored)
 <dt>specials
-       <dd>special abilities
+       <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
        <dd>parentheses () indicate that it needs to be researched first
        <dd>hover for description
        <dd>range is maximum range required to activate