- * server can rate players (skill ranking)
- * persistent data (retain info if players quit)
- * store data when server quits (and prolly at interval)
- * reliably identify players (login? identd?)
- * inter-server exchange? (global rank)
- * different key procedure? (allowing for multiple keys simoultaniously?)
- * vertical cropping of enemy fields (merging two lines into one!)
- * server can add lines after specified time
- * sounds
- * graphics.... (or at least x version for keys)
- * extra alarm event for effects
- * line clear animations (flash)
- * multiple next pieces
- * hold
- * special blocks
- * inventory
- * player keys
- * delete key?
- * blocks+actions
- abcd.fg_i..lmnopqrs__v_x.z
+ * server can rate players (skill ranking)
+ * persistent data (retain info if players quit)
+ * store data when server quits (and prolly at interval)
+ * reliably identify players (login? identd?)
+ * inter-server exchange? (global rank)
+ * different key procedure? (allowing for multiple keys simoultaniously?)
+ * vertical cropping of enemy fields (merging two lines into one!)
+ * server can add lines after specified time
+ * sounds
+ * graphics.... (or at least x version for keys)
+ * extra alarm event for effects
+ * line clear animations (flash)
+ * multiple next pieces
+ * hold
+ * special blocks
+ * inventory
+ * player keys
+ * delete key?
+ * blocks+actions
+ abcd.fg_i..lmnopqrs__v_x.z
+ * tetrinet:
+ * a: add (junk)line
+ * b: remove specials on field
+ * c: clear (bottom) line
+ * g: gravity (move all blocks down)
+ * n: nuke field
+ * o: block bomb (3x3 blocks around any bombs on field are cleared)
+ * q: quake (shift lines left or right)
+ * r: remove 10 blocks at random
+ * s: swap fields
+ * suggested:
+ * d (w): donate (next inv block given to other player)
+ * f (u): flip (symetric vertical inversion)
+ * h: hide (replaces inventory blocks by ?)
+ (one block restored per line added?)
+ * l: lower (all specials from field going down (g))
+ * p: purge (half remove special blocks from inventory)
+ * t: take (take 2 specials from target player field)
+ * ?: mystery (block only revealed in inventory)
+ * tetrinet 2:
+ * d: darkness (temporarily blackens your field except
+ around current piece)
+ * f: confusion (temporarily rearranges controls)
+ * i: attack immunity (invincible to attacks)
+ * m: mutated pieces (gives several difficult pieces)
+ * v: clear column (erases vertical line)
+ * blocktrix:
+ * l: left gravity (pulls all blocks to the left)
+ * p: piece change (randomly changes player's currently falling piece)
+ * z: zebra field (clear every second column)
+ * ideas:
+ * x: seperate blocks (cut all shared pieces in quadra)
+ * quadra compatible?
+ * tetrinet compatible? (prolly not)
+ * new+better bot?
+ * ipv6
+ * replay ability? (tspec replay and/or quadra rec compatible?)
+ * demo playable as intro
+ * create record spelling out netris logo
+ * completely customizable window layout
+ * adjustable player order (maybe even in config by nick/hostname)
+ * multiple channels per server
+ * /join and /part
+ * hold piece
+ * multiple level block preview
+ * customizable colors
+ * netris:
+ BT_I=BLUE, O=MAGENTA, T=WHITE, L=CYAN, J=YELLOW, S=GREEN, Z=RED
+ * original:
+ BT_I=RED, O=BLUE, T=ORANGE, L=MAGENTA, J=WHITE, S=GREEN, Z=CYAN
+ * sega:
+ BT_I=RED, O=YELLOW, T=CYAN, L=ORANGE, J=BLUE, S=MAGENTA, Z=GREEN
+ * atari:
+ BT_I=RED, O=BLUE, T=GREEN, L=MAGENTA, J=YELLOW, S=CYAN, Z=ORANGE
+ * quadra:
+ BT_I=GREEN, O=ORANGE, T=BLUE, L=MAGENTA, J=YELLOW, S=CYAN, Z=RED