int playersReady = 0;
bool paused = 1;
int i;
- char teams[10][7] = {
- "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange"
- };
do {
switch (WaitMyEvent(&event, EM_any)) {
event.u.net.sender,
Players[event.u.net.sender].name,
Players[event.u.net.sender].host,
- teams[Players[event.u.net.sender].team]);
+ teamname[Players[event.u.net.sender].team]);
if (++playersReady >= minplayers) {
if (Game.started > 1)
SendPacketTo(event.u.net.sender, 0,