X-Git-Url: http://git.shiar.nl/netris.git/blobdiff_plain/e3d58186949bfcdb149cc2a545ce6c14a8689268..4f561019fc85c2817e3a72341397d1df32bc0868:/CHANGES diff --git a/CHANGES b/CHANGES index 0aa3d64..be0fa70 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,11 @@ + [][] [] [][][] [][][][] [][][] [][] [] [][][] + [][] [] [] [] [] [] [][] [][] [] + [] [] [] [][][] [] + [] [][] [] [][][][] [][] [] [] [][][][] + [] [] [] [] [] [] [] + [] [][] [] [][] [] [][] [] [] [][] + [] [][] [][][] [] [] [] [] [][][] [] + ---- done: ------------------------------------------------------------------- -- v0.6 ---------- 31.VII.02 @@ -20,6 +28,7 @@ -- v0.6.83 ------- + * conffile can have comments (#) and tabs instead of spaces * level up every 10 lines (speed x1.2) -- v0.6.84 ------- @@ -61,31 +70,73 @@ * fix multiplay g/o (close connection at g/o or server signal) * spy=n0 in configfile disables spying for player n - ----- near-future: ------------------------------------------------------------ - - * teams - * send game options - * fix multplay pause - * server continuously acceping new connections, and immediate handshake - * fix g/o (server should count, maybe reorder players) - * everybody start paused? - * show n fields (improved spy parameter) - - ----- asap: ------------------------------------------------------------------- - - * fix -f - * midgame join option - * optional enemy field resize - * multiplayer stats - * pause message over player's field - - ----- distant future: --------------------------------------------------------- - - * special blocks - * tetrinet compatible? - + -- v0.6.810 ------ + + * seed and initspeed given by server + * exits when only 1 player left (or 0 in singleplayer) + * version_string in netris.h + * fixed pause for multiple players + * paused message displayed over pausing player's field + * all players start paused in multiplayer + * your own hostname isn't displayed + + -- v0.7 ---------- 10.VIII.02 + + * display game over over dead player's field + * number of connections can be set with server -c + * exiting client automatically goes game over + * dead players can't pause the game + * -t sets team. players in same team don't get junklines from each other + * client no longer displays seed + * doesn't display fields which don't fit on screen automatically + * quit key (q by default) + + -- v0.7.811 ------ + + * title bar inverted + * scorebar less wide (now 3 fields take 82 chars) + + -- v0.7.813 ------ + + * blocks are normal text in !curses (not bold or anything) + * server handles incoming connections as events too (continuously) + + -- v0.7.814 ------ + + * show (paused) game right after receiving game data, before receiving players + * server starts game after receiving minimum number of players (--min-players) + * client altered to receive players during game loop + * server has --max-players option for player limit (default is 8) + * (empty) fields are drawn for maximum number of players + * server quits correctly, client quits only when no players are left + * players join paused when game hasn't started yet + * player's pause state is transmitted by server + * server does not keep repeating goahead on every join + * ^l (by default) redraws screen (doesn't work correctly on all terms yet) + * before game has started, '(not) ready' is displayed instead of 'pause' + * 'empty' message over empty fields, 'game over' over dead players + * player rejoin fixed + + -- v0.7.815 ------ + + * server started w/o --continuous exits when just 1 player or team left + * players can't join a started non-continuous game + * game starts if non-ready player leaves and everybody else is ready + * message when you or enemies add junklines + + -- v0.7.817 ------ + + * went g/o when one player of a team went g/o instead of all of 'em + * improved handling of closing connections in server + * naw player's name refreshed on join + * clients don't receive death signal from rejected player anymore + + -- v0.7.819 ------ + + * shadow piece (preview current piece dropped down) + * players are now 'fragged' by the player last adding them lines + * ^ when that last player was himself(m/f) (s)he just 'died' + * 'Close connection' message no longer displayed + * players in teams are displayed in their teamcolor ------------------------------------------------------------------------------