}
:><table class="units">
<thead><tr>
- <th></th>
- <th><:= coltoggle('name', '') :></th>
- <th class="val min" title=minerals>cost</th>
+ <th><:= coltoggle(exists $get{order} ? 'race' : 'source' => '') :></th>
+ <th><:= coltoggle(name => 'name') :></th>
+ <th class="val min" title=minerals><:= coltoggle(cost => 'cost') :></th>
<th class="val gas">gas</th>
- <th class="val time"><:= coltoggle(qw'build cost') :></th>
+ <th class="val time">build</th>
<th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
<th class="unit" colspan="2">attr</th>
- <th class="val unit-hp">HP</th>
+ <th class="val unit-hp"><:= coltoggle(HP => 'hp') :></th>
<th class="val unit-shield">shield</th>
<th class="val unit-armor" title="armor">⛨</th>
- <th class="val hurt">attack</th>
- <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
+ <th class="val hurt"><:= coltoggle(attack => 'attack') :></th>
+ <th class="hurt hurtrel">dps</th>
<th class="val unit-range" colspan=3>range</th>
<th class="val unit-sight">sight</th>
- <th class="val unit-speed">speed</th>
+ <th class="val unit-speed"><:= coltoggle(speed => 'speed') :></th>
<th class="unit-magic">specials</th>
</tr></thead>
<:
if (exists $get{order}) {
$grouped = 0;
$get{order} ||= '';
- if ($get{order} eq 'size') {
+ if ($get{order} eq 'name') {
+ @rows = sort {$a->{name} cmp $b->{name}} @rows;
+ }
+ elsif ($get{order} eq 'hp') {
$_->{order} = (
- $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
- + $_->{hp}/512 + $_->{min}/8192
+ $_->{hp}*1.01 + $_->{armor} + $_->{shield} + $_->{size}/1024,
) for @rows;
}
elsif ($get{order} eq 'cost') {
$_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
) for @rows;
}
+ elsif ($get{order} eq 'size') {
+ $_->{order} = (
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @rows;
+ }
elsif ($get{order} eq 'attack') {
$_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
map {
- ($_->{damage} + $_->{upgrade} * 3)
- * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ ($_->{dps} ? $_->{dps}->[-1] :
+ ($_->{damage} + $_->{upgrade} * 3)
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ )
* ($_->{splash} ? 1.01 : 1)
* ($_->{type} eq 'implosive' ? .96 : 1)
* ($_->{type} eq 'explosive' ? .98 : 1)
} @{ $_->{attack} }
) for @rows;
}
+ elsif ($get{order} eq 'speed') {
+ $_->{order} = (
+ ($_->{upgraded}->{speed} // $_->{speed}*1.01)
+ + $_->{sight}/1024 + $_->{detect}/2048
+ ) for @rows;
+ }
@rows = sort {$a->{order} <=> $b->{order}} @rows if exists $rows[0]->{order};
}