<(common.inc.plp)><:
+use List::Util qw(max sum);
+
+my %scvers = (
+ bw => {
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft BW',
+ major => 1,
+ },
+ hots => {
+ name => 'Heart of the Swarm',
+ title => 'starcraft2 hots',
+ game => 'StarCraft II HotS',
+ major => 2,
+ },
+ lotv => {
+ name => 'Legacy of the Void',
+ title => 'starcraft2 lotv',
+ game => 'StarCraft II LotV',
+ major => 2,
+ },
+ index => 'bw',
+ 1 => 'bw',
+ 2 => 'lotv',
+);
+
+my $requestver = $scvers{$Request ||= 'index'}
+ or Html(), Abort("Requested version <q>$Request</q> not available", '404 request not found');
+
+if (ref $requestver ne 'HASH') {
+ $header{Location} = "/sc/$requestver";
+ Abort("Canonical URL for $Request is at $requestver", '302 subpage alias');
+}
+
+my %scver = %{$requestver};
+my $datafile = "sc-units-$Request";
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => '1.4',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
- reference software attributes properties
- '],
- stylesheet => [qw'light'],
+ reference software attributes properties patch attribute multiplayer
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' :
+ qw' starcraft2 lotv hots wol ',
+ ],
+ stylesheet => [qw( light dark )],
+ raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.2">',
+ data => ["$datafile.inc.pl"],
});
-:>
-<h1>StarCraft units</h1>
+say "<h1>$scver{game} units</h1>\n";
-<p>
-Unit properties as seen or measured in Brood War
-<span title="no known changes as of v1.16.1">version≥1.08</span>.
-</p>
-
-<style type="text/css">
- .units {
- border-collapse: separate;
- border-spacing: 0;
- margin: 0 auto;
- }
- .units th, .units td {
- border: 0;
- padding: 0 0.2em;
- background: transparent;
- text-align: left;
- }
- tr.alt td {
- font-size: 70%;
- border-top-style: dashed;
- }
- .units tr th:first-child {
- padding-left: 0;
- }
- .units tr:hover:not(.race) {
- background: #EEE;
- }
+my $units = Data($datafile);
+my $patch = shift @{$units}
+ or Abort("Cannot open unit data: metadata not found", 501);
- table h2 {
- padding: 1ex 0;
- margin: 0;
- text-align: center;
- }
- .units th.cat {
- font-size: 70%;
- text-transform: uppercase;
- }
- .units thead th, .units tfoot th {
- font-size: 70%;
- font-weight: normal;
- }
+say "<p>Unit properties as seen or measured in $scver{name}\n$patch.";
+say "Also see the $_ tables." for join(' and ',
+ (showlink('StarCraft 2: LotV', '/sc/lotv')) x ($Request ne 'lotv'),
+ (showlink( 'HotS', '/sc/hots')) x ($Request ne 'hots'),
+ (showlink('original SC: Brood War', '/sc/bw')) x ($Request ne 'bw'),
+);
+say "</p>\n";
- .unit-o {color: #C08} /* organic */
- .unit-u {color: #44C} /* mechanic */
- img.unit-o, img.unit-u {
- margin-left: 0.2em;
- vertical-align: middle;
- }
- .unit {
- text-align: center;
- white-space: nowrap;
- }
- .unit.unit-s {color: #770}
- .unit.unit-m {color: #C70}
- .unit.unit-l {color: #D22}
- .hurt.unit-s::before {
- content: '~';
- color: #773;
+sub addupgrade {
+ my ($ref, $increase, $org) = @_;
+ if (ref $increase eq 'HASH') {
+ addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
}
- .hurt.unit-l::before {
- content: '*';
- color: #C66;
- }
- .hurt .unit-splash {
- position: absolute;
- }
- .hurtrel, .units .hurtrel {
- padding-left: 1em;
- font-size: 70%;
- color: #778;
- }
- .unit-splash {
- color: #4A0;
- }
- .unit-detect::before {
- content: '!';
- color: #0A8;
- font-size: 70%;
- vertical-align: super;
- }
- .unit-magic {
- padding-left: 0.5em;
- }
-
- .units .val {
- text-align: right;
+ elsif (ref $increase eq 'ARRAY') {
+ addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
}
+ ${$ref} //= $org;
+ ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
- .legend dl {
- text-align: left;
- -moz-column-width: 20em;
- -webkit-column-width: 20em;
- }
- .legend dt {
- margin-top: 1ex;
- font-weight: bold;
- }
- .legend dd:before {
- content: '• ';
+for my $unit (@{$units}) {
+ for my $upgrade (@{ $unit->{upgrade} }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $unit->{$col} or next;
+ addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
+ }
}
- .legend dd {
- text-indent: -1em;
- margin-left: 2em;
- break-before: avoid;
- break-inside: avoid;
- -webkit-column-break-before: avoid;
+ for my $special (@{ $unit->{special} }) {
+ for my $upgrade (@{ $special->{upgrade} }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $special->{$col} or next;
+ addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
+ }
+ }
}
-</style>
+}
-<:
sub coltoggle {
- my ($name, $id) = @_;
- return sprintf(
- (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
- : '<a href="?%s">%s</a>',
- $id && "order=$id", $name
- );
+ my ($name, $id, $nolink) = @_;
+ return "$name ▼" if defined $get{order} ? $get{order} eq $id : !$id;
+ return $name if $nolink;
+ return showlink($name, '?'.($id && "order=$id"));
}
:><table class="units">
<thead><tr>
- <th></th>
- <th><:= coltoggle('name', '') :></th>
- <th class="val min"><img src="minerals.png" alt="min"></th>
- <th class="val gas"><img src="gas.png" alt="gas"></th>
- <th class="val time"><:= coltoggle(qw'build cost') :></th>
+ <th><:= coltoggle(exists $get{order} ? 'race' : 'source' => '') :></th>
+ <th class="unit-name"><:= coltoggle(name => 'name') :></th>
+ <th class="val unit-min" title=minerals><:= coltoggle(cost => 'cost') :></th>
+ <th class="val unit-gas">gas</th>
+ <th class="val time"><:= coltoggle(build => 'build') :></th>
<th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
- <th class="val unit-hp">HP</th>
+ <th class="unit unit-attr" colspan="2">attr</th>
+ <th class="val unit-hp"><:= coltoggle(HP => 'hp') :></th>
<th class="val unit-shield">shield</th>
- <th class="val unit-armor">armor</th>
- <th class="val hurt" colspan="2">ground</th>
- <th class="val hurt" colspan="2">air</th>
- <th class="val unit-range">range</th>
+ <th class="val unit-armor" title="armor">⛨</th>
+ <th class="val hurt"><:= coltoggle(attack => 'attack') :></th>
+ <th class="hurt hurtrel">dps</th>
+ <th class="val unit-range" colspan=3>range</th>
<th class="val unit-sight">sight</th>
- <th class="val unit-speed">speed</th>
+ <th class="val unit-speed"><:= coltoggle(speed => 'speed') :></th>
<th class="unit-magic">specials</th>
</tr></thead>
<:
sub showrange {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if ($row->{upgrade}) {
- for (@{ $row->{upgrade} }) {
- my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
- $increase = $increase->[-1] if ref $increase eq 'ARRAY';
- $max += $increase if $increase;
- }
- }
-
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{
- my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- $min = int($min + .5); # round halves up
- }}
+ my ($min, $max) = @_;
+ return '' if not defined $min;
+ return $min || '-' if !$max or $min == $max;
+ return "$min-$max";
+}
- return $min == $max ? $min : "$min-$max";
+sub showrangeint {
+ $_ &&= int($_ + .5) for @_; # round halves up
+ return showrange(@_);
}
+ sub showcost {
+ my ($row, $unit) = @_;
+ return join(' ',
+ sprintf('cost %s%%', join '-',
+ map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
+ $unit->{energy},
+ $unit->{upgraded}->{energy},
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
+ map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ );
+ }
+
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
+ my $attack = $row->{attack}->[$area]
+ or return '<td colspan=5 class="hurt">';
- return '<td colspan="2" class="hurt">' unless $_;
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
- my $tagbase = '<td class="val hurt';
- if (ref $_ and $_->{type}) {
- if ($_->{type} eq 'explosive') {
- $tagbase .= ' unit-l';
+ my $out = '<td class="val hurt">';
+ $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
+ if $attack->{cost};
+ $out .= sprintf('<small>%s× </small>',
+ showrangeint($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
+ $out .= '<span class="unit-l" title="explosive">*</span>'
+ if $attack->{type} eq 'explosive';
+ $out .= '<span class="unit-s" title="implosive">~</span>'
+ if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
+ $out .= sprintf('<span class="%s" title="%s">≥</span>',
+ (
+ $_ eq 'light' ? 'unit-s' :
+ $_ eq 'armored' ? 'unit-l' :
+ $_ eq 'organic' ? 'unit-o' :
+ $_ eq 'massive' ? 'unit-h' :
+ $_ eq 'shields' ? 'unit-shield' :
+ $_ eq 'structure' ? 'unit-x' :
+ '',
+ ),
+ (
+ sprintf('+%s vs %s',
+ showrangeint(
+ $attack->{bonus}->{$_},
+ ($upattack->{bonus} // $attack->{bonus})->{$_}
+ + ($upattack->{bonus} // $attack->{bonus})->{"-$_"} * 3,
+ ),
+ $_,
+ ),
+ ),
+ ) for @bonus;
+ }
+ $out .= '<span class="unit-pdd" title="projectile">•</span>'
+ if $attack->{type} eq 'projectile';
+
+ $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
+ $out .= showrangeint($damage, $maxdamage);
+ $out .= '</span>' if $attack->{name};
+ $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
+ ) if $attack->{splash};
+
+ $out .= '<td class="val hurt hurtrel">';
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrangeint($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
}
- elsif ($_->{type} eq 'implosive') {
- $tagbase .= ' unit-s';
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+ $maxdamage += $_ for max(
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
+ );
}
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrangeint($damage, $maxdamage);
}
- $tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $_->{splash};
- $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'cmp');
- return $tagbase . $out;
+ $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+ $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+
+ $out .= '<td class="val unit-range">' .
+ showrangeint($attack->{range}, $upattack->{range});
+
+ return $out;
}
sub showmagic {
my ($row) = @_;
my $specials = $row->{special} or return '';
return join ' ', map {
- sprintf '<span title="%s">%s</span>',
+ sprintf '<span%s title="%s">%s</span>',
join('',
- $_->{name},
+ $_->{duration} < 0 && ' class="magic-perma"',
+ $_->{detect} && ' class="unit-detect"',
+ ),
+ join('',
+ $_->{name} // $_->{alt},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} ? sprintf(' (%s)', join ', ',
- "range $_->{range}",
-# "cost $_->{cost}",
- ) : '',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
+ $_->{range} ? "range $_->{range}" : (),
+ $_->{cost} ? showcost($_, $row) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
+ ),
+ sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+ } grep { defined $_->{abbr} } @{$specials};
+ }
+
+ sub showunitcols {
+ my ($row) = @_;
+ local $_ = $row;
+ $_->{hp} += $_->{shield} if $_->{shield};
+
+ return (
+ '<td class="val unit-min">' . ($_->{min} // ''),
+ '<td class="val unit-gas">' . ($_->{gas} || ''),
+ defined $_->{transform} ? sprintf('<td class="val time">%.0f',
+ $_->{transform},
+ ) :
+ !defined $_->{build} ? '<td>' : sprintf('<td class="val time"%s>%s%.0f',
+ defined $_->{warp} && sprintf(' title="%.0f without warpgate"', $_->{build}),
+ !!$_->{base} && sprintf(
+ '<span class="unit-composed" title="%s">+</span>',
+ 'from '.join('+', @{ $_->{base} }),
+ ),
+ $_->{warp} // $_->{build} || '0',
+ ),
+ sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
+ $_-> {cargo} < 0 ? ('supply', T => 'transport') :
+ $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
+ $_-> {attr}->{flying} ? ('air', F => 'flying') :
+ $_->{upgraded}->{attr}->{flying} ? ('air magic-opt', F => 'potentially flying') :
+ $_->{attr}->{structure} ? ('x', B => 'building') :
+ (
+ [qw( x s m l l h h h h )]->[ $_->{cargo} ],
+ $_->{cargo} || '-',
+ $_->{cargo} ? 'transportable' : 'untransportable',
+ ),
+ defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
+ ),
+ sprintf('<td class="val unit unit-pop%s">%s',
+ defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
+ ),
+ '<td class="unit unit-type">' . join('', grep { $_ }
+ (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+ && '<span class="unit-u" title="mechanic">m</span>',
+ ($_->{organic} || $_->{attr}->{organic})
+ && '<span class="unit-o" title="organic">o</span>',
+ $_->{attr}->{psionic}
+ && '<span class="unit-p" title="psionic">ψ</span>',
+ ),
+ '<td class="unit unit-attr">' . join('', grep { $_ }
+ $_->{attr}->{armored}
+ && '<span class="unit unit-l" title="armored">A</span>',
+ $_->{attr}->{light}
+ && '<span class="unit unit-s" title="light">L</span>',
+ $_->{suit} && sprintf(
+ '<span class="unit unit-%s" title="%3$s">%s</span>',
+ map { @{$_} } [
+ [qw( x ? unknown )],
+ [qw( s S small )],
+ [qw( m M medium )],
+ [qw( l L large )],
+ ]->[ $_->{suit} ],
+ ),
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
+ ),
+ $_->{hp} < 0 ? '<td class="val unit-hp" title="invulnerable">∞' :
+ '<td class="val unit-hp">' . showrangeint($_->{hp}, $_->{upgraded}->{hp}),
+ $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
+ 100 * $_->{shield} / $_->{hp}
+ ) : '<td colspan=2',
+ ' class="val unit-armor">' .
+ showrangeint($_->{armor}, $_->{upgraded}->{armor}),
+ showattack($_, 0),
+ '<td class="val unit-sight">' . sprintf(
+ $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
+ showrangeint($_->{sight}, $_->{upgraded}->{sight})
+ ),
+ sprintf('<td class="val unit-speed"%2$s>%s',
+ showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed}, $_->{upgraded}->{speed}
),
- $_->{abbr},
- } @$specials;
+ defined $_->{creep} && sprintf(' title="%s on creep"',
+ $_->{creep} == 1 ? 'same' : showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed} * $_->{creep},
+ $_->{upgraded}->{speed} && $_->{upgraded}->{speed} *
+ ($_->{upgraded}->{creep} // $_->{creep}),
+ ),
+ ),
+ ),
+ $_->{attr}->{jump}
+ && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
+ '<td class="unit-magic">' . showmagic($_),
+ (map {(
+ '<tr class="sub"><th class="cat"><td><td colspan=10>',
+ showattack($row, $_),
+ '<td colspan=3>',
+ )} 1 .. $#{ $_->{attack} }),
+ "\n"
+ );
}
- my $units = do 'sc-units.inc.pl';
- die "Cannot open unit data: $_\n" for $! || $@ || ();
- my $grouped = !exists $get{order};
+ my @rows = @{$units};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
- if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{size} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ if ($get{order} eq 'name') {
+ @rows = sort {$a->{name} cmp $b->{name}} @rows;
}
elsif ($get{order} eq 'cost') {
- $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ $_->{order} = (
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
+ ) for @rows;
}
- else {
- $units->[$_]->{order} = $_ for 0 .. $#$units;
+ elsif ($get{order} eq 'build') {
+ my %unittime = map { ($_->{name} => $_->{warp} // $_->{build}) } @rows;
+ $unittime{Templar} = $unittime{'High Templar'};
+ $_->{order} = (
+ ($_->{warp} // $_->{build})
+ + ($_->{gas}*1.5 + $_->{min} + $_->{pop}/8)/1024
+ + ($_->{base} ? ($unittime{$_->{base}->[0]} // 100) + 1 : 0)
+ ) for @rows;
+ }
+ elsif ($get{order} eq 'size') {
+ $_->{order} = (
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @rows;
}
+ elsif ($get{order} eq 'hp') {
+ $_->{order} = (
+ $_->{hp}*1.01 + $_->{armor} + $_->{shield} + $_->{size}/1024,
+ ) for @rows;
+ }
+ elsif ($get{order} eq 'attack') {
+ $_->{order} = $_->{hp} / 16384 + max(
+ map {
+ ($_->{dps} ? $_->{dps}->[-1] :
+ ($_->{damage} + $_->{upgrade} * 3)
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ )
+ * ($_->{splash} ? 1.01 : 1)
+ * ($_->{type} eq 'implosive' ? .96 : 1)
+ * ($_->{type} eq 'explosive' ? .98 : 1)
+ } @{ $_->{attack} }
+ ) for @rows;
+ }
+ elsif ($get{order} eq 'speed') {
+ $_->{order} = (
+ ($_->{upgraded}->{speed} // $_->{speed}*1.01)
+ + $_->{sight}/1024 + $_->{detect}/2048
+ ) for @rows;
+ }
+ @rows = sort {$a->{order} <=> $b->{order}} @rows if exists $rows[0]->{order};
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
- my $sizechar = [qw/? s m l/]->[$_->{size}];
+ if ($grouped) {
+ say sprintf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>',
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
'<tr>',
- sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '<td>' . $_->{name},
- '<td class="val min">' . ($_->{min} || '0'),
- '<td class="val gas">' . ($_->{gas} || ''),
- '<td class="val time">' . sprintf('%.0f', $_->{build} || '0'),
- sprintf('<td class="unit unit-%s">%s', $sizechar, ucfirst $sizechar),
- '<td class="val unit">' . join('',
- $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ',
- defined $_->{organic} && sprintf(
- '<img class="unit-%s" src="s%s.png" alt="%s">',
- $_->{organic} ? 'o' : 'u',
- $_->{race} . ($_->{organic} ? 'o' : ''),
- $_->{organic} ? 'o' : 'm'
- ),
- ),
- '<td class="val unit-hp">' . $_->{hp},
- '<td class="val unit-shield">' . ($_->{shield} ? $_->{shield}.'%' : ' '),
- '<td class="val unit-armor">' . showrange($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- '<td class="val unit-range">' . showrange($_, 'attack', 'range'),
- '<td class="val unit-sight">' . sprintf(
- $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_, 'sight')
- ),
- '<td class="val unit-speed">' . showrange($_, 'speed'),
- '<td class="unit-magic">' . showmagic($_),
- "\n"
+ '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ '<td>', $_->{name},
+ showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- '<tr class="alt"><td class="cat"><td colspan="9">' . $alt->{alt},
- showattack($alt, 'ground'),
- showattack($alt, 'air'),
- '<td class="val unit-range">' . showrange($alt, 'attack', 'range'),
- '<td class="val unit-sight">' . sprintf(
- $alt->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($alt, 'sight')
- ),
- '<td class="val unit-speed">' . showrange($alt, 'speed'),
- '<td>',
- "\n",
+ '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
<dl>
<dt>cost
- <dd>minerals+gas required to create one unit
+ <dd><span class="unit-min">minerals</span> and
+ <span class="unit-gas">gas</span> required to create one unit
+ <dd>includes total expenses if based on existing units
<dt>build
<dd>relative time needed to create at least one unit
+ <dd>excludes construction of dependencies such as buildings
+ and <span class="unit-composed">+</span>parent units
<dt>size
- <dd><span class="unit unit-s">S</span>mall,
- <span class="unit unit-m">M</span>edium,
- or <span class="unit unit-l">L</span>arge unit damage
- <dd>number of command points taken per unit
- <dd><span class="unit unit-o">organic</span>/<span class="unit unit-u">mechanic</span> unit
-<dt>HP<dd>
- total number of hitpoints (including shields)
+ <dd><span class="unit unit-supply">T</span>ransports can fit upto
+ 8 non-<span class="unit unit-air">F</span>lying cargo units
+ <dd>number of command points taken while alive
+ <dd><:
+if ($scver{major} > 1) {
+ :>received damage depends on
+ <span class="unit unit-o">o</span>rganic,
+ <span class="unit unit-u">m</span>echanic,
+ <span class="unit unit-p">ψ</span>(ps)ionic,
+ <span class="unit unit-s">L</span>ight, and
+ <span class="unit unit-l">A</span>rmored
+ attributes
+ <dd>massive <span class="unit-massive">⚓</span> units
+ cannot be lifted or slowed and can break force fields<:
+} else {
+ :>abilities may hit only <span class="unit unit-o">o</span>rganic
+ or <span class="unit unit-u">m</span>echanic targets
+ <dd>affected by <span class="unit unit-s">S</span>mall,
+ <span class="unit unit-m">M</span>edium, or
+ <span class="unit unit-l">L</span>arge damage<:
+} :>
+<dt>HP
+ <dd>total number of hitpoints (including shields)
+ <dd>everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
<dt>shield
<dd>percentage of HP in shields
- <dd>shields always take full damage, irrelevant of unit size
- <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+ <dd><:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
<dt>armor
<dd>base unit armor
<dd>can be increased by upto 3 at various facilities
<dd>each point decreases damage per hit by one, upto a minimum of ½
- <dd>reduction applies to initial damage, before size penalties <small>(so a large plasma hit of 12 to 4 armor deals 2 damage, not ½)</small>
-<dt>ground/air
- <dd>damage done per single attack against ground/air units
- <dd>2nd column indicates relative amount of damage done in
- <span title="the time in which a dragoon fires a shot">a certain
- amount</span> of time
- <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
- <dd><span class="hurt unit-l">explosive</span> damage does only
- 50% damage to small units, 75% to medium, 100% to large
- <dd><span class="hurt unit-s">concussive/plasma</span> damage does
- 25% to large, 50% medium, 100% to small units
+ <dd>reduction applies to initial damage, before size penalties
+ <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
+<dt>attack
+ <dd>damage per single hit
+ <dd>some weapons fire multiple × times, multiplying armor penalties
+ <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
+ or in a straight line <span class="unit-splash">+</span>.
+ <dd><:
+if ($scver{major} > 1) {
+ :>does not include <span>≥</span>bonus damage
+ dealt to susceptible unit types
+ <dd><span class="unit-pdd">•</span>projectile shots are negated by
+ Point Defense Drones<:
+} else {
+ :><span class="unit-l">*</span>explosive damage does only
+ 50% damage to <span class="unit unit-s">S</span>mall units,
+ 75% to <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-l">L</span>arge
+ <dd><span class="unit-s">~</span>concussive/plasma damage does
+ 25% to <span class="unit unit-l">L</span>arge,
+ 50% <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-s">S</span>mall units<:
+} :>
+ <dd><span class="hurtrel">dps</span> indicates relative total amount of damage
+ done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
+ 'time on <em>Fast</em> game speed' :>
+ <dd>targets <span class="hurt-g">▽</span> ground
+ and/or <span class="hurt-a">△</span> air
+<dt>range
+ <dd>maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
<dt>sight
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
-<dt>range
- <dd>maximum range of weapon (note siege tank also has a minimum range)
<dt>speed
- <dd>relative speed of movement (when in full motion, startup speed ignored)
+ <dd>top movement speed in hex per second
+ <dd>acceleration and deceleration ignored
<dt>specials
- <dd>special abilities
<dd>parentheses () indicate that it needs to be researched first
+ <dd><span class="magic-perma">passive</span> abilities are always enabled
<dd>hover for description
- <dd>range is maximum range required to activate
- <dd>cost is percentage of total energy lost
+ <dd>range is maximum distance allowed to activate
+ <dd>cost describes energy loss percentage on spawn and when fully charged
</dl>
<p>
-When two values are given (1-2), second value indicates attribute after all
-possible upgrades.
+When two values are given (1-2), the second value indicates the attribute
+after all possible upgrades.
</p>
</div>