From: Mischa POSLAWSKY Date: Sun, 4 Mar 2007 03:54:40 +0000 (+0100) Subject: remove FreezePiece remnants X-Git-Url: http://git.shiar.nl/netris.git/commitdiff_plain/d970b02f5c5800066fd484af40852b79bbf5cfc2 remove FreezePiece remnants Falling pieces do not require freezing anymore, which will stay like this most likely. --- diff --git a/board.c b/board.c index 87073b9..22efdc1 100644 --- a/board.c +++ b/board.c @@ -381,11 +381,6 @@ int ClearFullLines(int scr) return linescleared; } -void FreezePiece(int scr) -{ - // remove me! :) -} - void InsertJunk(int scr, int color, int count, int column) { //add junklines with hole at to by team int y, x; diff --git a/game.c b/game.c index 9bd9f23..5e3f689 100644 --- a/game.c +++ b/game.c @@ -428,7 +428,6 @@ void OneGame(void) switch(net.type) { case NP_newPiece: { - FreezePiece(net.uid); memcpy(&Players[net.uid].nextShape, net.data, sizeof(Players[0].nextShape)); StartNewPiece(net.uid, Players[net.uid].curShape);