a1dc143746ea42faa616059409d253a9793a4b90
[sheet.git] / sc.plp
1 <(common.inc.plp)><:
2 use List::Util qw(max sum);
3
4 my %scver = (
5         id => 'bw',
6         name => 'Brood War',
7         title => 'starcraft',
8         game => 'StarCraft',
9         major => 1,
10 );
11
12 if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
13         %scver = (
14                 id => 'hots',
15                 name => 'Heart of the Swarm',
16                 title => 'starcraft2',
17                 game => 'StarCraft II',
18                 major => 2,
19         );
20 }
21 my $datafile = "sc-units-$scver{id}.inc.pl";
22
23 Html({
24         title => "$scver{title} unit cheat sheet",
25         version => 'v1.1',
26         description => [
27                 "Reference of $scver{game} unit properties,"
28                 . " comparing various statistics of all the units in $scver{name}"
29                 . ' including costs, damage, defense, speed, ranges, and abilities.',
30         ],
31         keywords => [
32                 qw'
33                 starcraft game unit statistics stats comparison table sheet cheat
34                 reference software attributes properties
35                 ',
36                 $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
37         ],
38         stylesheet => [qw'light'],
39         raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
40         data => [$datafile],
41 });
42
43 print "<h1>$scver{game} units</h1>\n\n";
44
45 my $units = do $datafile;
46 die "Cannot open unit data: $_\n" for $@ || $! || ();
47 my $patch = shift @{$units}
48         or die "Cannot open unit data: metadata not found\n";
49
50 print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
51 print "Also see the $_ table.\n" for join(', ',
52         ('<a href="/sc/2">StarCraft 2: HotS</a>')    x ($scver{major} < 2),
53         ('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
54 );
55 print "</p>\n\n";
56
57 sub addupgrade {
58         my ($ref, $increase, $org) = @_;
59         if (ref $increase eq 'HASH') {
60                 addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
61         }
62         elsif (ref $increase eq 'ARRAY') {
63                 addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
64         }
65         ${$ref} //= $org;
66         ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
67 }
68
69 for my $unit (@{$units}) {
70         for my $upgrade (@{ $unit->{upgrade} }) {
71                 while (my ($col, $increase) = each %{$upgrade}) {
72                         defined $unit->{$col} or next;
73                         addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
74                 }
75         }
76         for my $special (@{ $unit->{special} }) {
77                 for my $upgrade (@{ $special->{upgrade} }) {
78                         while (my ($col, $increase) = each %{$upgrade}) {
79                                 defined $special->{$col} or next;
80                                 addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
81                         }
82                 }
83         }
84 }
85
86 sub coltoggle {
87         my ($name, $id, $nolink) = @_;
88         return sprintf(
89                 (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
90                         : $nolink ? '%2$s' : '<a href="?%s">%s</a>',
91                 $id && "order=$id", $name
92         );
93 }
94 :><table class="units">
95 <thead><tr>
96         <th></th>
97         <th><:= coltoggle('name', '') :></th>
98         <th class="val min" title=minerals>cost</th>
99         <th class="val gas">gas</th>
100         <th class="val time"><:= coltoggle(qw'build cost') :></th>
101         <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
102         <th class="unit" colspan="2">attr</th>
103         <th class="val unit-hp">HP</th>
104         <th class="val unit-shield">shield</th>
105         <th class="val unit-armor" title="armor">⛨</th>
106         <th class="val hurt">attack</th>
107         <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
108         <th class="val unit-range" colspan=3>range</th>
109         <th class="val unit-sight">sight</th>
110         <th class="val unit-speed">speed</th>
111         <th class="unit-magic">specials</th>
112 </tr></thead>
113 <:
114 sub showrange {
115         my ($min, $max) = @_;
116         return '' if not defined $min;
117         $_ &&= int($_ + .5) for $min, $max;  # round halves up
118         return $min || '-' if !$max or $min == $max;
119         return "$min-$max";
120 }
121
122         sub showcost {
123                 my ($row, $unit) = @_;
124                 return join(' ',
125                         sprintf('cost %s%%', join '-',
126                                 map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
127                                 $unit->{energy},
128                                 $unit->{upgraded}->{energy},
129                                 $unit->{capacity},
130                                 $unit->{upgraded}->{capacity},
131                         ),
132                         !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
133                                 map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
134                                 $unit->{capacity},
135                                 $unit->{upgraded}->{capacity},
136                         ),
137                 );
138         }
139
140         sub showattack {
141                 my ($row, $area) = @_;
142                 my $attack = $row->{attack}->[$area]
143                         or return '<td colspan=5 class="hurt">';
144
145                 my $upattack = $row->{upgraded}->{attack}->[$area];
146                 my $damage = $attack->{damage};
147                 my $maxdamage = $upattack->{damage} // $damage;
148                 $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
149
150                 my $out = '<td class="val hurt">';
151                 $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
152                         if $attack->{cost};
153                 $out .= sprintf('<small>%s× </small>',
154                         showrange($attack->{count}, $upattack->{count}),
155                 ) if $attack->{count} > 1;
156                 $out .= '<span class="unit-l" title="explosive">*</span>'
157                         if $attack->{type} eq 'explosive';
158                 $out .= '<span class="unit-s" title="implosive">~</span>'
159                         if $attack->{type} eq 'implosive';
160         if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
161                 $out .= sprintf('<span class="%s" title="%s">&ge;</span>',
162                         (map {
163                                 $_ eq 'light' ? 'unit-s' :
164                                 $_ eq 'armored' ? 'unit-l' :
165                                 $_ eq 'organic' ? 'unit-o' :
166                                 $_ eq 'massive' ? 'unit-h' :
167                                 $_ eq 'shields' ? 'unit-shield' :
168                                 '',
169                         } join '_', @bonus),
170                         join(', ', map {(
171                                 sprintf('+%s vs %s',
172                                         showrange(
173                                                 $attack->{bonus}->{$_},
174                                                 $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
175                                         ),
176                                         $_,
177                                 ),
178                         )} @bonus),
179                 );
180         }
181                 $out .= '<span class="unit-pdd" title="projectile">•</span>'
182                         if $attack->{type} eq 'projectile';
183
184                 $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
185                 $out .= showrange($damage, $maxdamage);
186                 $out .= '</span>' if $attack->{name};
187                 $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
188                         $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
189                 ) if $attack->{splash};
190
191                 $out .= '<td class="val hurt hurtrel">';
192                 if ($attack->{dps}) {
193                         # precalculated dps, do not touch
194                         $out .= showrange($attack->{dps}->[0],
195                                 $upattack->{dps}->[-1] // $attack->{dps}->[-1]
196                         );
197                 }
198                 elsif ($attack->{cooldown}) {
199                         if (my $type = $attack->{type}) {
200                                 if ($type eq 'explosive') {
201                                         $damage /= 2;
202                                 }
203                                 elsif ($type eq 'implosive') {
204                                         $damage /= 4;
205                                 }
206                         }
207                         $damage *= ($attack->{count} // 1) / $attack->{cooldown};
208                         if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
209                                 $maxdamage += $_ for max(
210                                         map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
211                                         grep { !/^-/ } keys %{$bonus}
212                                 );
213                         }
214                         $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
215                                     / ($upattack->{cooldown} // $attack->{cooldown});
216                         $out .= showrange($damage, $maxdamage);
217                 }
218
219                 $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
220                 $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
221
222                 $out .= '<td class="val unit-range">' .
223                         showrange($attack->{range}, $upattack->{range});
224
225                 return $out;
226         }
227
228         sub showmagic {
229                 my ($row) = @_;
230                 my $specials = $row->{special} or return '';
231                 return join ' ', map {
232                         sprintf '<span%s title="%s">%s</span>',
233                                 $_->{duration} < 0 && ' class="magic-perma"',
234                                 join('',
235                                         $_->{name},
236                                         $_->{desc} ? ": $_->{desc}" : '',
237                                         (map { $_ && " ($_)" } join ', ',
238                                                 #TODO: apply upgrades
239                                                 $_->{range} ? "range $_->{range}" : (),
240                                                 $_->{cost} ? showcost($_, $row) :
241                                                 $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
242                                         ),
243                                 ),
244                                 sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
245                 } grep { defined $_->{abbr} } @{$specials};
246         }
247
248         sub showunitcols {
249                 my ($row) = @_;
250                 local $_ = $row;
251                 $_->{hp} += $_->{shield} if $_->{shield};
252
253                 return (
254                         '<td class="val min">' . ($_->{min} // ''),
255                         '<td class="val gas">' . ($_->{gas} || ''),
256                         !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
257                                 !!$_->{base} && '<span class="unit-composed">+</span>',
258                                 $_->{build} || '0',
259                         ),
260                         sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
261                                 $_->            {cargo} < 0 ? ('supply',           T => 'transport') :
262                                 $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
263                                 $_->{attr}->{flying}    ? ('air', F => 'flying') :
264                                 $_->{attr}->{structure} ? ('x',   B => 'building') :
265                                 (
266                                         [qw( x s m l l h h h h )]->[ $_->{cargo} ],
267                                         $_->{cargo} || '-',
268                                         $_->{cargo} ? 'transportable' : 'untransportable',
269                                 ),
270                                 defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
271                         ),
272                         sprintf('<td class="val unit%s">%s',
273                                 defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
274                                 defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
275                         ),
276                         '<td class="unit unit-type">' . join('', grep { $_ }
277                                 (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
278                                         && '<span class="unit-u" title="mechanic">m</span>',
279                                 ($_->{organic} || $_->{attr}->{organic})
280                                         && '<span class="unit-o" title="organic">o</span>',
281                                 $_->{attr}->{psionic}
282                                         && '<span class="unit-p" title="psionic">ψ</span>',
283                         ),
284                         '<td class="unit unit-attr">' . join('', grep { $_ }
285                                 $_->{attr}->{armored}
286                                         && '<span class="unit unit-l" title="armored">A</span>',
287                                 $_->{attr}->{light}
288                                         && '<span class="unit unit-s" title="light">L</span>',
289                                 $_->{suit} && sprintf(
290                                         '<span class="unit unit-%s" title="%3$s">%s</span>',
291                                         map { @{$_} } [
292                                                 [qw( x ? unknown )],
293                                                 [qw( s S small )],
294                                                 [qw( m M medium )],
295                                                 [qw( l L large )],
296                                         ]->[ $_->{suit} ],
297                                 ),
298                                 $_->{attr}->{massive}
299                                         && '<span class="unit-massive" title="massive">⚓</span>',
300                         ),
301                         '<td class="val unit-hp">' . $_->{hp} // '',
302                         $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
303                                 100 * $_->{shield} / $_->{hp}
304                         ) : '<td colspan=2',
305                         ' class="val unit-armor">' .
306                                 showrange($_->{armor}, $_->{upgraded}->{armor}),
307                         showattack($_, 0),
308                         '<td class="val unit-sight">' . sprintf(
309                                 $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
310                                 showrange($_->{sight}, $_->{upgraded}->{sight})
311                         ),
312                         '<td class="val unit-speed">' .
313                                 showrange($_->{speed}, $_->{upgraded}->{speed}),
314                         $_->{attr}->{jump}
315                                 && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
316                         '<td class="unit-magic">' . showmagic($_),
317                         !$_->{attack}->[1] ? () : (
318                                 '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
319                         ),
320                         !$_->{attack}->[2] ? () : (
321                                 '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
322                         ),
323                         "\n"
324                 );
325         }
326
327         my $grouped = 1;  # race headers
328         if (exists $get{order}) {
329                 $grouped = 0;
330                 $get{order} ||= '';
331                 if ($get{order} eq 'size') {
332                         $_->{order} = (
333                                 $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
334                                 + $_->{hp}/512 + $_->{min}/8192
335                         ) for @$units;
336                 }
337                 elsif ($get{order} eq 'cost') {
338                         $_->{order} = (
339                                 $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
340                         ) for @$units;
341                 }
342                 elsif ($get{order} eq 'attack') {
343                         $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
344                                 map {
345                                         ($_->{damage} + $_->{upgrade} * 3)
346                                         * ($_->{count} // 1) / ($_->{cooldown} // 1)
347                                         * ($_->{splash} ? 1.01 : 1)
348                                         * ($_->{type} eq 'implosive' ? .96 : 1)
349                                         * ($_->{type} eq 'explosive' ? .98 : 1)
350                                 } @{ $_->{attack} }
351                         ) for @$units;
352                 }
353                 else {
354                         $units->[$_]->{order} = $_ for 0 .. $#$units;
355                 }
356         }
357         my @rows = @{$units};
358         @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
359
360         my ($race, $cat) = ('', '');
361         for (@rows) {
362                 if ($grouped) {
363                         printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
364                                 $race = $_->{race}, ucfirst $race
365                                         unless $race eq $_->{race};
366                 }
367                 else {
368                         $_->{cat} = $_->{race};
369                 }
370
371                 print(
372                         '<tr>',
373                         '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
374                         '<td>', $_->{name},
375                         showunitcols($_),
376                 );
377
378                 for my $subrow (@{ $_->{special} }) {
379                         $subrow->{alt} or next;
380                         print(
381                                 '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
382                                 showunitcols($subrow),
383                         );
384                 }
385         }
386 :>
387 </table>
388
389 <div class="legend">
390 <h2>Legend</h2>
391
392 <dl>
393 <dt>cost
394         <dd>minerals+gas required to create one unit
395         <dd>includes total expenses if based on existing units
396 <dt>build
397         <dd>relative time needed to create at least one unit
398         <dd>excludes construction of dependencies such as buildings
399                 and <span class="unit-composed">+</span>parent units
400 <dt>size
401         <dd><span class="unit unit-supply">T</span>ransports can fit upto
402                 <span class="unit unit-s">8</span>
403                 non-<span class="unit unit-air">F</span>lying units
404         <dd>number of command points taken per unit
405         <dd><:
406 if ($scver{major} > 1) {
407                 :>received damage depends on
408                 <span class="unit unit-o">o</span>rganic,
409                 <span class="unit unit-u">m</span>echanic,
410                 <span class="unit unit-p">ψ</span>(ps)ionic,
411                 <span class="unit unit-s">L</span>ight, and
412                 <span class="unit unit-l">A</span>rmored
413                 attributes
414         <dd>massive <span class="unit-massive">⚓</span> units
415                 cannot be lifted or slowed and can break force fields<:
416 } else {
417                 :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
418         <dd>affected by <span class="unit unit-s">S</span>mall,
419                 <span class="unit unit-m">M</span>edium, or
420                 <span class="unit unit-l">L</span>arge unit damage<:
421 } :>
422 <dt>HP<dd>
423         total number of hitpoints (including shields)
424 <dt>shield
425         <dd>percentage of HP in shields
426         <dd>shields always take full damage, irrelevant of unit size
427         <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
428 <dt>armor
429         <dd>base unit armor
430         <dd>can be increased by upto 3 at various facilities
431         <dd>each point decreases damage per hit by one, upto a minimum of ½
432         <dd>reduction applies to initial damage, before size penalties
433                 <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
434 <dt>attack
435         <dd>damage given per single hit
436         <dd><span class="hurtrel">dps</span> indicates relative amount of damage
437                 done in 1 second of in-game time
438         <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
439                 or in a straight line <span class="unit-splash">+</span>.
440         <dd><:
441 if ($scver{major} > 1) {
442                 :>does not include <span>&ge;</span>bonus damage
443                 dealt to susceptible unit types
444         <dd><span class="unit-pdd">•</span>projectile shots are negated by
445                 Point Defense Drones<:
446 } else {
447                 :><span class="unit-l">*</span>explosive damage does only
448                 50% damage to small units, 75% to medium, 100% to large
449         <dd><span class="unit-s">~</span>concussive/plasma damage does
450                 25% to large, 50% medium, 100% to small units<:
451 } :>
452         <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
453                 and/or  <span class="hurt-a">△</span>&nbsp;air
454 <dt>range
455         <dd>maximum range of weapon (note Sieged Tank also has a minimum range)
456 <dt>sight
457         <dd>range in which the unit detects other units
458         <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
459 <dt>speed
460         <dd>relative speed of movement (when in full motion, startup speed ignored)
461 <dt>specials
462         <dd>parentheses () indicate that it needs to be researched first
463         <dd><span class="magic-perma">passive</span> abilities are always enabled
464         <dd>hover for description
465         <dd>range is maximum range required to activate
466         <dd>cost is energy loss percentage on spawn and when fully charged
467 </dl>
468
469 <p>
470 When two values are given (1-2), second value indicates attribute after all
471 possible upgrades.
472 </p>
473
474 </div>
475