<: use utf8; use strict; use warnings; no warnings 'qw'; # you know what you doing no warnings 'uninitialized'; # save some useless checks for more legible code use Shiar_Sheet::KeySigns qw(%sign); our $VERSION = 'v1.0'; $header{content_type} = "text/html; charset=$sign{charset}"; :> nethack cheat sheet <: my %styles = map {$_ => $_} qw(dark circus mono red terse); our $style = exists $get{style} && $styles{$get{style}} || 'light'; printf(qq{\n}, $_ eq $style ? 'stylesheet' : 'alternate stylesheet', "$_.css", $_ ) for keys %styles; our $showkeys = exists $get{keys} && $get{keys} ne '0'; print "\n".'' unless $showkeys; print "\n".'' if $showkeys and $get{keys} eq 'ghost'; :>

NetHack cheat sheet

normal gameplay


direction
Direction to move to or target a command (<:= $sign{motion} :>).
move
Other character movement.
act
Direct action command: takes a turn.
info
Informational command: shows/does something without ending the turn.
invertory
Display invertory menu.
menu
Enters some other menu.
key<:= $sign{arg} :>
Commands with a dot need at least one argument afterwards.
key<:= $sign{argi} :>
Asks for an inventory item.
key<:= $sign{argm} :>
Requires a direction afterwards.