termcol: visible names for arnegame
[sheet.git] / termcol.inc.pl
index d4741edae96e012b7e6f4617b74768d1681b2d0e..1659a5bcc98c3b4c56887fcab3c0a6309b3c29cf 100644 (file)
@@ -3,6 +3,11 @@ use 5.010;
 use Shiar_Sheet::Colour '1.05';
 
 +{
+       default => [qw( ansi xkcd ansi88 )],
+       more    => [qw( ansi mirc legacy ansi256 )],
+       ansi    => [qw( cga xterm tango app html cgarne )],
+       legacy  => [qw( c64 msx2 mac2 risc arnegame cpc )],
+
        html => {
                title => 'HTML keywords (inherited by CSSā‰„2.1 and SVG), mostly identical to X11',
                href => 'http://www.w3.org/TR/css3-color/#html4',
@@ -159,6 +164,8 @@ use Shiar_Sheet::Colour '1.05';
                ansiorder => [ 0,2,5,9,6,4,3,15 , 11,10,13,7,14,8,12,1 ],
                hueorder => [ 2,8,7,5,3,6,4,9 , 10,13,14,0,11,12,15,1 ],
        },
+
+       msx => [qw( msx1 msx2 arnejmp )],
        msx1 => {
                name => 'MSX',
                list => [ map {
@@ -193,15 +200,16 @@ use Shiar_Sheet::Colour '1.05';
                )],
                parent => 'msx1',
        },
+
        arnegame => {
                href => 'http://androidarts.com/palette/16pal.htm',
                title => 'Generic 16 color game palette v20 by Arne Niklas Jansson',
                name => 'Arne',
                list => [qw(
-                       000000::void     9D9D9D::ash     FFFFFF::blind   BE2633::bloodred
-                       E06F8B::pigmeat  493C2B::oldpoop A46422::newpoop EB8931::blaze
-                       F7E26B::zornskin 2F484E::shade   44891A::leaf    A3CE27::slime
-                       1B2632::night    005784::sea     31A2F2::sky     B2DCEF::cloud
+                       000000:void     9D9D9D:ash     FFFFFF:blind   BE2633:bloodred
+                       E06F8B:pigmeat  493C2B:oldpoop A46422:newpoop EB8931:blaze
+                       F7E26B:zornskin 2F484E:shade   44891A:leaf    A3CE27:slime
+                       1B2632:night    005784:sea     31A2F2:sky     B2DCEF:cloud
                )],
                hueorder => [ 3,7,8,11,10,9,13,14 , 4,6,5,15,12,0,1,2 ],
                ansiorder => [ 0,3,10,6,13,12,9,1 , 5,7,11,8,14,4,15,2 ],
@@ -258,7 +266,7 @@ use Shiar_Sheet::Colour '1.05';
                                map { map { hex } /(..)/g } [qw(
                                        000000 1B1B76 3636D8  761F28 623870 953EA7  CC3636 CE4B7A E3669A
                                        1B761B 197F96 1986F2  8C6E1A 8E8E8E 9C9EE7  E48E2A EAA597 FE80FE
-                                       8DD836 B8D1B5 97E9D1  54BF47 37C79F 35CFE4  EDD446 EBE4A4 FFFFFF
+                                       54BF47 37C79F 35CFE4  8DD836 B8D1B5 97E9D1  EDD446 EBE4A4 FFFFFF
                                )]->[$index]
                        },
                        [ # gameboy ramp