$attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
) if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
map { ref $_ ? @{$_} : $_ }
$attack->{damage}
#TODO: upgrade (zergling)