sc: tertiary attack row
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index 2b8112dc79fbd1ad196fd54a08eb4f5caaf09d5b..a85788435866cb120fc6a95f27a395ec1d48581f 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -93,9 +93,9 @@ sub coltoggle {
        <th class="val unit-hp">HP</th>
        <th class="val unit-shield">shield</th>
        <th class="val unit-armor" title="armor">⛨</th>
-       <th class="val hurt" colspan=3>attack</th>
+       <th class="val hurt">attack</th>
        <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
-       <th class="val unit-range">range</th>
+       <th class="val unit-range" colspan=3>range</th>
        <th class="val unit-sight">sight</th>
        <th class="val unit-speed">speed</th>
        <th class="unit-magic">specials</th>
@@ -112,12 +112,7 @@ sub showrange {
        sub showattack {
                my ($row, $area) = @_;
                my $attack = $row->{attack}->[$area]
-                       or return '<td colspan=4 class="hurt">';
-
-               my $out = '';
-               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
-               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
-               $out .= '<td class="val hurt">';
+                       or return '<td colspan=5 class="hurt">';
 
                my $upattack = $row->{upgraded}->{attack}->[$area];
                my $damage = $attack->{damage};
@@ -125,6 +120,7 @@ sub showrange {
                $damage = $damage->[0] if ref $damage;
                $maxdamage = $maxdamage->[-1] if ref $maxdamage;
 
+               my $out = '<td class="val hurt">';
                $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
                $out .= '<span class="unit-l" title="explosive">*</span>'
                        if $attack->{type} eq 'explosive';
@@ -148,7 +144,12 @@ sub showrange {
                                ),
                        )} keys %{ $attack->{bonus} }),
                ) if $attack->{bonus};
+               $out .= '<span class="unit-pdd" title="projectile">•</span>'
+                       if $attack->{type} eq 'projectile';
+
+               $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
                $out .= showrange($damage, $maxdamage);
+               $out .= '</span>' if $attack->{name};
                $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
                        $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
                ) if $attack->{splash};
@@ -174,6 +175,12 @@ sub showrange {
                        $out .= showrange($damage, $maxdamage);
                }
 
+               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+
+               $out .= '<td class="val unit-range">' .
+                       showrange($attack->{range}, $upattack->{range});
+
                return $out;
        }
 
@@ -186,15 +193,17 @@ sub showrange {
                                join('',
                                        $_->{name},
                                        $_->{desc} ? ": $_->{desc}" : '',
-                                       $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+                                       (map { $_ && " ($_)" } join ', ',
+                                               #TODO: apply upgrades
                                                $_->{range} ? "range $_->{range}" : (),
                                                $_->{cost} ? sprintf('cost %.0f%%%s',
                                                        100 * $_->{cost} / $row->{energy},
                                                        defined $_->{maint} && sprintf('+%.1f%%/s',
                                                                100 * $_->{maint} / $row->{energy},
                                                        ),
-                                               ) : (),
-                                       ) : '',
+                                               ) :
+                                               $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+                                       ),
                                ),
                                sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
                } grep { defined $_->{abbr} } @{$specials};
@@ -260,8 +269,6 @@ sub showrange {
                        ' class="val unit-armor">' .
                                showrange($_->{armor}, $_->{upgraded}->{armor}),
                        showattack($_, 0),
-                       '<td class="val unit-range">' .
-                               showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
                        '<td class="val unit-sight">' . sprintf(
                                $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
                                showrange($_->{sight}, $_->{upgraded}->{sight})
@@ -274,7 +281,10 @@ sub showrange {
                                && qq'<span class="unit unit-jump" title="flying">↑</span>',
                        '<td class="unit-magic">' . showmagic($_),
                        !$_->{attack}->[1] ? () : (
-                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
+                       ),
+                       !$_->{attack}->[2] ? () : (
+                               '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
                        ),
                        "\n"
                );
@@ -393,8 +403,6 @@ if ($scver{major} > 1) {
        <dd>reduction applies to initial damage, before size penalties
                <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
 <dt>attack
-       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
-               and/or  <span class="hurt-a">△</span>&nbsp;air
        <dd>damage given per single hit
        <dd><span class="hurtrel">dps</span> indicates relative amount of damage
                done in 1 second of in-game time
@@ -403,23 +411,27 @@ if ($scver{major} > 1) {
        <dd><:
 if ($scver{major} > 1) {
                :>does not include <span>&ge;</span>bonus damage
-               dealt to susceptible unit types<:
+               dealt to susceptible unit types
+       <dd><span class="unit-pdd">•</span>projectile shots are negated by
+               Point Defense Drones<:
 } else {
                :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
        <dd><span class="unit-s">~</span>concussive/plasma damage does
                25% to large, 50% medium, 100% to small units<:
 } :>
+       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
+               and/or  <span class="hurt-a">△</span>&nbsp;air
+<dt>range
+       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
-<dt>range
-       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>speed
        <dd>relative speed of movement (when in full motion, startup speed ignored)
 <dt>specials
-       <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
        <dd>parentheses () indicate that it needs to be researched first
+       <dd><span class="magic-perma">passive</span> abilities are always enabled
        <dd>hover for description
        <dd>range is maximum range required to activate
        <dd>cost is percentage of total energy lost