X-Git-Url: http://git.shiar.nl/netris.git/blobdiff_plain/a078512cb2e78dfb67a5e2564d9168fffe830c68..HEAD:/server.c diff --git a/server.c b/server.c index b30ba02..70406a3 100644 --- a/server.c +++ b/server.c @@ -33,6 +33,7 @@ #include #include "util.h" +#include "msg.h" #define HEADER_SIZE sizeof(netint4[3]) @@ -58,7 +59,7 @@ static char verbose = 0; struct sockaddr_in addr; -MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event); +static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event); static EventGenRec netGen[MAX_SCREENS] = { { NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE } }; @@ -78,19 +79,19 @@ static EventGenRec *nextGen = &alarmGen; static sigjmp_buf close_env; -void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data) +static void SendPacketTo(short player, short uid, NetPacketType type, int size, void *data) { //send to someone netint4 header[3]; - if (netGen[playa].fd >= 0) { + if (netGen[player].fd >= 0) { if (verbose) - fprintf(stderr, ": send %d from %d to %d\n", type, uid, playa); + fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, player); header[0] = hton4(uid); header[1] = hton4(type); header[2] = hton4(size + HEADER_SIZE); - if (MyWrite(netGen[playa].fd, header, HEADER_SIZE) != HEADER_SIZE) + if (MyWrite(netGen[player].fd, header, HEADER_SIZE) != HEADER_SIZE) die("write (header)"); - if (size > 0 && data && MyWrite(netGen[playa].fd, data, size) != size) + if (size > 0 && data && MyWrite(netGen[player].fd, data, size) != size) die("write"); } } @@ -100,33 +101,33 @@ static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event) return E_alarm; } -void SCloseNet(short playa) +static void SCloseNet(short player) { //kick some connection's ass! MyEvent event; - if (netGen[playa].fd >= 0) { - if (Players[playa].alive >= 0) { - SendPacketTo(playa, 0, NP_endConn, 0, NULL); + if (netGen[player].fd >= 0) { + if (Players[player].alive >= 0) { + SendPacketTo(player, 0, NP_endConn, 0, NULL); do {} while (WaitMyEvent(&event, EM_net) != E_lostConn); } //say bye to player - close(netGen[playa].fd); - netGen[playa].fd = -1; + close(netGen[player].fd); + netGen[player].fd = -1; } - if (netGen[playa].next) - RemoveEventGen(&netGen[playa]); + if (netGen[player].next) + RemoveEventGen(&netGen[player]); } -void CloseNets(void) +static void CloseNets(void) { //nou oogjes dicht en snaveltjes toe int i; - fprintf(stderr, "- Closing connections...\n"); + fprintf(stderr, MSG_SERVER_CLOSE_ALL "\n"); for (i = 1; i < MAX_SCREENS; i++) SCloseNet(i); // bye everybuddy - fprintf(stderr, "* All Done\n\n"); + fprintf(stderr, MSG_SERVER_CLOSE_ALL_DONE "\n\n"); } -MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event) +static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event) { //receive int result; short uid, type, size; @@ -135,7 +136,7 @@ MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event) result = MyRead(gen->fd, gen->buf + gen->bufSize, gen->bufGoal - gen->bufSize); if (result < 0) { - fprintf(stderr, "- Closed connection to player #%d\n", gen->player); + fprintf(stderr, MSG_SERVER_PLAYER_CLOSED "\n", gen->player); return E_lostConn; } gen->bufSize += result; @@ -156,7 +157,7 @@ MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event) event->u.net.size = size - HEADER_SIZE; event->u.net.data = gen->buf + HEADER_SIZE; if (type == NP_endConn) { - fprintf(stderr, "- Quit player #%d\n", gen->player); + fprintf(stderr, MSG_SERVER_PLAYER_QUIT "\n", gen->player); return E_lostConn; } //client sent quit signal return E_net; @@ -178,7 +179,7 @@ static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event) netGen[new].fd = accept(gen->fd, (struct sockaddr *)&addr, &addrLen) ) < 0) die("accept"); - fprintf(stderr, "+ Connection: %s\n", inet_ntoa(addr.sin_addr)); + fprintf(stderr, MSG_SERVER_CONNECT "\n", inet_ntoa(addr.sin_addr)); val2.l_onoff = 1; val2.l_linger = 0; setsockopt(netGen[new].fd, SOL_SOCKET, SO_LINGER,(void *)&val2, @@ -203,7 +204,7 @@ static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event) return E_connect; } -void CountPlayers(void) +static void CountPlayers(void) { //count number of players/teams int i, j; playercount = 0; @@ -218,17 +219,13 @@ void CountPlayers(void) } //player alive } -int StartServer(void) +static int StartServer(void) { MyEvent event; netint2 currentpiece[MAX_SCREENS]; int playersReady = 0; bool paused = 1; int i; - char teams[10][7] = { - "", "Green", "Cyan", "Blue", "Purple", - "Red", "Grey", "White", "*Orange" - }; do { switch (WaitMyEvent(&event, EM_any)) { @@ -242,7 +239,7 @@ int StartServer(void) SCloseNet(event.u.net.sender); break; //NP_endConn case E_net: - if (verbose) fprintf(stderr, ": %d sent %d\n", + if (verbose) fprintf(stderr, MSG_SERVER_DBG_RECV "\n", netGen[event.u.net.sender].fd, event.u.net.type); switch(event.u.net.type) { case NP_hello: @@ -261,13 +258,13 @@ int StartServer(void) snprintf(data, sizeof(data), "Version mismatch: received %d.%d", major, protocolVersion); - fprintf(stderr, "= Wrong version player #%d (%s)\n", + fprintf(stderr, MSG_SERVER_PLAYER_EVERSION "\n", event.u.net.sender, data); SendPacketTo(event.u.net.sender, 0, NP_error, strlen(data)+1, data); SCloseNet(event.u.net.sender); } //version mismatch - fprintf(stderr, "* Accepted player #%d\n", + fprintf(stderr, MSG_SERVER_PLAYER_ACCEPT "\n", event.u.net.sender); break; } //NP_hello @@ -295,8 +292,8 @@ int StartServer(void) if (!Game.continuous && Game.started >= 2) { char data[40]; strcpy(data, "Can't join: Game has already started"); - fprintf(stderr, "- Can't join player #%d in " - "non-continuous game\n", event.u.net.sender); + fprintf(stderr, MSG_SERVER_PLAYER_JOIN_ESTARTED, + event.u.net.sender); SendPacketTo(event.u.net.sender, 0, NP_error, strlen(data)+1, data); // SCloseNet(event.u.net.sender, 0); @@ -309,6 +306,7 @@ int StartServer(void) int started; //2 int continuous; //3 long seed; //4 + float shapes[7]; int initspeed; //5 } data; @@ -322,17 +320,17 @@ int StartServer(void) for (i = 1; i < MAX_SCREENS; i++) if (netGen[i].fd >= 0 && i != event.u.net.sender) { SendPacketTo(event.u.net.sender, i, NP_newPlayer, - sizeof(_Player), &Players[i]); + sizeof(player_t), &Players[i]); SendPacketTo(event.u.net.sender, i, NP_newPiece, sizeof(Players[i].curShape), &Players[i].curShape); SendPacketTo(i, event.u.net.sender, NP_newPlayer, - sizeof(_Player), &Players[event.u.net.sender]); + sizeof(player_t), &Players[event.u.net.sender]); } //send (to) players - fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n", + fprintf(stderr, MSG_SERVER_PLAYER_JOIN "\n", event.u.net.sender, Players[event.u.net.sender].name, Players[event.u.net.sender].host, - teams[Players[event.u.net.sender].team]); + teamname[Players[event.u.net.sender].team]); if (++playersReady >= minplayers) { if (Game.started > 1) SendPacketTo(event.u.net.sender, 0, @@ -352,7 +350,7 @@ int StartServer(void) goto sendtoall; case NP_argghhh: Players[event.u.net.sender].alive = 0; - fprintf(stderr, "< Player #%d died\n", + fprintf(stderr, MSG_SERVER_PLAYER_DIE "\n", event.u.net.sender); //check for unpaused game case NP_pause: @@ -362,7 +360,7 @@ int StartServer(void) for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) paused |= (Players[i].flags & SCF_paused) != 0; - fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n", + fprintf(stderr, MSG_SERVER_PLAYER_PAUSE "\n", event.u.net.sender, paused); goto sendtoall; } //NP_pause @@ -395,13 +393,13 @@ int StartServer(void) CountPlayers(); if (Game.started < 1) { if (playercount >= 2) { - fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed); + fprintf(stderr, MSG_SERVER_GAME_READY "\n", Game.seed); Game.started++; } //give goahead } //game not yet started else { if (playercount < 2) { - fprintf(stderr, "* Stopping game\n"); + fprintf(stderr, MSG_SERVER_GAME_STOP "\n"); if (Game.seed) Game.seed++; if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++) { if (Players[i].alive >= 0) { @@ -416,7 +414,7 @@ int StartServer(void) } //too few players for game if (Game.started == 1 && !paused) { Game.started++; - fprintf(stderr, "* Game starts\n"); + fprintf(stderr, MSG_SERVER_GAME_START "\n"); for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) SendPacketTo(i, 0, NP_start, 0, NULL); @@ -427,14 +425,12 @@ int StartServer(void) } -void SHeader(void) +static void SHeader(void) { - fprintf(stderr, - "NETRIS Server %s\t(c) 2002 Shiar \n\n", - version_string); + fprintf(stderr, MSG_SERVER_TITLE "\n\n", version_string); } -void SUsage(void) +static void SUsage(void) { SHeader(); fprintf(stderr, @@ -455,7 +451,7 @@ void SUsage(void) ); } -void HandleOption(char tag, char *value) +static void HandleOption(char tag, char *value) { switch (tag) { case 'v': //verbose @@ -494,7 +490,7 @@ void HandleOption(char tag, char *value) } } -void ReadConf(char *filename) +static void ReadConf(char *filename) { FILE *file_in; char buf[513]; @@ -529,13 +525,14 @@ void ReadConf(char *filename) } -void CatchInt(int sig) +static void CatchInt(int sig) { siglongjmp(close_env, 1); } int main(int argc, char **argv) { + int i; char ch; if (sigsetjmp(close_env, 1)) exit(0); @@ -544,6 +541,8 @@ int main(int argc, char **argv) maxplayers = 8; Game.initspeed = DEFAULT_INTERVAL; Game.seed = time(0); + for (i = 0; i < sizeof(Game.shapes) / sizeof(Game.shapes[0]); i++) + Game.shapes[i] = 1; Game.gravity = 0; { int i;