$tagbase .= '">';
my $out = showval($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+ $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+ ) if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
map { ref $_ ? @{$_} : $_ }
showval($_, 'sight')
),
'<td class="val unit-speed">' . showval($_, 'speed'),
- $_->{attr}->{massive} && '<span class="unit-massive">☇</span>',
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
'<td class="unit-magic">' . showmagic($_),
"\n"
);
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
1 second of fastest game time
- <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
+ <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+ or in a straight line <span class="unit-splash">×</span>.
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="hurt unit-s">concussive/plasma</span> damage does