<h2>normal gameplay</h2>
-<ul id="rows">
-
-<li class="row">
- <ul class="keys omni">
- <li class="me chr27" onclick="setmode()"><b>Esc</b>
- <!-- static reset button, even though it's not (officially) in the game -->
- </ul>
-</li>
-
<:
use Shiar_Sheet::Keyboard 2;
my $info = do 'nethack.eng.inc.pl' or die $@;
$info->{def} = do 'nethack.inc.pl';
my $keys = Shiar_Sheet::Keyboard->new($info);
+$_->{"\e"} = ['me mode'] for values %{ $info->{def} };
+ # static reset button, even though it's not (officially) in the game
$keys->map($get{map}) or undef $get{map};
$keys->print_rows($get{rows} || '4321-421', [3,2,1,0]);
:>
-</ul>
<hr>
<div class="help">
<div class="left">
- <dl class="legend legend-types">
- <dt class="pm">direction
- <dd>Direction to move to or target a command (<:= $sign{motion} :>).
- <dt class="po">move
- <dd>Other character movement.
- <dt class="co">act
- <dd>Direct action command: takes a turn.
- <dt class="mi">info
- <dd>Informational command: shows/does something without ending the turn.
- <dt class="mo">invertory
- <dd>Display invertory menu.
- <dt class="mv">menu
- <dd>Enters some other menu.
- </dl>
+<: $keys->print_legend('legend-types', [qw( pm po co mi mo mv )]) :>
</div>
<div class="right">
- <dl class="legend legend-options">
- <dt>key<:= $sign{arg} :>
- <dd>Commands with a dot need at least one argument afterwards.
- <dt>key<:= $sign{argi} :>
- <dd>Asks for an inventory item.
- <dt>key<:= $sign{argm} :>
- <dd>Requires a direction afterwards.
- </dl>
+<: $keys->print_legend('legend-options', [qw( arg argi argm )]) :>
<ul class="legend legend-set">
<li>keyboard <strong>map</strong> is