.unit-magic {
padding-left: 0.5em;
}
+ .magic-perma {
+ text-decoration: underline;
+ }
.units .val {
text-align: right;
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
- if (not ref $_) {
+ my $attack = $row->{attack}->{$area};
+ if (not ref $attack) {
# reference to another area
- $area = $_;
- $_ = $row->{attack}->{$area};
+ $area = $attack;
+ $attack = $row->{attack}->{$area};
}
- return '<td colspan="2" class="hurt">' unless $_;
+ return '<td colspan="2" class="hurt">' unless $attack;
my $tagbase = '<td class="val hurt';
- if (ref $_ and $_->{type}) {
- if ($_->{type} eq 'explosive') {
+ if (ref $attack and $attack->{type}) {
+ if ($attack->{type} eq 'explosive') {
$tagbase .= ' unit-l';
}
- elsif ($_->{type} eq 'implosive') {
+ elsif ($attack->{type} eq 'implosive') {
$tagbase .= ' unit-s';
}
}
$tagbase .= '">';
my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $_->{splash};
+ $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $attack->{dps} = $attack->{cooldown} && [
+ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { ref $_ ? @{$_} : $_ }
+ $attack->{damage}
+ ];
$out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'dps');
return $tagbase . $out;
}
my ($row) = @_;
my $specials = $row->{special} or return '';
return join ' ', map {
- sprintf '<span title="%s">%s</span>',
+ sprintf '<span%s title="%s">%s</span>',
+ $_->{duration} < 0 && ' class="magic-perma"',
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} ? sprintf(' (%s)', join ', ',
- "range $_->{range}",
-# "cost $_->{cost}",
+ $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ $_->{range} ? "range $_->{range}" : (),
+ $_->{cost} ? sprintf('cost %.0f%%',
+ 100 * $_->{cost} / $row->{energy}
+ ) : (),
) : '',
),
- $_->{abbr},
- } @$specials;
+ sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+ } grep { defined $_->{abbr} } @{$specials};
}
sub showunitcols {
my ($row) = @_;
local $_ = $row;
+ $_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
if ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
if $grouped and $race ne $_->{race};
$_->{cat} = $_->{race} if not $grouped;
- $_->{hp} += $_->{shield};
print(
'<tr>',
sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
<dt>ground/air
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
- <span title="the time in which a dragoon fires a shot">a certain
- amount</span> of time
+ 1 second of fastest game time
<dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dt>speed
<dd>relative speed of movement (when in full motion, startup speed ignored)
<dt>specials
- <dd>special abilities
+ <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
<dd>parentheses () indicate that it needs to be researched first
<dd>hover for description
<dd>range is maximum range required to activate