+ [][] [] [][][] [][][][] [][][] [][] [] [][][]
+ [][] [] [] [] [] [] [][] [][] []
+ [] [] [] [][][] []
+ [] [][] [] [][][][] [][] [] [] [][][][]
+ [] [] [] [] [] [] []
+ [] [][] [] [][] [] [][] [] [] [][]
+ [] [][] [][][] [] [] [] [] [][][] []
+
---- done: -------------------------------------------------------------------
-- v0.6 ---------- 31.VII.02
-- v0.6.83 -------
+ * conffile can have comments (#) and tabs instead of spaces
* level up every 10 lines (speed x1.2)
-- v0.6.84 -------
* fix multiplay g/o (close connection at g/o or server signal)
* spy=n0 in configfile disables spying for player n
+ -- v0.6.810 ------
----- near-future: ------------------------------------------------------------
+ * seed and initspeed given by server
+ * exits when only 1 player left (or 0 in singleplayer)
+ * version_string in netris.h
+ * fixed pause for multiple players
+ * paused message displayed over pausing player's field
+ * all players start paused in multiplayer
+ * your own hostname isn't displayed
- * teams
- * send game options
- * fix multplay pause
- * server continuously acceping new connections, and immediate handshake
- * fix g/o (server should count, maybe reorder players)
- * everybody start paused?
- * show n fields (improved spy parameter)
+ -- v0.7 ---------- 10.VIII.02
+
+ * display game over over dead player's field
+ * number of connections can be set with server -c
+ * exiting client automatically goes game over
+ * dead players can't pause the game
+ * -t sets team. players in same team don't get junklines from each other
+ * client no longer displays seed
+ * doesn't display fields which don't fit on screen automatically
+ * quit key (q by default)
+
+
+---- near-future: ------------------------------------------------------------
---- asap: -------------------------------------------------------------------
* fix -f
+ * fix bot
+ * server continuously acceping new connections, and immediate handshake
* midgame join option
- * optional enemy field resize
+ * optional smaller enemy fields
* multiplayer stats
- * pause message over player's field
---- distant future: ---------------------------------------------------------
* special blocks
* tetrinet compatible?
+ * remove bot delay (make it humanplayer-like)
+ * new+better bot?
------------------------------------------------------------------------------