#!/usr/bin/perl use strict; use warnings; use Data::Dumper; my $SHOWWARN = 0; my $SHOWMAP = "head"; # ascii, num, ppm my $SHOWCOL = 0; use Getopt::Long; GetOptions( "verbose|v!" => \$SHOWWARN, "map|m=s" => \$SHOWMAP, "color|c" => \$SHOWCOL, ); { package Data::StarCraft::Map; sub new { my ($class) = @_; bless {}, $class; } sub _read { my $self = shift; my ($fh, $size, $seek) = @_; seek *$fh, $seek, 0 if $seek; read(*$fh, my $in, $size) eq $size or return undef; return $in; } sub open { my $self = shift; my ($file) = @_; while (not eof $file) { local $_ = $self->_read($file, 8) and my ($type, $size) = unpack "a4V", $_ or die "Couldn't chunk header\n"; $type =~ s/ +$//; #printf STDERR "%s: %s\n", $type, $size; defined $self->{$type} and warn "duplicate map chunk $type\n"; $self->{$type} = $self->_read($file, $size); } return $self; } sub version { my $self = shift; return 'v' . ord $self->{VER}; } sub info { my $self = shift; my ($x, $y) = unpack "vv", $self->{DIM}; return { x => $x, y => $y, }; } sub width { return $_[0]->info->{x}; } sub tiles { my $self = shift; my @map = unpack 'v*', $self->{MTXM}; @map == $#map + 1 or warn(sprintf "couldn't parse map: only %d tiles\n", scalar @map ), return; return \@map; } my @maptile = ( '!' => [ 0.. 31], 'd' => [ 32.. 62, 63], # dirt (verified) 'h' => [ 64.. 94], # high dirt "~" => [ 96..117, 118..127], # water 'j' => [128..159], # jungle/crushed rock 'o' => [160..186, 187..191], # rocky/shale (verified) 'R' => [192..223], # raised jungle 'l' => [224..252, 253..255], # lava/ruins (verified)/flagstones? 'b' => [256..287], # basilica? 'x' => [288..319], # high jungle # 'x' => [3745..3792], # high jungle 'q' => [320..351], # high ruins ' ' => [352..383], 'a' => [384..415], # high basilica 'm' => [416..447], # mud ' ' => [448..479], ' ' => [480..511], ' ' => [512..543], ' ' => [544..575], '/' => [576..607], # high dirt -> dirt (top left) '/' => [608..639], # dirt -> high dirt '\\' => [640..671], # high dirt -> dirt (top right) '\\' => [672..703], # dirt -> high dirt (bottom left) '\\' => [704..735], # high dirt -> dirt (bottom left) '\\' => [736..767], # dirt -> high dirt (top right) '/' => [768..863], '=' => [864..1055], # some edge (tmp) '=' => [1056..1183], '=' => [1184..1727], 'D' => [1728..1780], # edge water '/' => [1760..1791], # dirt -> water (top left) '\\' => [1792..1823], # dirt -> water (top right) 'd' => [609..611], 'W' => [2048..2303], '/' => [2304..2559], 'W' => [2560..2815], 'j' => [2816..3071], 'd' => [3072..3327], 'j' => [3328..3583], 'x' => [3648..3839], 'h' => [3840..4095], # 'x' => [4096..4351], 'h' => [4096..4351], # 'x' => [4352..4607], # ' ' => [4608..4863], 'l' => [4864..5311], 'q' => [5312..5503], 'x' => [5504..5631], 'q' => [5632..5759], 'j' => [5760..5823], # ' ' => [5824..5887], '=' => [5888..6143], # raised jungle -> jungle # ' ' => [6144..6655], '/' => [6656..7167], '/' => [7168..7359], # basilica -> crushed rock '/' => [7360..7551], 'i' => [7552..7807], # high temple # ' ' => [7808..8959], # '=' => [8960..9087], # 'd' => [9088..9215], # ' ' => [9216..9727], # 'm' => [9728..9983], # # >= 9984 unencountered # ' ' => [19968..20480], # something here on twilight # ' ' => [20544..20736], # center thing on twilight # '~' => [20896..21023], # something in the water on twilight # 'x' => [23104..23231], # something on twilight (on X or H) # # 'm' => [9216..9776], # mud <-> dirt # 'r' => [5792..5875, 5888..5904], # raised jungle edge # # 'd' => [3042..3250], # dirt<->grass # 'P' => [4608..4977], # dirt<->shale (verified) [also seems to be rocks on mud] # #'=' => [768..1731], # dirt<->lava ridge (verified) 'h' => [16389], '1' => [16405, 16388], '2' => [16421, 16404, 16387], '3' => [16437, 16420, 16403, 16386], '4' => [16453, 16436, 16419, 16402, 16385], '5' => [ 16435, 16418, 16401, 16384], '6' => [ 16434, 16417, 16400], '7' => [ 16433, 16416], 'd' => [16501, 16432], '7' => [16485, 16500], # these ↕ aren't ramps in temple!! '6' => [16469, 16484, 16499], '5' => [16453, 16468, 16483, 16498], '4' => [ 16452, 16467, 16482, 16497], '3' => [ 16451, 16466, 16481, 16496], '2' => [ 16450, 16465, 16480], '1' => [ 16449, 16464], 'h' => [17248, 16448], '1' => [17264, 17249], '1' => [17280, 17265, 17250], '2' => [17296, 17281, 17266, 17251], '3' => [17312, 17297, 17282, 17267, 17252], '4' => [17328, 17313, 17298, 17283, 17268, 17253], '5' => [ 17329, 17314, 17299, 17284, 17269], '6' => [ 17330, 17315, 17300, 17285], '7' => [ 17331, 17316, 17301], '7' => [ 17332, 17317], 'd' => [17232, 17333], '7' => [17216, 17233], '7' => [17200, 17217, 17234], '6' => [17184, 17201, 17218, 17235], '5' => [17168, 17185, 17202, 17219, 17236], '4' => [17152, 17169, 17186, 17203, 17220, 17237], '3' => [ 17153, 17170, 17187, 17204, 17221], '2' => [ 17154, 17171, 17188, 17205], '1' => [ 17155, 17172, 17189], '1' => [ 17156, 17173], 'h' => [ 17157], ); my %eratile = ( 4 => [ # Longinus (by KuKulZa, modified MBCgame/iCCup) # SPRP: 6,0,1,0 # TYPE: 82,65,87,66 # VER: 205,0 # SIDE: 5,5,5,1,2,0,1,2,7,7,7,4 'd' => [ 19760..19761, 19792, 19793, 19680, 19681, 19712, 19713, 19664, 19665, 19728, 19729, # D→J 19808,19809, 19776,19777, 19872,19873, 19920,19921, 19744,19745, 19696,19697, 19632,19633, 19696,19697, 19952,19953, 19568,19569, # below ridge 3618,3634, 3586,3602, # D←J 3601, # D→J(3585) ], 'j' => [ 21968, 21969, 21984, 21985, 21824,21825,21840,21841, 21856,21857,21872,21873, 21792,21793, 21808,21809, 21888,21889,21904,21905, 3616,3632,3584,3600,3616,3632, # J→D 3585, # J→D(3601) ], 'l' => [ 22608..22611, 22624..22627, 22640..22643, ], 'o' => [ 24850, # besides ladder 20832,20833,20848,20849, 20768,20769,20784,20785, 20864,20865,20880,20881, 20704,20705,20720,20721, # large rock 4432,4433,4434,4448,4449,4464,4465, 4545,4561,4577,4593, 4544,4560,4576,4592, ], 'h' => [ 18000,18001, # H→X 17952,17953, 17936,17937, 17920,17921, 17856,17857, 17888,17889, # H→X unsure 17984,17985, 18160,18161, 18128,18129, 18048,18049, 19648,19649,19616,19617, 18016,18017, 17696,17697,17712,17713, # tree 17872,17873,17904,17905, 18144,18145, 18448,18449,18464,18465,18480,18481, ], 'm' => [ # mud hole 9219,9235,9539,9555, 9218,9234,9795,9235,9811,9571,9587, 9472,9488,9250,9266,9635,9651,9280,9296, 9504,9520,9665,9681,9344,9360,9760,9776,9539,9555, 9475,9491,9889,9905,9376,9392,9440,9456,9571,9587, 9507,9523,9377,9393, 9537,9553, 9569,9585,9474,9490,9283,9299,9216,9232,9536,9552, 9536,9552,9923,9939,9283,9299,9506,9522,9827,9843,9728,9744,9568,9584, 9283,9299,9217,9233,9731,9747,9568,9584,9699,9715,9315,9331,9284,9300,9217,9233,9955,9971, 9763,9779,9793,9809,9379,9395,9664,9680,9316,9332,9249,9265,9536,9552, 9443,9459,9921,9937,9284,9300,9216,9232,9284,9300,9216,9232,9696,9712,9345,9361,9409,9425,9604,9620,9568,9584, 9216,9232,9764,9780,9248,9264,9316,9332,9248,9264,9346,9362,9441,9457,9860,9876,9537,9553, 9728,9744,9444,9460,9667,9683,9348,9364,9411,9427,9602,9618,9378,9394,9444,9460,9569,9585, 9891,9907,9380,9396,9443,9459,9858,9874,9540,9556, 9379,9395,9442,9458,9572,9588, ], '/' => [ # Longinus (by KuKulZa, modified MBCgame/iCCup) 9125, 9141, 9126, 9142, # D→~ 9120, 9136, # H→D 9059,9075, 9189,9205, # D→~ 19824,19825, # D→~ 19200,19201,19216,19217, # object on D ], '/' => [ 17632,17633,17648,17649, # H rotating thing 18208,18209, # H skull thing 18224,18225,18240,18241, # H statuey thing ], 'q' => [ 23872,23873,23874,23875,23888,23889,23890,23891,23904,23905,23906,23907, # Q crater 23680,23681,23696,23697,23712,23713, ], 'x' => [ 24336,24337,24352,24353, 24272,24273,24288,24289, 24272,24273,24288,24289, 24368,24369,24384,24385, 4353,4369, 4385,4401,4353,4369, 4386,4402, 4385,4401, 4386,4402,4354,4370,4386,4402, ], '/' => [ 19856,19857,20144,20145, # D skeleton ], '/' => [21184], 'W' => [21185,21200,21201,21216,21217], # standing rock '/' => [21232], 'W' => [21233,21248,21249,21264,21265], # standing rock '7' => [25011, 25010], # M»H '7' => [24699, 25143], 6 => [24716], # M»H 'W' => # island o' rocks [21120..21125, 21136..21141, 21152..21157, 21168..21173], '/' => [21121,21122,21136..21139,21152..21154], '~' => [21120,21124,21125,21141,21157,21171..21173], '/' => [ # D→~ coast 8997,9013,8963,8979, 8996,9012,8963,8979,8993,9009, 8997,9013, 8998,9014, 8993,9009, 9187,9203, 9121,9137, 9131,9147, 8992,9008, 9190,9206, 9062,9078, 8996,9012, 9090,9106,9194,9210, 9061,9077,9029,9045,9184,9200,8998,9014, 9024,9040,8997,9013, ], # Lost Temple (default?) # SPRP: 4,0,5,0 # VER: 59,0 # SIDE: 5,5,5,5,0,2,1,0,7,7,7,4 '/' => [ 9089,9105, # H←D 9196,9212, # H←D→~ 8966,8982, 8962,8978, # H→~ 9088,9104, # D→D/~ 16832..16835,16848..16851,16864..16867,16880..16883, # H→D ridge (ramp elsewhere?) 16384..16389, 16400..16405, 16416..16421, 16432..16437, # idem 8961,8977,9155,9171, # H←D→~ 20160,20161,19984,19985,19986,19987,20000,20001,20002,20003, # D→H 9124,9140, 9122,9138, 9002,9018, 8960,8976, 9168,9152, 8995,9011, # H→D→~ 9057,9073, # H→D→~ temple.6 8968,8984, # D↔H ], 'j' => [ 21952,21953, ], 'x' => [ 4384,4400, 4352,4368, # X→H ], 'h' => [ 18096,18097, 17968,17969, 18032,18033,18176,18177, ], 'd' => [ 9347,9363,9953,9969,9473,9489,9251,9267,9633,9649,9505,9521,9410,9426, 9347,9363, 19840,19841, 19888,19889, 20208,20209,20224,20225, 20240,20241,20256,20257, 20272,20273,20288,20289, 19601,19600, 20304,20305,20320,20321, # tree ], 'o' => [ 4673,4689,4737,4753,4705,4721,4769,4785, # rocks on D 4674,4690,4706,4722,4674,4690,4480,4496,4706,4722,4832,4848,4640,4656, 4736,4752,4768,4784, 4482,4498, 4834,4850, 4642,4658, ], 'd' => [4498,4642], 'm' => [ # M→D mud holes 9281,9297,9313,9329, 9281,9297,9313,9329, 9538,9554,9570,9586, 9282,9298,9282,9298,9220,9236,9476,9492,9314,9330,9729,9745,9412,9428,9476,9492,9314,9330,9538,9554,9476,9492,9252,9268, 9508,9524,9668,9684,9600,9616,9508,9524,9666,9682,9601,9617,9570,9586,9508,9524,9408,9424,9700,9716,9632,9648,9698,9714,9282,9298,9314,9330, 9312,9328, 9412,9428, 9636,9652, 9634,9650, 9730,9746, 9761,9777,9762,9778, 9794,9810, 9732,9748, # temple.5 9603,9619, # temple.6 ], 'r' => [ 5859,5875, 5858,5874, # top edge ], 'O' => # temple center ornament [ 22320,22321,22336,22337,22352,22353, 22368,22369,22384,22385,22400,22401, 22464..22467,22480..22483,22496..22499, 22800,22801,22802,22803,22816,22817,22818,22819,22832,22833,22834,22835, 22752,22753,22754,22755,22768,22769,22770,22771,22784,22785,22786,22787, ], 'l' => [ # cut out shapes 22464,22467,22496,22499, 22321,22353, 22368,22400, 22800,22802,22803,22832,22835, 22819, 22752,22753,22755,22787,22784, 22768, ], 'D' => # underwater cave [ 21440,21441,21442,21443, 21456,21457,21458,21459, 21472,21473,21474,21475, 21488,21489,21490,21491, ], 'W' => [21456, 21472,21473,21474,21475], 'o' => [21442,21443], '~' => [21488,21489, 21490,21491], 'i' => [ 23632,23633,23648,23649,23664,23665, 23584,23585,23600,23601,23616,23617, # statue things on Q ], 'D' => [1824..1839], 'W' => [1840..1855], # D→~ bright transition 'D' => [1856..1871], 'd' => [1872..1887], # D→~ bleft ridge 'W' => [1888..1903], 'D' => [1904..1919], # D→~ bleft transition '~' => [1920..1935], 'W' => [1936..1951], # w→~ bleft transition 'd' => [1952..1967], 'D' => [1968..1983], 'D' => [1984..1999], 'W' => [2000..2015], 'W' => [2016..2031], '~' => [2032..2047], 'D' => [8965,8981, 8964,8980, 9174,9158, 9010,8994], # H→D→~ 'd' => [19936,19937], # D→~ '/' => [19905], 'd' => [19904], # H→D 'r' => [ 5825,5841, 5857,5873, # J→R→map edge 5826,5842, # J↔R ], 'q' => [ # gap 23456,23457,23458,23459, 23472,23473,23474,23475, 23488,23489,23490,23491, 23504,23505,23506,23507, # towery thing 23824,23825,23826,23827, 23840,23841,23842,23843, 23856,23857,23858,23859, ], # Plains to Hill (v2.00 by Sir.Lupin) # VER: 59,0 # SPRP: 1,0,2,0 # SIDE: 5,5,5,5,0,2,1,0,7,7,7,4 # FORC: 0,0,0,0,1,1,1,1,31,0,30,0,29,0,28,0,1,11,0,0 '/' => [ # H→D bottom left side (may be a ramp elsewhere) 16768,16769,16770,16771, 16784,16785,16786,16787, 16800,16801,16802,16803, 16816,16817,16818,16819, # idem bottom right side 16960,16961,16962,16963, 16976,16977,16978,16979, 16992,16993,16994,16995, 17008,17009,17010,17011, # idem 17088,17089,17090,17091, 17104,17105,17106,17107, 17120,17121,17122,17123, 17136,17137,17138,17139, ], # Python (v1.3 by Terrance, modified by Forgotten_/KeSPA) # ERA: 100,0 # TYPE: 82,65,87,66 # VER: 205,0 # SPRP: 1,0,7,0 # SIDE: 5,5,5,5,0,2,1,0,7,7,7,4 # FORC: 0,0,0,0,1,1,1,1,2,0,4,0,5,0,6,0,1,14,15,15 'x' => [ 24464,24465, 24448,24449 ], 'h' => [ 18064,18065, ], '/' => [ 9186,9202, 18112,18113, # H→D 9154,9170,9027,9043,9157,9173, # H↔D ], 'O' => [19504,19505,19520,19521, 18720,18721,18736,18737], # rock things 'h' => [18737], 'O' => # hole [17488..17491,17504..17507,17520..17523,17536..17539], 'h' => [17490,17491,17507,17523,17536..17539], 'o' => [ 4610, 4610,4626, 4481,4497,4513,4529, 4514,4530, 4417,4608,4624,4418, 4512,4528, 4450,4466, 4609,4625,4546,4562, 4833,4849, 4801,4817, 4800,4816, ], 'd' => [ 4672,4688,4704,4720, # D↔O 19584,19585, 4416, # D→O 4641,4657,4578,4594, 4802,4818, # O→D ], 'm' => [ 9824,9840,9952,9968,9920,9936,9888,9904, 9796,9812,9924,9940, 9697,9713, 9890,9906, 9922,9938, 9792,9808,9856,9872,9826,9842, ], 'o' => [4738,4770], 'd' => [4754,4786], '/' => [18256,18257,18272,18273], 'h' => [18288,18289], # obelisk '/' => # sunken temple [21024..21029, 21040..21045, 21056..21061, 21072..21077, 21088..21093,21104..21109], '~' => [21024,21104,21109,21027,21059,21076,21072,21093,], 'W' => [21029, 21060,21045,21073,21090,21106,21092,21107,21075,21108,21058, 21056,21088,21105,21077], 'O' => # ruins similar to 22464 [22512..22515, 22528..22531, 22544..22547], 'l' => [22512,22515, 22544,22547], 'Q' => [17664,17665,17680,17681], # rock thing 'Q' => [17728,17729,17744,17745], # tree '/' => [17808,17824,17840], 'h' => [17809,17825,17841], '6' => [25025], # D»H ramp (between D and 17328 = level 4) #}, 2 => { # Twilight Star (default) # (all guessed from low res thumb) 'h' => [17584,17585], # H→D 'r' => [5827,5843, 5824,5840,5856,5872], 'W' => [ # water objects 20912,20913,20928,20929, 20896,20897, 20944, 19440,19441,19456,19457, 20945,20960,20961, 20816,20817, ], 'h' => [17760,17761,17776,17777, 17600,17601], 'D' => [9093,9109], 'o' => [19472..19475, 19488..19491], 'o' => [ 21728,21729, 21744,21745, 21760,21761, 21776,21777, 19536,19537, 19538,19539, 19552..19555, ], 'j' => [3587,3603], 'O' => [19232..19235, 19248..19251], 'j' => [19218,19219], 'O' => [19938,19939,19954,19955], 'h' => [17792,17793], 'x' => [4356,4372], 'O' => [ # exotic/shiny things and other objects 18656,18657,18672,18673, 18496,18497,18512,18513, 18560..18563, 18576..18579, 18592..18595, 18528,18529,18544,18545, 18864,18865, 18608..18611,18624..18627,18640..18643, 18912..18915,18928..18931,18944..18947, 18816..18819,18832..18835,18848..18851, 18960..18963,18976..18979,18992..18995, 19008..19011,19024..19027, 19040..19043,19056..19059, ], 'A' => [ # X→A 7811,7827,7873,7889,7809,7825,7875,7891, 8707,8723,8737,8753,7874,7890,7808,7824,7872,7888,7904, 8003,8019,8160,8176,7810,7826, ], 'a' => [ # A←X 7843,7859,7905,7921,7841,7857,7907,7923, 8705,8721,7971,7987,8065,8081,8738,8754,7840,7856, 7920,7906,7922,7938,7954,7969,7985,8066,8082,8035,8051, 7970,7986,8032,8048, 8034,8050,7936,7952,8033,8049,7937,7953, ], 'R' => [6177,6193], '/' => [18080,18081], 'a' => [8032..8047], 'a' => [8048..8063], # #3 bottom left 'A' => [7841..7843], 'a' => [7857..7859], # #2 top left 'A' => [8000..8003], 'x' => [8016..8019], # #1 bottom right 'A' => [8064..8067], 'a' => [8080..8083], # #2 bottom left 'A' => [8224..8227], 'x' => [8240..8243], # #1 top right 'A' => [8288..8291], 'x' => [8304..8307], # #1 bottom right 'a' => [8355], 'A' => [8371], # #2 top right 'a' => [8322], 'A' => [8338], # #2 top right 'A' => [8512], 'x' => [8528], # #1 top right 'x' => [7811], 'A' => [7827], 'x' => [8096..8099], 'A' => [8112..8115], 'x' => [8163], 'a' => [8179], 'x' => [8192..8195], 'A' => [8208..8211], 'x' => [8128..8131], 'A' => [8144..8147], 'A' => [8258,8274], 'a' => [7939,7955], # #3 bottom right 'a' => [7968..7971], 'A' => [7984..7987], 'A' => [8256,8272], 'A' => [8257,8273, 8259,8275, 8162,8178], '!' => [], # tau cross (v1.1 by Rose.Of.Dream/BW4eVeR) # ERA: 6 # FORC: 0,0,0,1,1,1,1,1,7,0,6,0,5,0,4,0,1,15,15,15 # SIDE: 5,5,5,1,0,2,1,0,7,7,7,4 # SPRP: 1,0,2,0 # TYPE: 82,65,87,66 # VER: 205 '?' => [ 6176,6192, 20976,20977, 20592,20593, 21392,21393, 20800,20801, 20608,20609, 20624,20625, 20640,20641, 20992,20993, 21008,21009, 19922,19923,22070,22071, 19968..19971, 22230, 22133,22137,22272,22157,22288,22313, 20592,20593,21392,21393,20800,20801,20608,20609,20624,20625,20640,20641,20992,20993,21008,21009,19922,19923, 22070,22071,19968,19969,19970,19971,22230,22272,22157,22288,22313,6147,6163,6178,6194,3589,3605,22147,22162,22163,22164, 22180,22315,18400,18401,18336,18337,18192,18193,17730,17731,17826,17827,17746,17747,17842,17843, 17762,17763,17794,17795,17778,17779,17810,17811,17616,17617, 20688,20689,6145,6161,20736,20737,21408,21409,21410,21411, 20752,20753,21424,21425,21426,21427,21376,21377,20656,20657, 21312,21313,21314,21315,20672,20673,21328,21329,21330,21331, 6146,6162,21344,21345,21346,21347,21360,21361,21362,21363,6144, 6160, ], '2' => # bridges [ 22231..22235, 22246..22253, 22260..22269, 22273..22285, 22289..22301, 22306..22312, 22324..22328, ], '4' => [22246..22253, 22273..22285, 22306..22312], '2' => [ 22084..22086, 22096..22103, 22112..22121, 22128..22139, 22144..22156, 22165..22171, 22181..22199, ], '4' => [22084..22086, 22112..22121, 22144..22156, 22181..22199], 'r' => [22342,22343], # Nostalgia (WGT13, v1.3 by Rose.of.Dream) # ERA: 0,0 # FORC: 0,0,0,0,1,1,1,1,12,0,11,0,10,0,9,0,1,14,0,0 # SIDE: 5,5,5,5,0,2,1,0,7,7,7,4 # SPRP: 1,0,4,0 # TYPE: 82,65,87,66 # VER: 205 '!' => [], ], # jungle ); our %tilechar; while (my ($char, $matches) = splice @maptile, 0, 2) { $tilechar{$_} = $char for @$matches; } while (my ($char, $matches) = splice @{$eratile{4}}, 0, 2) { $tilechar{$_} = $char for @$matches; } my @mapunit = ( # character => width, height, ids '$' => [2,1, 176..178], # minerals '*' => [2,1, 188], # gas '@' => [2,2, 214], # start pos ); our %unitchar; while (my ($char, $matches) = splice @mapunit, 0, 2) { my @charinfo = ($char, splice @$matches, 0, 2); $unitchar{$_} = \@charinfo for @$matches; } sub tiles_parsed { my $self = shift; my $map = $self->tiles or return; if ($SHOWWARN) { use Tie::IxHash; tie my %unknown, 'Tie::IxHash'; defined $tilechar{$map->[$_]} or warn(sprintf "unknown tile %d at (%d,%d)\n", $map->[$_], $_ % $self->width, $_ / $self->width ), $unknown{$map->[$_]} = $_ for 0 .. $#$map; warn sprintf "unknown: %s\n", join ",", keys %unknown if keys %unknown; } $_ = defined $tilechar{$_} ? $tilechar{$_} : '?' for @$map; for ($self->units) { my ($chr, $width, $height) = defined $unitchar{$_->{id}} ? @{ $unitchar{$_->{id}} } : ('#', 1, 1); for my $x ($_->{x} .. $_->{x} + $width - 1) { for my $y ($_->{y} .. $_->{y} + $height - 1) { $map->[$x + $y * $self->width] = $chr; } } } return $map; } sub units { my $self = shift; my @units; for (my $i = 0; $i < length $self->{UNIT}; $i += 36) { # d1, d2, x*32, y*32, unitid, bytes1, playerid, bytes2, mineral, bytes3 my @pack = unpack "v5x6Cx3vx14", substr $self->{UNIT}, $i, 36; push @units, { id => $pack[4], player => $pack[5], amount => $pack[6], x => $pack[2] >> 5, y => $pack[3] >> 5, # d1 => $pack[0], # d2 => $pack[1], }; } return @units; } sub units_parsed { my $self = shift; my @units; for ($self->units) { my ($chr, $width, $height) = defined $unitchar{$_->{id}} ? @{ $unitchar{delete $_->{id}} } : ('#', 1, 1); $_->{chr} = $chr; $_->{width} = $width; push @units, $_; } return @units; } sub colors { my $self = shift; my @colormap = ( qw( FF0000 0000FF 209070 88409C E87824 5C2C14 FFFFFF DCDC3C 0F930F FCFC8F EFCEBD 547CDC ), 12 => "pale green", "gray", "pale yellow", "cyan", 17 => "black", "neon blue", 21 => "lavender", "black", 30 => "sky blue", 33 => "purple", ); my @players; for (unpack "C*", $self->{COLR}) { push @players, $colormap[$_] || "? (#$_)"; } return \@players; } sub era { my $self = shift; return unpack "v", $self->{ERA}; } } my $map = Data::StarCraft::Map->new->open(\*STDIN); if ($SHOWMAP ne "ppm") { printf("%s size %dx%d, %d player\n", $map->version, $map->info->{x}, $map->info->{y}, scalar grep {$_->{id} == 214} $map->units, ); print "\n"; } if ($SHOWMAP eq "head") { if ($map->{STR}) { my @str = split /\0/, substr $map->{STR}, 2051; $SHOWCOL ? ( s/([\001-\007])/sprintf '[0;%dm', 30+ord($1)/eg and $_ .= "" ) : s/[\001-\017]//g, print "* $_\n" for @str; print "\n"; } printf "%-4s %d\n", $_, defined $map->{$_} ? length $map->{$_} : 0 for sort keys %$map; print "\n"; printf "%s: %s\n", $_, join ",", unpack "C*", $map->{$_} for sort grep { defined $map->{$_} and length $map->{$_} < 32 } keys %$map; print "\n"; } sub world { my $self = shift; # ERA: 0 1 2 3 4 5 6 7 my @worlds = qw(badlands space 0 0 jungle 0 0 twilight); return $worlds[$self->era] || "?"; } my %mapcol = ( # jungle world '~' => '0 0 3', # water 'W' => '3 3 7', # coast/water object 'D' => '8 7 5', # D shore 'j' => '2 3 0', # jungle 'd' => '3 3 0', # dirt 'm' => '3 3 1', # mud 'o' => '3 3 2', # rocky 'O' => '11 10 6', # object on lower ground 'l' => '4 4 2', # ruins 'R' => '3 9 3', # raised jungle 'r' => '8 14 8', 'x' => '6 9 2', # high jungle 'h' => '10 10 4', # high dirt 'q' => '12 11 0', # high ruins 'i' => '13 9 0', # temple 'R' => '2 5 2', # raised jungle 'r' => '4 6 4', 'x' => '5 7 3', # high jungle 'h' => '7 7 3', # high dirt 'q' => '8 8 5', # high ruins 'Q' => '15 15 8', # object on higher ground 'i' => '10 9 5', # temple 'b' => '5 4 3', # asphalt/basilica 'a' => '13 11 5', # high basilica 'A' => '13 12 10', # bas. sides '/' => '15 15 11', '\\' => '13 13 9', '=' => '11 12 8', '7' => '3 3 1', # D>H '6' => '4 4 1', '5' => '4 4 2', '4' => '5 5 2', '3' => '5 5 3', '2' => '6 6 3', '1' => '7 7 4', # common '$' => '0 13 15', # mineral patch '*' => '4 15 8', # gas geyser '@' => '14 4 3', # start location '#' => '15 12 0', # unknown unit ' ' => '15 15 15', # defined unencountered '?' => '0 0 0', # undefined '!' => '15 0 15', # marked '-' => '0 15 0', # debug ); my @eramapcol = ( { # badlands (era 0) # d: dirt # o?: mud # h: high dirt # ~: water # j: grass # x/o: high grass # s: structure # b: asphalt # i?: rocky ground 'b' => '3 3 2', # asphalt 'j' => '5 4 0', # grass 'd' => '4 3 1', # dirt 'q' => '4 3 2', # dirt ↔ asphalt 'o' => '8 8 5', # high grass (also mud?) 'm' => '3 2 14', # ? 'O' => '11 10 6', # object on lower ground 'l' => '4 3 2', # asphalt↔dirt 'h' => '8 7 5', # high dirt 'x' => '9 8 5', # high grass ↔ high dirt? '/' => '15 14 11', 'r' => '9 9 9', # structure }, { # space platform }, { # desert # tar # dirt # dried mud # sand dunes # rocky ground # crags # sandy sunken pit # compound # high dirt # high sand dunes # high crags # high sandy sunken pit # high compound }, { # ice # ice # snow # moguls # dirt # rocky snow # grass # water # outpost # high snow # high dirt # high grass # high water # high outpost }, { # jungle (era 4) # ~: water # d: dirt # m: mud # j: jungle # o: rocky ground # l: ruins # r: raised jungle # temple # h: high dirt # x: high jungle # q: high ruins # high raised jungle # i: high temple }, { # ash # magma # d: dirt # l: lava # o: shale # broken rock # high dirt # high lava # high shale }, { # installation }, { # twilight (era 7) # water # dirt # mud # crushed rock # crevices # flagstones # sunken ground # basilica # high dirt # high crushed rock # high flagstones # high sunken ground # high basilica # 'b' => '5 4 3', # basilica # 'p' => '3 3 2', # ? # 'r' => '3 9 3', # sunken stuff }, ); my %addmapcol = !$SHOWWARN ? () : ( '?' => '15 0 0', 'm' => '2 2 1', ); #%mapcol = (%mapcol, %{$eramapcol[$map->era]}, %addmapcol); %mapcol = (%mapcol, %{$eramapcol[4]}, %addmapcol); # MTXM TILE # ? ? yes # v205 = yes no my %mapsep = ( num => ',', ppm => ' ', ascii => '', ); if (defined $mapsep{$SHOWMAP}) { my $MAPCHARSEP = $mapsep{$SHOWMAP}; my $tiles = $SHOWMAP eq "num" ? [ map sprintf('%5d', $_), @{$map->tiles} ] : $map->tiles_parsed; if ($SHOWMAP eq "ppm") { printf "P3\n%d %d\n15\n", $map->info->{x}, $map->info->{y}; if ($SHOWWARN) { my %uncolored; defined $mapcol{$_} or $uncolored{$_}++ for @$tiles, '?'; warn "no color for tile '$_'\n" for keys %uncolored; } $_ = $mapcol{$_} || $mapcol{'?'} || '0 0 0' for @$tiles; if (0){ sub surround { my ($unit, $match, $color) = @_; my $pos = $unit->{x} + $unit->{y} * $map->width; for my $delta ( $pos+1, $pos-1, $pos+$map->width, $pos-$map->width, $pos+1+$map->width, $pos+1-$map->width, ) { $tiles->[$delta] =~ s/($match)/$1 + $color/e unless $tiles->[$delta] eq $mapcol{$unit->{chr}}; } } for ($map->units_parsed) { if ($_->{chr} eq '$') { surround($_, qr/\d+$/, 7); } elsif ($_->{chr} eq '*') { surround($_, qr/\d+(?= \d+$)/, 3); } } } } while (my @line = splice @$tiles, 0, $map->width) { printf "%s\n", join $MAPCHARSEP, @line; } }