return board[scr][y][x];
}
-void SetBlock(int scr, int y, int x, unsigned char type)
+static void SetBlock(int scr, int y, int x, unsigned char type)
{
if (y >= 0 && y < Players[scr].boardHeight
&& x >= 0 && x < Players[scr].boardWidth) {
return linescleared;
}
-void FreezePiece(int scr)
-{
- // remove me! :)
-}
-
void InsertJunk(int scr, int color, int count, int column)
{ //add <count> junklines with hole at <column> to <scr> by team <color>
int y, x;