sc: move attack target columns next to range
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index 237ba713f1bbc1c9402cbb308556ae8d1cdf6bc4..c86ef0bc47bd33c2d9f55bbdc8974b37bb3fa83c 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -1,5 +1,5 @@
 <(common.inc.plp)><:
-use List::Util qw(max);
+use List::Util qw(max sum);
 
 my %scver = (
        id => 'bw',
@@ -47,7 +47,12 @@ die "Cannot open unit data: $_\n" for $@ || $! || ();
 my $patch = shift @{$units}
        or die "Cannot open unit data: metadata not found\n";
 
-print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
+print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
+print "Also see the $_ table.\n" for join(', ',
+       ('<a href="/sc/2">StarCraft 2: HotS</a>')    x ($scver{major} < 2),
+       ('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
+);
+print "</p>\n\n";
 
 sub addupgrade {
        my ($ref, $increase) = @_;
@@ -70,10 +75,10 @@ for my $unit (@{$units}) {
 }
 
 sub coltoggle {
-       my ($name, $id) = @_;
+       my ($name, $id, $nolink) = @_;
        return sprintf(
                (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
-                       : '<a href="?%s">%s</a>',
+                       : $nolink ? '%2$s' : '<a href="?%s">%s</a>',
                $id && "order=$id", $name
        );
 }
@@ -88,9 +93,9 @@ sub coltoggle {
        <th class="val unit-hp">HP</th>
        <th class="val unit-shield">shield</th>
        <th class="val unit-armor" title="armor">⛨</th>
-       <th class="val hurt" colspan=3>attack</th>
-       <th class="hurt hurtrel">dps</th>
-       <th class="val unit-range">range</th>
+       <th class="val hurt">attack</th>
+       <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
+       <th class="val unit-range" colspan=3>range</th>
        <th class="val unit-sight">sight</th>
        <th class="val unit-speed">speed</th>
        <th class="unit-magic">specials</th>
@@ -109,17 +114,13 @@ sub showrange {
                my $attack = $row->{attack}->[$area]
                        or return '<td colspan=4 class="hurt">';
 
-               my $out = '';
-               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
-               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
-               $out .= '<td class="val hurt">';
-
                my $upattack = $row->{upgraded}->{attack}->[$area];
                my $damage = $attack->{damage};
                my $maxdamage = $upattack->{damage} // $damage;
                $damage = $damage->[0] if ref $damage;
                $maxdamage = $maxdamage->[-1] if ref $maxdamage;
 
+               my $out = '<td class="val hurt">';
                $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
                $out .= '<span class="unit-l" title="explosive">*</span>'
                        if $attack->{type} eq 'explosive';
@@ -143,6 +144,7 @@ sub showrange {
                                ),
                        )} keys %{ $attack->{bonus} }),
                ) if $attack->{bonus};
+
                $out .= showrange($damage, $maxdamage);
                $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
                        $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
@@ -169,6 +171,9 @@ sub showrange {
                        $out .= showrange($damage, $maxdamage);
                }
 
+               $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+               $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+
                return $out;
        }
 
@@ -280,10 +285,26 @@ sub showrange {
                $grouped = 0;
                $get{order} ||= '';
                if ($get{order} eq 'size') {
-                       $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+                       $_->{order} = (
+                               $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+                               + $_->{hp}/512 + $_->{min}/8192
+                       ) for @$units;
                }
                elsif ($get{order} eq 'cost') {
-                       $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+                       $_->{order} = (
+                               $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
+                       ) for @$units;
+               }
+               elsif ($get{order} eq 'attack') {
+                       $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+                               map {
+                                       ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0])
+                                       * ($_->{count} // 1) / ($_->{cooldown} // 1)
+                                       * ($_->{splash} ? 1.01 : 1)
+                                       * ($_->{type} eq 'implosive' ? .96 : 1)
+                                       * ($_->{type} eq 'explosive' ? .98 : 1)
+                               } @{ $_->{attack} }
+                       ) for @$units;
                }
                else {
                        $units->[$_]->{order} = $_ for 0 .. $#$units;
@@ -372,8 +393,6 @@ if ($scver{major} > 1) {
        <dd>reduction applies to initial damage, before size penalties
                <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
 <dt>attack
-       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
-               and/or  <span class="hurt-a">△</span>&nbsp;air
        <dd>damage given per single hit
        <dd><span class="hurtrel">dps</span> indicates relative amount of damage
                done in 1 second of in-game time
@@ -389,11 +408,13 @@ if ($scver{major} > 1) {
        <dd><span class="unit-s">~</span>concussive/plasma damage does
                25% to large, 50% medium, 100% to small units<:
 } :>
+       <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
+               and/or  <span class="hurt-a">△</span>&nbsp;air
+<dt>range
+       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
-<dt>range
-       <dd>maximum range of weapon (note siege tank also has a minimum range)
 <dt>speed
        <dd>relative speed of movement (when in full motion, startup speed ignored)
 <dt>specials