sc: calculate dps from damage and cooldown
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index b14e04f49a303dfb518bb7b8bf5f6492681e37f4..4105bec7760b2dc2f3d0d616229f1be148638ed1 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -108,6 +108,9 @@ Unit properties as seen or measured in Brood War
        .unit-magic {
                padding-left: 0.5em;
        }
+       .magic-perma {
+               text-decoration: underline;
+       }
 
        .units .val {
                text-align: right;
@@ -216,28 +219,33 @@ sub showrange {
 
        sub showattack {
                my ($row, $area) = @_;
-               local $_ = $row->{attack}->{$area};
-               if (not ref $_) {
+               my $attack = $row->{attack}->{$area};
+               if (not ref $attack) {
                        # reference to another area
-                       $area = $_;
-                       $_ = $row->{attack}->{$area};
+                       $area = $attack;
+                       $attack = $row->{attack}->{$area};
                }
 
-               return '<td colspan="2" class="hurt">' unless $_;
+               return '<td colspan="2" class="hurt">' unless $attack;
 
                my $tagbase = '<td class="val hurt';
-               if (ref $_ and $_->{type}) {
-                       if ($_->{type} eq 'explosive') {
+               if (ref $attack and $attack->{type}) {
+                       if ($attack->{type} eq 'explosive') {
                                $tagbase .= ' unit-l';
                        }
-                       elsif ($_->{type} eq 'implosive') {
+                       elsif ($attack->{type} eq 'implosive') {
                                $tagbase .= ' unit-s';
                        }
                }
                $tagbase .= '">';
 
                my $out = showrange($row, 'attack', $area, 'damage');
-               $out .= '<span class="unit-splash">+</span>' if $_->{splash};
+               $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+               $attack->{dps} = $attack->{cooldown} && [
+                       map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+                       map { ref $_ ? @{$_} : $_ }
+                       $attack->{damage}
+               ];
                $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'dps');
                return $tagbase . $out;
        }
@@ -246,7 +254,8 @@ sub showrange {
                my ($row) = @_;
                my $specials = $row->{special} or return '';
                return join ' ', map {
-                       sprintf '<span title="%s">%s</span>',
+                       sprintf '<span%s title="%s">%s</span>',
+                               $_->{duration} < 0 && ' class="magic-perma"',
                                join('',
                                        $_->{name},
                                        $_->{desc} ? ": $_->{desc}" : '',
@@ -376,8 +385,7 @@ sub showrange {
 <dt>ground/air
        <dd>damage done per single attack against ground/air units
        <dd>2nd column indicates relative amount of damage done in
-               <span title="the time in which a dragoon fires a shot">a certain
-               amount</span> of time
+               1 second of fastest game time
        <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
        <dd><span class="hurt unit-l">explosive</span> damage does only
                50% damage to small units, 75% to medium, 100% to large
@@ -391,7 +399,7 @@ sub showrange {
 <dt>speed
        <dd>relative speed of movement (when in full motion, startup speed ignored)
 <dt>specials
-       <dd>special abilities
+       <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
        <dd>parentheses () indicate that it needs to be researched first
        <dd>hover for description
        <dd>range is maximum range required to activate