<(common.inc.plp)><:
-my $datafile = 'sc-units.inc.pl';
+my $scver = 'bw';
if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
- $datafile = 'sc2-units.inc.pl';
+ my $scver = 'hots';
}
+my $datafile = "sc-units-$scver.inc.pl";
Html({
title => 'starcraft unit cheat sheet',
reference software attributes properties
'],
stylesheet => [qw'light'],
+ raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
data => [$datafile],
});
<span title="no known changes as of v1.16.1">version≥1.08</span>.
</p>
-<style type="text/css">
- .units {
- border-collapse: separate;
- border-spacing: 0;
- margin: 0 auto;
- white-space: nowrap;
- }
- .units th, .units td {
- border: 0;
- padding: 0 0.2em;
- background: transparent;
- text-align: left;
- }
- tr.alt td {
- font-size: 70%;
- border-top-style: dashed;
- }
- .units tr th:first-child {
- padding-left: 0;
- }
- .units tr:hover:not(.race) {
- background: #EEE;
- }
-
- table h2 {
- padding: 1ex 0;
- margin: 0;
- text-align: center;
- }
- .units thead th, .units tfoot th {
- font-size: 70%;
- font-weight: normal;
- }
-
- .unit-o {color: #C08} /* organic */
- .unit-u {color: #44C} /* mechanic */
- img.unit-o, img.unit-u {
- margin-left: 0.2em;
- vertical-align: middle;
- }
- .unit-composed {
- color: #C88;
- font-size: 70%;
- }
- .unit {
- text-align: center;
- white-space: nowrap;
- }
- .unit.unit-s {color: #770}
- .unit.unit-m {color: #C70}
- .unit.unit-l {color: #D22}
- .hurt.unit-s::before {
- content: '~';
- color: #773;
- }
- .hurt.unit-l::before {
- content: '*';
- color: #C66;
- }
- .hurt .unit-splash {
- position: absolute;
- }
- .hurtrel, .units .hurtrel {
- padding-left: 1em;
- font-size: 70%;
- color: #778;
- }
- .unit-splash {
- color: #4A0;
- }
- .unit-detect::before {
- content: '!';
- color: #0A8;
- font-size: 70%;
- vertical-align: super;
- }
- .unit-magic {
- padding-left: 0.5em;
- }
- .magic-perma {
- text-decoration: underline;
- }
-
- .units .val {
- text-align: right;
- }
-
- .legend dt {
- float: none;
- text-align: left;
- margin-top: 1ex;
- font-weight: bold;
- }
- .legend dd:before {
- content: '• ';
- }
- .legend dd {
- text-indent: -1em;
- margin-left: 1em;
- break-before: avoid;
- -webkit-column-break-before: avoid;
- }
-
- .units, .legend {
- display: table-cell;
- }
- .legend {
- min-width: 20em;
- text-align: left;
- }
- .units {
- float: left;
- padding-bottom: 1em;
- margin-right: 2em;
- }
- .footer {
- clear: left;
- }
-</style>
-
<:
sub coltoggle {
my ($name, $id) = @_;
</tr></thead>
<:
sub showrange {
+ my ($min, $max) = @_;
+ $_ = int($_ + .5) for $min, $max; # round halves up
+ return $min == $max ? $min : "$min-$max";
+}
+
+sub showval {
my ($row, @elements) = @_;
my ($min, $max);
$min /= 4;
}
}}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ return showrange($min, $max);
}
sub showattack {
}
$tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
+ my $out = showval($row, 'attack', $area, 'damage');
$out .= '<span class="unit-splash">+</span>' if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
$attack->{damage}
#TODO: upgrade (zergling)
];
- $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'dps');
+ $out .= '<td class="val hurt hurtrel">' . showval($row, 'attack', $area, 'dps');
return $tagbase . $out;
}
'<td class="val unit-shield">' . (
$_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
),
- '<td class="val unit-armor">' . showrange($_, 'armor'),
+ '<td class="val unit-armor">' . showval($_, 'armor'),
showattack($_, 'ground'),
showattack($_, 'air'),
- '<td class="val unit-range">' . showrange($_, 'attack', 'range'),
+ '<td class="val unit-range">' . showval($_, 'attack', 'range'),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_, 'sight')
+ showval($_, 'sight')
),
- '<td class="val unit-speed">' . showrange($_, 'speed'),
+ '<td class="val unit-speed">' . showval($_, 'speed'),
'<td class="unit-magic">' . showmagic($_),
"\n"
);
my $units = do $datafile;
die "Cannot open unit data: $_\n" for $@ || $! || ();
- my $grouped = !exists $get{order};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
+ if ($grouped) {
+ printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
'<tr>',
- sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '<td>' . $_->{name},
+ '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ '<td>', $_->{name},
showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- '<tr class="alt"><td class="cat"><td>' . $alt->{alt},
- showunitcols($alt),
+ '<tr class="alt"><td class="cat"><td>', $subrow->{alt},
+ showunitcols($subrow),
);
}
}