From d970b02f5c5800066fd484af40852b79bbf5cfc2 Mon Sep 17 00:00:00 2001 From: Mischa POSLAWSKY Date: Sun, 4 Mar 2007 04:54:40 +0100 Subject: [PATCH] remove FreezePiece remnants Falling pieces do not require freezing anymore, which will stay like this most likely. --- board.c | 5 ----- game.c | 1 - 2 files changed, 6 deletions(-) diff --git a/board.c b/board.c index 87073b9..22efdc1 100644 --- a/board.c +++ b/board.c @@ -381,11 +381,6 @@ int ClearFullLines(int scr) return linescleared; } -void FreezePiece(int scr) -{ - // remove me! :) -} - void InsertJunk(int scr, int color, int count, int column) { //add junklines with hole at to by team int y, x; diff --git a/game.c b/game.c index 9bd9f23..5e3f689 100644 --- a/game.c +++ b/game.c @@ -428,7 +428,6 @@ void OneGame(void) switch(net.type) { case NP_newPiece: { - FreezePiece(net.uid); memcpy(&Players[net.uid].nextShape, net.data, sizeof(Players[0].nextShape)); StartNewPiece(net.uid, Players[net.uid].curShape); -- 2.30.0