sc: hover weapon names
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index 3252cf3e3cb1f3965765417ad728e03df3dd0524..df78b8e06dc5c2a28a728096008300041b6a68c6 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -1,9 +1,9 @@
 <(common.inc.plp)><:
+use List::Util qw(max sum);
 
 my %scver = (
        id => 'bw',
        name => 'Brood War',
-       patch => '<span title="no known changes as of v1.16.1">version≥1.08</span>',
        title => 'starcraft',
        game => 'StarCraft',
        major => 1,
@@ -13,7 +13,6 @@ if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
        %scver = (
                id => 'hots',
                name => 'Heart of the Swarm',
-               patch => 'patch 2.1.3 BU',
                title => 'starcraft2',
                game => 'StarCraft II',
                major => 2,
@@ -42,13 +41,44 @@ Html({
 });
 
 print "<h1>$scver{game} units</h1>\n\n";
-print "<p>Unit properties as seen or measured in $scver{name}\n$scver{patch}.\n</p>\n\n";
+
+my $units = do $datafile;
+die "Cannot open unit data: $_\n" for $@ || $! || ();
+my $patch = shift @{$units}
+       or die "Cannot open unit data: metadata not found\n";
+
+print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
+print "Also see the $_ table.\n" for join(', ',
+       ('<a href="/sc/2">StarCraft 2: HotS</a>')    x ($scver{major} < 2),
+       ('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
+);
+print "</p>\n\n";
+
+sub addupgrade {
+       my ($ref, $increase) = @_;
+       if (ref $increase eq 'HASH') {
+               addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+       }
+       elsif (ref $increase eq 'ARRAY') {
+               addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+       }
+       ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
+
+for my $unit (@{$units}) {
+       for my $upgrade (@{ $unit->{upgrade} }) {
+               while (my ($col, $increase) = each %{$upgrade}) {
+                       defined $unit->{$col} or next;
+                       addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
+               }
+       }
+}
 
 sub coltoggle {
-       my ($name, $id) = @_;
+       my ($name, $id, $nolink) = @_;
        return sprintf(
                (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
-                       : '<a href="?%s">%s</a>',
+                       : $nolink ? '%2$s' : '<a href="?%s">%s</a>',
                $id && "order=$id", $name
        );
 }
@@ -59,13 +89,13 @@ sub coltoggle {
        <th class="val min"><img src="/minerals.png" alt="min"></th>
        <th class="val gas"><img src="/gas.png" alt="gas"></th>
        <th class="val time"><:= coltoggle(qw'build cost') :></th>
-       <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+       <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
        <th class="val unit-hp">HP</th>
        <th class="val unit-shield">shield</th>
-       <th class="val unit-armor">armor</th>
-       <th class="val hurt" colspan="2">ground</th>
-       <th class="val hurt" colspan="2">air</th>
-       <th class="val unit-range">range</th>
+       <th class="val unit-armor" title="armor">⛨</th>
+       <th class="val hurt">attack</th>
+       <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
+       <th class="val unit-range" colspan=3>range</th>
        <th class="val unit-sight">sight</th>
        <th class="val unit-speed">speed</th>
        <th class="unit-magic">specials</th>
@@ -73,80 +103,80 @@ sub coltoggle {
 <:
 sub showrange {
        my ($min, $max) = @_;
-       $_ = int($_ + .5) for $min, $max;  # round halves up
-       return $min == $max ? $min : "$min-$max";
-}
-
-sub showval {
-       my ($row, @elements) = @_;
-       my ($min, $max);
-
-       my $value = $row;
-       $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
-       if (ref $value eq 'ARRAY') {
-               $min = $value->[0];
-               $max = $value->[-1];
-       }
-       else {
-               $min = $max = $value;
-       }
-       defined $min or return '';
-
-       if ($row->{upgrade}) {
-               for (@{ $row->{upgrade} }) {
-                       my $increase = $_ or next;
-                       $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
-                       $increase = $increase->[-1] if ref $increase eq 'ARRAY';
-                       $max += $increase if $increase;
-               }
-       }
-
-       if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
-               my $attack = $row->{ $elements[0] }->{ $elements[1] };
-               ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
-               my $type = $attack->{type} or next;
-               if ($type eq 'explosive') {
-                       $min /= 2;
-               }
-               elsif ($type eq 'implosive') {
-                       $min /= 4;
-               }
-       }}
-       return showrange($min, $max);
+       return '' if not defined $min;
+       $_ &&= int($_ + .5) for $min, $max;  # round halves up
+       return $min if not defined $max or $min == $max;
+       return "$min-$max";
 }
 
        sub showattack {
                my ($row, $area) = @_;
-               my $attack = $row->{attack}->{$area};
-               if (not ref $attack) {
-                       # reference to another area
-                       $area = $attack;
-                       $attack = $row->{attack}->{$area};
-               }
+               my $attack = $row->{attack}->[$area]
+                       or return '<td colspan=4 class="hurt">';
+
+               my $upattack = $row->{upgraded}->{attack}->[$area];
+               my $damage = $attack->{damage};
+               my $maxdamage = $upattack->{damage} // $damage;
+               $damage = $damage->[0] if ref $damage;
+               $maxdamage = $maxdamage->[-1] if ref $maxdamage;
+
+               my $out = '<td class="val hurt">';
+               $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
+               $out .= '<span class="unit-l" title="explosive">*</span>'
+                       if $attack->{type} eq 'explosive';
+               $out .= '<span class="unit-s" title="implosive">~</span>'
+                       if $attack->{type} eq 'implosive';
+               $out .= sprintf('<span class="%s" title="%s">&ge;</span>',
+                       (map {
+                               $_ =~ /^light/ ? 'unit-s' :
+                               $_ eq 'armored' ? 'unit-l' :
+                               $_ eq 'organic' ? 'unit-o' :
+                               $_ =~ /^massive/ ? 'unit-h' :
+                               $_ eq 'shields' ? 'unit-shield' :
+                               '',
+                       } join '_', keys %{ $attack->{bonus} }),
+                       join(', ', map {(
+                               sprintf('+%s vs %s',
+                                       (map {
+                                               ref $_ ? showrange($_->[0], $_->[-1]) : $_
+                                       } $attack->{bonus}->{$_}),
+                                       $_,
+                               ),
+                       )} keys %{ $attack->{bonus} }),
+               ) if $attack->{bonus};
 
-               return '<td colspan="2" class="hurt">' unless $attack;
+               $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
+               $out .= showrange($damage, $maxdamage);
+               $out .= '</span>' if $attack->{name};
+               $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+                       $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+               ) if $attack->{splash};
 
-               my $tagbase = '<td class="val hurt';
-               if (ref $attack and $attack->{type}) {
-                       if ($attack->{type} eq 'explosive') {
-                               $tagbase .= ' unit-l';
+               $out .= '<td class="val hurt hurtrel">';
+               if ($attack->{cooldown}) {
+                       if (my $type = $attack->{type}) {
+                               if ($type eq 'explosive') {
+                                       $damage /= 2;
+                               }
+                               elsif ($type eq 'implosive') {
+                                       $damage /= 4;
+                               }
                        }
-                       elsif ($attack->{type} eq 'implosive') {
-                               $tagbase .= ' unit-s';
+                       $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+                       if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+                               $maxdamage += $_ for max(
+                                       map { ref $_ ? $_->[-1] : $_ } values %{$bonus}
+                               );
                        }
+                       $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+                                   / ($upattack->{cooldown} // $attack->{cooldown});
+                       $out .= showrange($damage, $maxdamage);
                }
-               $tagbase .= '">';
 
-               my $out = showval($row, 'attack', $area, 'damage');
-               $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
-               $attack->{dps} = $attack->{cooldown} && [
-                       map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
-                       map { ref $_ ? @{$_} : $_ }
-                       $attack->{damage}
-                       #TODO: upgrade (zergling)
-               ];
-               $out .= '<td class="val hurt hurtrel">' . showval($row, 'attack', $area, 'dps');
-               return $tagbase . $out;
+               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+
+               return $out;
        }
 
        sub showmagic {
@@ -160,8 +190,11 @@ sub showval {
                                        $_->{desc} ? ": $_->{desc}" : '',
                                        $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
                                                $_->{range} ? "range $_->{range}" : (),
-                                               $_->{cost} ? sprintf('cost %.0f%%',
-                                                       100 * $_->{cost} / $row->{energy}
+                                               $_->{cost} ? sprintf('cost %.0f%%%s',
+                                                       100 * $_->{cost} / $row->{energy},
+                                                       defined $_->{maint} && sprintf('+%.1f%%/s',
+                                                               100 * $_->{maint} / $row->{energy},
+                                                       ),
                                                ) : (),
                                        ) : '',
                                ),
@@ -174,9 +207,24 @@ sub showval {
                local $_ = $row;
                $_->{hp} += $_->{shield} if $_->{shield};
                my $suitchar = '';
-               if ($_->{suit}) {
+               if ($_->{attr}->{structure}) {
+                       $suitchar = 'b';
+               }
+               elsif ($_->{suit}) {
                        $suitchar = [qw/? s m l/]->[$_->{suit}];
                }
+               elsif ($_->{cargo} > 0) {
+                       $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
+               }
+               elsif ($_->{size}) {
+                       $suitchar = [qw/s m l h h h/]->[$_->{size}];
+               }
+               elsif ($_->{attr} and $_->{attr}->{light}) {
+                       $suitchar = 's';
+               }
+               elsif ($_->{attr} and $_->{attr}->{armored}) {
+                       $suitchar = 'l';
+               }
 
                return (
                        '<td class="val min">' . ($_->{min} // ''),
@@ -185,45 +233,80 @@ sub showval {
                                !!$_->{base} && '<span class="unit-composed">+</span>',
                                $_->{build} || '0',
                        ),
-                       !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s', $suitchar, ucfirst $suitchar),
-                       '<td class="val unit">' . join('',
-                               defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit},
-                               defined $_->{organic} && sprintf(
-                                       '<span class="unit-%s" title="%s">%s</span>',
-                                       $_->{organic} ? 'o' : 'u',
-                                       $_->{organic} ? 'organic' : 'mechanic',
-                                       $_->{organic} ? 'o' : 'm',
-                               ),
+                       !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
+                               $suitchar, ucfirst $suitchar,
+                               $_->{attr}->{massive}
+                                       && '<span class="unit-massive" title="massive">⚓</span>',
                        ),
-                       '<td class="val unit-hp">' . $_->{hp} // '',
-                       '<td class="val unit-shield">' . (
-                               $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : '&nbsp;'
+                       '<td class="val unit">' . (
+                               defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+                       ),
+                       '<td class="unit unit-type">' . join('', grep { $_ }
+                               (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+                                       && '<span class="unit-u" title="mechanic">m</span>',
+                               ($_->{organic} || $_->{attr}->{organic})
+                                       && '<span class="unit-o" title="organic">o</span>',
+                               $_->{attr}->{psionic}
+                                       && '<span class="unit-p" title="psionic">ψ</span>',
+                       ),
+                       '<td class="unit unit-attr">' . join('', grep { $_ }
+                               $_->{attr}->{armored}
+                                       && '<span class="unit unit-l" title="armored">A</span>',
+                               $_->{attr}->{light}
+                                       && '<span class="unit unit-s" title="light">L</span>',
                        ),
-                       '<td class="val unit-armor">' . showval($_, 'armor'),
-                       showattack($_, 'ground'),
-                       showattack($_, 'air'),
-                       '<td class="val unit-range">' . showval($_, 'attack', 'range'),
+                       '<td class="val unit-hp">' . $_->{hp} // '',
+                       $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
+                               100 * $_->{shield} / $_->{hp}
+                       ) : '<td colspan=2',
+                       ' class="val unit-armor">' .
+                               showrange($_->{armor}, $_->{upgraded}->{armor}),
+                       showattack($_, 0),
+                       '<td class="val unit-range">' .
+                               showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
                        '<td class="val unit-sight">' . sprintf(
                                $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
-                               showval($_, 'sight')
+                               showrange($_->{sight}, $_->{upgraded}->{sight})
                        ),
-                       '<td class="val unit-speed">' . showval($_, 'speed'),
+                       '<td class="val unit-speed">' .
+                               showrange($_->{speed}, $_->{upgraded}->{speed}),
+                       $_->{attr}->{jump}
+                               && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
+                       $_->{attr}->{flying}
+                               && qq'<span class="unit unit-jump" title="flying">↑</span>',
                        '<td class="unit-magic">' . showmagic($_),
+                       !$_->{attack}->[1] ? () : (
+                               '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+                       ),
                        "\n"
                );
        }
 
-       my $units = do $datafile;
-       die "Cannot open unit data: $_\n" for $@ || $! || ();
        my $grouped = 1;  # race headers
        if (exists $get{order}) {
                $grouped = 0;
                $get{order} ||= '';
                if ($get{order} eq 'size') {
-                       $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+                       $_->{order} = (
+                               $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+                               + $_->{hp}/512 + $_->{min}/8192
+                       ) for @$units;
                }
                elsif ($get{order} eq 'cost') {
-                       $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+                       $_->{order} = (
+                               $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
+                       ) for @$units;
+               }
+               elsif ($get{order} eq 'attack') {
+                       $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+                               map {
+                                       ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0])
+                                       * ($_->{count} // 1) / ($_->{cooldown} // 1)
+                                       * ($_->{splash} ? 1.01 : 1)
+                                       * ($_->{type} eq 'implosive' ? .96 : 1)
+                                       * ($_->{type} eq 'explosive' ? .98 : 1)
+                               } @{ $_->{attack} }
+                       ) for @$units;
                }
                else {
                        $units->[$_]->{order} = $_ for 0 .. $#$units;
@@ -235,7 +318,7 @@ sub showval {
        my ($race, $cat) = ('', '');
        for (@rows) {
                if ($grouped) {
-                       printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n",
+                       printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
                                $race = $_->{race}, ucfirst $race
                                        unless $race eq $_->{race};
                }
@@ -253,7 +336,7 @@ sub showval {
                for my $subrow (@{ $_->{special} }) {
                        $subrow->{alt} or next;
                        print(
-                               '<tr class="alt"><td class="cat"><td>', $subrow->{alt},
+                               '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
                                showunitcols($subrow),
                        );
                }
@@ -273,11 +356,32 @@ sub showval {
        <dd>excludes construction of dependencies such as buildings
                and <span class="unit-composed">+</span>parent units
 <dt>size
-       <dd>affected by <span class="unit unit-s">S</span>mall,
-               <span class="unit unit-m">M</span>edium,
-               or <span class="unit unit-l">L</span>arge unit damage
+       <dd><:
+if ($scver{major} > 1) {
+               :>transports can fit 8 <span class="unit unit-s">S</span>mall,
+               4 <span class="unit unit-m">M</span>edium,
+               2 <span class="unit unit-l">L</span>arge,
+               or a single <span class="unit unit-h">H</span>uge unit
+       <dd>massive <span class="unit-massive">⚓</span> units
+               cannot be lifted or slowed and can break force fields<:
+} else {
+               :>affected by <span class="unit unit-s">S</span>mall,
+               <span class="unit unit-m">M</span>edium, or
+               <span class="unit unit-l">L</span>arge unit damage<:
+} :>
        <dd>number of command points taken per unit
-       <dd><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
+       <dd><:
+if ($scver{major} > 1) {
+               :>received damage depends on
+               <span class="unit unit-o">o</span>rganic,
+               <span class="unit unit-u">m</span>echanic,
+               <span class="unit unit-p">ψ</span>(ps)ionic,
+               <span class="unit unit-s">L</span>ight, and
+               <span class="unit unit-l">A</span>rmored
+               attributes<:
+} else {
+               :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+} :>
 <dt>HP<dd>
        total number of hitpoints (including shields)
 <dt>shield
@@ -288,21 +392,31 @@ sub showval {
        <dd>base unit armor
        <dd>can be increased by upto 3 at various facilities
        <dd>each point decreases damage per hit by one, upto a minimum of ½
-       <dd>reduction applies to initial damage, before size penalties <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
-<dt>ground/air
-       <dd>damage done per single attack against ground/air units
-       <dd>2nd column indicates relative amount of damage done in
-               1 second of fastest game time
-       <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
-       <dd><span class="hurt unit-l">explosive</span> damage does only
+       <dd>reduction applies to initial damage, before size penalties
+               <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
+<dt>attack
+       <dd>damage given per single hit
+       <dd><span class="hurtrel">dps</span> indicates relative amount of damage
+               done in 1 second of in-game time
+       <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+               or in a straight line <span class="unit-splash">×</span>.
+       <dd><:
+if ($scver{major} > 1) {
+               :>does not include <span>&ge;</span>bonus damage
+               dealt to susceptible unit types<:
+} else {
+               :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
-       <dd><span class="hurt unit-s">concussive/plasma</span> damage does
-               25% to large, 50% medium, 100% to small units
+       <dd><span class="unit-s">~</span>concussive/plasma damage does
+               25% to large, 50% medium, 100% to small units<:
+} :>
+       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
+               and/or  <span class="hurt-a">△</span>&nbsp;air
+<dt>range
+       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
-<dt>range
-       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>speed
        <dd>relative speed of movement (when in full motion, startup speed ignored)
 <dt>specials