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sc: describe multiple weapon hits in legend
[sheet.git]
/
sc.plp
diff --git
a/sc.plp
b/sc.plp
index 5f18477389b53f8cd183e3298e106468102c045b..723a6335f96576053b8134201e2282757363f8f4 100644
(file)
--- a/
sc.plp
+++ b/
sc.plp
@@
-449,8
+449,10
@@
if ($scver{major} > 1) {
<small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
<dt>attack
<dd>damage given per single hit
<small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
<dt>attack
<dd>damage given per single hit
+ <dd>some weapons fire multiple × times, multiplying armor penalties
<dd><span class="hurtrel">dps</span> indicates relative amount of damage
<dd><span class="hurtrel">dps</span> indicates relative amount of damage
- done in 1 second of in-game time
+ done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
+ 'time on <em>Fast</em> game speed' :>
<dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
or in a straight line <span class="unit-splash">+</span>.
<dd><:
<dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
or in a straight line <span class="unit-splash">+</span>.
<dd><: