From: Mischa POSLAWSKY Date: Thu, 8 Mar 2007 07:45:35 +0000 (+0100) Subject: remove --rules X-Git-Url: http://git.shiar.nl/netris.git/commitdiff_plain/19e8d14204202ce86590615d9371d4f29072586f remove --rules README should suffice. Nothing interesting said anyway. Only thing useful would be to show rules in-game at some point, but specific for current game settings. --- diff --git a/client.c b/client.c index 0137572..ee27cf0 100644 --- a/client.c +++ b/client.c @@ -44,7 +44,6 @@ static struct option options[] = { { "color", 2, 0, 'C' }, { "slowterm", 2, 0, 'S' }, { "keys", 1, 0, 'k' }, - { "rules", 0, 0, 'R' }, { "info", 0, 0, 'H' }, { "help", 0, 0, 'h' }, { 0, 0, 0, 0 } @@ -121,7 +120,6 @@ static void Usage(void) "\n" " -h, --help\t\tPrint this usage information\n" " -H, --info\t\tShow distribution and warranty information\n" - " -R, --rules\t\tShow game rules\n" "\n" " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n" " -a, --ascii\t\tUse ascii characters\n" @@ -177,9 +175,6 @@ static void handle_arg(char tag, char *value) Header(); DistInfo(); exit(0); - case 'R': //rules - Rules(); - exit(0); case 'h': //help Usage(); exit(0); @@ -794,7 +789,7 @@ int main(int argc, char **argv) // else handle_conffile(CONFIG_FILE); while ((ch = getopt_long( - argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL + argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL )) != -1) handle_arg(ch, optarg); if (optind < argc) { diff --git a/util.c b/util.c index e3018f9..a9c9451 100644 --- a/util.c +++ b/util.c @@ -81,31 +81,6 @@ void DistInfo(void) ); } -void Rules(void) -{ - Header(); - fprintf(stderr, - "One player mode\n" - "---------------\n" - "Good old Tetris. Scoring is like on the GameBoy version (so try to\n" - "remove as many lines at once as you can). After removing ten lines\n" - "you go to the next level, which will be faster thus making the game\n" - "harder to play.\n" - "\n" - "Two player mode\n" - "---------------\n" - "It's just like normal T*tris except that when you clear more than\n" - "one row with a single piece, the other player receives penalty lines\n" - "For clearing 2, 3 or 4 rows, respectively 1, 2 or 4 junk rows will\n" - "be added to the bottom of your opponent's board respectively.\n" - "The junk rows have exactly one empty column, which will line up for\n" - "multiple rows.\n" - "\n" - "The longest surviving player wins the game.\n" - "\n" - ); -} - ///////////// RANDOM ///////////// /* diff --git a/util.h b/util.h index 4e2d712..a4ba626 100644 --- a/util.h +++ b/util.h @@ -7,7 +7,6 @@ extern void AtExit(void (*handler)(void)); extern void Header(void); extern void DistInfo(void); -extern void Rules(void); extern void SRandom(int seed); extern int Random(int min, int max1); extern int MyRead(int fd, void *data, int len);