README should suffice. Nothing interesting said anyway.
Only thing useful would be to show rules in-game at some point, but
specific for current game settings.
{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
- { "rules", 0, 0, 'R' },
{ "info", 0, 0, 'H' },
{ "help", 0, 0, 'h' },
{ 0, 0, 0, 0 }
"\n"
" -h, --help\t\tPrint this usage information\n"
" -H, --info\t\tShow distribution and warranty information\n"
- " -R, --rules\t\tShow game rules\n"
"\n"
" -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
" -a, --ascii\t\tUse ascii characters\n"
Header();
DistInfo();
exit(0);
- case 'R': //rules
- Rules();
- exit(0);
case 'h': //help
Usage();
exit(0);
// else
handle_conffile(CONFIG_FILE);
while ((ch = getopt_long(
- argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
+ argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
handle_arg(ch, optarg);
if (optind < argc) {
);
}
-void Rules(void)
-{
- Header();
- fprintf(stderr,
- "One player mode\n"
- "---------------\n"
- "Good old Tetris. Scoring is like on the GameBoy version (so try to\n"
- "remove as many lines at once as you can). After removing ten lines\n"
- "you go to the next level, which will be faster thus making the game\n"
- "harder to play.\n"
- "\n"
- "Two player mode\n"
- "---------------\n"
- "It's just like normal T*tris except that when you clear more than\n"
- "one row with a single piece, the other player receives penalty lines\n"
- "For clearing 2, 3 or 4 rows, respectively 1, 2 or 4 junk rows will\n"
- "be added to the bottom of your opponent's board respectively.\n"
- "The junk rows have exactly one empty column, which will line up for\n"
- "multiple rows.\n"
- "\n"
- "The longest surviving player wins the game.\n"
- "\n"
- );
-}
-
///////////// RANDOM /////////////
/*
extern void AtExit(void (*handler)(void));
extern void Header(void);
extern void DistInfo(void);
-extern void Rules(void);
extern void SRandom(int seed);
extern int Random(int min, int max1);
extern int MyRead(int fd, void *data, int len);