) if $attack->{splash};
$out .= '<td class="val hurt hurtrel">';
- if ($attack->{cooldown}) {
+ if ($attack->{dps}) {
+ $out .= showrange($attack->{dps}->[0], $attack->{dps}->[-1]);
+ }
+ elsif ($attack->{cooldown}) {
if (my $type = $attack->{type}) {
if ($type eq 'explosive') {
$damage /= 2;