+ * new pieces appear near middle again
+ * junklines have the color of the player/team that added them
+ * fix bug causing wrong number of junklines being sent after 1st game
+ * --nick parameter changes nick from default login name
+ * can turn field spying back on on redraw
+ * new messages on top, old messages scroll down
+
+v0.7.825
+
+ * shapes are now stored as bitmaps, and slightly altered to match quadra
+ * extensive simplification of many routines because of this
+ (binary just ~1500 bytes smaller)
+ * next piece indicator aligns piece to the right
+ * blocks of a piece are grouped horizontally
+ displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]]
+ * falling blocks not stored differently from frozen blocks
+ (might cause problems with robot, but i'll deal with that later)
+ * if piece can't be rotated (ie near the edge) it tries to slide it right
+ * fix multiplay transmission of (new) pieces
+ * field reset to 'empty' when player leaves (not 'ready')
+
+v0.7.821
+
+ * colorcoding altered a bit (server messages white, player stuff colored)
+ * when no team specified, server assigns a team and sends it to player
+ * client displays teamname of joining players
+ * client disconnects also transmitted to g/o players
+ * lag could delay changes to another game, desyncing clients
+ now game info is not transmitted when game has stopped
+
+v0.7.820
+
+ * server doesn't quit, but just stops game when 1 player/team left
+ * when a game stops, all players are paused and their fields reset
+ * server handles disconnecting clients correctly again
+ * 'player quit' displayed when a client disconnects from server
+ * game ended messages not displayed when a game was ready but not yet started
+ * server sends new game seed at game stop
+ * players' scores and (next) pieces and stuff are reset at new game
+ * scores are erased instead of not drawn (apm/ppm remained at new game)
+
+v0.7.819
+
+ * shadow piece (preview current piece dropped down)
+ * new players' fields are cleared at start
+ * players are now 'fragged' by the player last adding them lines
+ * ^ when that last player was himself(m/f) (s)he just 'died'
+ * 'Close connection' message no longer displayed
+ * players in teams are displayed in their teamcolor
+
+v0.7.817
+
+ * went g/o when one player of a team went g/o instead of all of 'em
+ * improved handling of closing connections in server
+ * naw player's name refreshed on join
+ * clients don't receive death signal from rejected player anymore
+
+v0.7.815
+
+ * server started w/o --continuous exits when just 1 player or team left
+ * players can't join a started non-continuous game
+ * game starts if non-ready player leaves and everybody else is ready
+ * message when you or enemies add junklines
+
+v0.7.814
+
+ * show (paused) game right after receiving game data, before receiving players
+ * server starts game after receiving minimum number of players (--min-players)
+ * client altered to receive players during game loop
+ * server has --max-players option for player limit (default is 8)
+ * (empty) fields are drawn for maximum number of players
+ * server quits correctly, client quits only when no players are left
+ * players join paused when game hasn't started yet
+ * player's pause state is transmitted by server
+ * server does not keep repeating goahead on every join
+ * ^l (by default) redraws screen (doesn't work correctly on all terms yet)
+ * before game has started, '(not) ready' is displayed instead of 'pause'
+ * 'empty' message over empty fields, 'game over' over dead players
+ * player rejoin fixed
+
+v0.7.813
+
+ * blocks are normal text in !curses (not bold or anything)
+ * server handles incoming connections as events too (continuously)
+
+v0.7.811
+
+ * title bar inverted
+ * scorebar less wide (now 3 fields take 82 chars)
+
+v0.7: 2002-08-10
+
+ * display game over over dead player's field
+ * number of connections can be set with server -c
+ * exiting client automatically goes game over
+ * dead players can't pause the game
+ * -t sets team. players in same team don't get junklines from each other
+ * client no longer displays seed
+ * doesn't display fields which don't fit on screen automatically
+ * quit key (q by default)
+
+v0.6.810
+
+ * seed and initspeed given by server
+ * exits when only 1 player left (or 0 in singleplayer)
+ * version_string in netris.h
+ * fixed pause for multiple players
+ * paused message displayed over pausing player's field
+ * all players start paused in multiplayer
+ * your own hostname isn't displayed
+
+v0.6.89
+
+ * server receive fixed (checked nonexisting sock)
+ * host generates and distributes player's host string
+ * handle sigint correctly (not just exit(0))
+ * fix multiplay g/o (close connection at g/o or server signal)
+ * spy=n0 in configfile disables spying for player n
+
+v0.6.88
+
+ * player 1 always leftmost
+ * server seperate program
+
+v0.6.87
+
+ * multiplay can handle over 2 players!
+
+v0.6.86
+
+ * server doesn't play
+
+v0.6.85
+
+ * titlebar somewhat improved
+ * pause stops time
+ * junklines doesn't move pieces up (unless inside ground)
+ * improved (insta)drop handling
+ * drop/down at bottom forces drop
+ * updated help messages (-[hH])
+
+v0.6.84
+
+ * same handler for configfile/parameters
+ * linedraw characters unless --ascii specified
+ * levelup handeled correctly
+ * handicap with --level (affects yourself only, unlike --speed)
+ * some variables moved and altered
+ * displays name+host above opponent field
+
+v0.6.83
+
+ * conffile can have comments (#) and tabs instead of spaces
+ * level up every 10 lines (speed x1.2)
+
+v0.6.82
+
+ * counts score (as in gameboy version)
+ * reads default parameters from netris.conf (or other file specified with -f)
+
+v0.6.81
+
+ * shows next piece
+ * displays elapsed time instead of clock
+ * shows ppm, apm and yield
+ * uses arrow keys by default (linux workaround, doesn't work on all systems)
+
+v0.6: 2002-07-31
+
+ * -D enables instant-drop (classic drop), original -D is now -d
+ * addition key for rotating pieces counterclockwise
+ * displays number of pieces dropped and lines made