From 3f03b82849c5009fd13945358e6d3f92e7991baa Mon Sep 17 00:00:00 2001 From: Mischa POSLAWSKY Date: Sun, 4 Mar 2007 10:30:43 +0100 Subject: [PATCH] remove unneccessary emphasis in changelog --- CHANGES | 71 +++++++++++++++++++++++++++------------------------------ 1 file changed, 34 insertions(+), 37 deletions(-) diff --git a/CHANGES b/CHANGES index 13065e7..ac63066 100644 --- a/CHANGES +++ b/CHANGES @@ -6,9 +6,7 @@ [] [][] [] [][] [] [][] [] [] [][] [] [][] [][][] [] [] [] [] [][][] [] ----- done: ------------------------------------------------------------------- - - -- v0.8 ---------- +v0.8 * gravity off by default * code cleanup @@ -21,17 +19,17 @@ * customizable chat key * translatable messages - -- v0.7.A27 ------ +v0.7.A27 * clientspecific playerdata seperated from general playerdata (PlayerDisp[]) * player names printed over top field grid - -- v0.7.A21 ------ +v0.7.A21 * used curses to invert pause text instead of stdout() so it works in screen * some code cleaned up - -- v0.7.A20 ------ +v0.7.A20 * last gcc warning fixed * messages now scroll bottom to top @@ -42,35 +40,35 @@ * key and network handling in main loop in functions * started moving messages to seperate file - -- v0.7.A19 ------ +v0.7.A19 * Sets struct for settings * dropmode settings in single var, cleaned up - -- v0.7.A5 ------- +v0.7.A5 * all robot-stuff removed * standard includefiles for each file instead of generated proto.h - -- v0.7.A2 ------- +v0.7.A2 * different source identing, tabs of 8 chars * a couple of botcalls removed * server switches quadra mode with --quadra parameter - -- v0.7.96 ------- +v0.7.96 * field messages were slightly corrupted sometimes, somehow :P * handler which redraws when window resizes :) - -- v0.7.91 ------- +v0.7.91 * buffered message history, can be redrawn * you can send messages, enter key toggles chat mode * messages can contain multiple color tags * in chat mode, backspace backspaces, escape cancels message - -- v0.7.831 ------ +v0.7.831 * fix bugs in free blocks detection routine * correct J stickiness @@ -78,21 +76,21 @@ * correct Z stickiness, correct check below mask * client reports winner+time and player stats (ppm+apm), calc client-side - -- v0.7.830 ------ +v0.7.830 * shapes stick vertically as well (not physically visible yet though) * quadra style gravity (shape falls down when possible) * alternate scoring method used in gravity mode * junklines stick horizontally so they don't drop into each other - -- v0.7.828 ------ +v0.7.828 * server places unteamed players in first unused team * fields are resized to half width if they don't fit on screen * instadrop is default (as in $any::decent::tetris) * dropmodes as options --slidedrop and --dropmode (-d and -D) - -- v0.7.826 ------ +v0.7.826 * new pieces appear near middle again * junklines have the color of the player/team that added them @@ -101,7 +99,7 @@ * can turn field spying back on on redraw * new messages on top, old messages scroll down - -- v0.7.825 ------ +v0.7.825 * shapes are now stored as bitmaps, and slightly altered to match quadra * extensive simplification of many routines because of this @@ -115,7 +113,7 @@ * fix multiplay transmission of (new) pieces * field reset to 'empty' when player leaves (not 'ready') - -- v0.7.821 ------ +v0.7.821 * colorcoding altered a bit (server messages white, player stuff colored) * when no team specified, server assigns a team and sends it to player @@ -124,7 +122,7 @@ * lag could delay changes to another game, desyncing clients now game info is not transmitted when game has stopped - -- v0.7.820 ------ +v0.7.820 * server doesn't quit, but just stops game when 1 player/team left * when a game stops, all players are paused and their fields reset @@ -135,7 +133,7 @@ * players' scores and (next) pieces and stuff are reset at new game * scores are erased instead of not drawn (apm/ppm remained at new game) - -- v0.7.819 ------ +v0.7.819 * shadow piece (preview current piece dropped down) * new players' fields are cleared at start @@ -144,21 +142,21 @@ * 'Close connection' message no longer displayed * players in teams are displayed in their teamcolor - -- v0.7.817 ------ +v0.7.817 * went g/o when one player of a team went g/o instead of all of 'em * improved handling of closing connections in server * naw player's name refreshed on join * clients don't receive death signal from rejected player anymore - -- v0.7.815 ------ +v0.7.815 * server started w/o --continuous exits when just 1 player or team left * players can't join a started non-continuous game * game starts if non-ready player leaves and everybody else is ready * message when you or enemies add junklines - -- v0.7.814 ------ +v0.7.814 * show (paused) game right after receiving game data, before receiving players * server starts game after receiving minimum number of players (--min-players) @@ -174,17 +172,17 @@ * 'empty' message over empty fields, 'game over' over dead players * player rejoin fixed - -- v0.7.813 ------ +v0.7.813 * blocks are normal text in !curses (not bold or anything) * server handles incoming connections as events too (continuously) - -- v0.7.811 ------ +v0.7.811 * title bar inverted * scorebar less wide (now 3 fields take 82 chars) - -- v0.7 ---------- 10.VIII.02 +v0.7: 2002-08-10 * display game over over dead player's field * number of connections can be set with server -c @@ -195,7 +193,7 @@ * doesn't display fields which don't fit on screen automatically * quit key (q by default) - -- v0.6.810 ------ +v0.6.810 * seed and initspeed given by server * exits when only 1 player left (or 0 in singleplayer) @@ -205,7 +203,7 @@ * all players start paused in multiplayer * your own hostname isn't displayed - -- v0.6.89 ------- +v0.6.89 * server receive fixed (checked nonexisting sock) * host generates and distributes player's host string @@ -213,20 +211,20 @@ * fix multiplay g/o (close connection at g/o or server signal) * spy=n0 in configfile disables spying for player n - -- v0.6.88 ------- +v0.6.88 * player 1 always leftmost * server seperate program - -- v0.6.87 ------- +v0.6.87 * multiplay can handle over 2 players! - -- v0.6.86 ------- +v0.6.86 * server doesn't play - -- v0.6.85 ------- +v0.6.85 * titlebar somewhat improved * pause stops time @@ -235,7 +233,7 @@ * drop/down at bottom forces drop * updated help messages (-[hH]) - -- v0.6.84 ------- +v0.6.84 * same handler for configfile/parameters * linedraw characters unless --ascii specified @@ -244,27 +242,26 @@ * some variables moved and altered * displays name+host above opponent field - -- v0.6.83 ------- +v0.6.83 * conffile can have comments (#) and tabs instead of spaces * level up every 10 lines (speed x1.2) - -- v0.6.82 ------- +v0.6.82 * counts score (as in gameboy version) * reads default parameters from netris.conf (or other file specified with -f) - -- v0.6.81 ------- +v0.6.81 * shows next piece * displays elapsed time instead of clock * shows ppm, apm and yield * uses arrow keys by default (linux workaround, doesn't work on all systems) - -- v0.6 ---------- 31.VII.02 +v0.6: 2002-07-31 * -D enables instant-drop (classic drop), original -D is now -d * addition key for rotating pieces counterclockwise * displays number of pieces dropped and lines made ------------------------------------------------------------------------------- -- 2.30.0