nothing to do after handling non-play actions
authorMischa POSLAWSKY <netris@shiar.org>
Sun, 4 Mar 2007 07:12:37 +0000 (08:12 +0100)
committerMischa POSLAWSKY <netris@shiar.org>
Sun, 4 Mar 2007 07:12:37 +0000 (08:12 +0100)
game.c

diff --git a/game.c b/game.c
index 20008f29f6d4338af35714712eeb227543dccf74..a5a72ad8a45d5b9bf30c36e783eb6e6f0790a838 100644 (file)
--- a/game.c
+++ b/game.c
@@ -354,16 +354,16 @@ void OneGame(void)
                        InitFields();
 //                     ScheduleFullRedraw();
                        refresh();
-                       break;
+                       return;
                case KT_say:
                        chatMode = 1;
                        Messagetype(key, strlen(chatText) - 1, chatText);
-                       break;
+                       return;
                case KT_quit:
                        ShowPause(me);
                        refresh();
                        gameStatus = 0;
-                       break;
+                       return;
                }
 
                if (Players[me].alive <= 0) return;
@@ -382,7 +382,7 @@ void OneGame(void)
                                SendPacket(me, NP_pause, 0, NULL);
                        ShowPause(me);
                        changed = 1;
-                       break;
+                       return;
                }
 
                if (paused) return;