use Shiar_Sheet::Colour '1.05';
+{
+ default => [qw( ansi xkcd ansi88 )],
+ more => [qw( ansi mirc legacy ansi256 )],
+ ansi => [qw( cga xterm tango app html cgarne )],
+ legacy => [qw( c64 msx2 mac2 risc arnegame cpc )],
+
html => {
title => 'HTML keywords (inherited by CSSā„2.1 and SVG), mostly identical to X11',
href => 'http://www.w3.org/TR/css3-color/#html4',
ansiorder => [ 0,2,5,9,6,4,3,15 , 11,10,13,7,14,8,12,1 ],
hueorder => [ 2,8,7,5,3,6,4,9 , 10,13,14,0,11,12,15,1 ],
},
+
+ msx => [qw( msx1 msx2 arnejmp )],
msx1 => {
name => 'MSX',
list => [ map {
)],
parent => 'msx1',
},
+
arnegame => {
href => 'http://androidarts.com/palette/16pal.htm',
title => 'Generic 16 color game palette v20 by Arne Niklas Jansson',
map { map { hex } /(..)/g } [qw(
000000 1B1B76 3636D8 761F28 623870 953EA7 CC3636 CE4B7A E3669A
1B761B 197F96 1986F2 8C6E1A 8E8E8E 9C9EE7 E48E2A EAA597 FE80FE
- 8DD836 B8D1B5 97E9D1 54BF47 37C79F 35CFE4 EDD446 EBE4A4 FFFFFF
+ 54BF47 37C79F 35CFE4 8DD836 B8D1B5 97E9D1 EDD446 EBE4A4 FFFFFF
)]->[$index]
},
[ # gameboy ramp