#include "board.h"
static const char shapes[7][4][4][4] = {
+ /*
+ * 4 rotations of 4x4 pixels per shape
+ * high nibble signifies joinage (left, right, top, bottom, from MSB)
+ * low nibble identifies block type (typically 2..8)
+ */
+
{ { {0x00, 0x00, 0x00, 0x00}, {0x47, 0xC7, 0x97, 0x00},
{0x00, 0x00, 0x27, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //sharp horizontal
{ {0x00, 0x17, 0x00, 0x00}, {0x00, 0x37, 0x00, 0x00},
{0x00, 0x28, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} } }, //T (white)
{ { {0x00, 0x00, 0x00, 0x00}, {0x00, 0x52, 0x82, 0x00},
- {0x42, 0xA2, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} },
+ {0x42, 0xA2, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //lieing
{ {0x12, 0x00, 0x00, 0x00}, {0x62, 0x92, 0x00, 0x00},
- {0x00, 0x22, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} },
+ {0x00, 0x22, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //standing
{ {0x00, 0x00, 0x00, 0x00}, {0x00, 0x52, 0x82, 0x00},
{0x42, 0xA2, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //rep
{ {0x12, 0x00, 0x00, 0x00}, {0x62, 0x92, 0x00, 0x00},
{0x00, 0x22, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} } }, //S (green)
{ { {0x00, 0x00, 0x00, 0x00}, {0x46, 0x96, 0x00, 0x00},
- {0x00, 0x66, 0x86, 0x00}, {0x00, 0x00, 0x00, 0x00} },
+ {0x00, 0x66, 0x86, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //lieing
{ {0x00, 0x16, 0x00, 0x00}, {0x56, 0xA6, 0x00, 0x00},
- {0x26, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} },
+ {0x26, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //standing
{ {0x00, 0x00, 0x00, 0x00}, {0x46, 0x96, 0x00, 0x00},
{0x00, 0x66, 0x86, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //rep
{ {0x00, 0x16, 0x00, 0x00}, {0x56, 0xA6, 0x00, 0x00},
{ {0x00, 0x00, 0x00, 0x00}, {0x44, 0xC4, 0xC4, 0x84},
{0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //rep
{ {0x00, 0x14, 0x00, 0x00}, {0x00, 0x34, 0x00, 0x00},
- {0x00, 0x34, 0x00, 0x00}, {0x00, 0x24, 0x00, 0x00} } }, //stick (blue)
+ {0x00, 0x34, 0x00, 0x00}, {0x00, 0x24, 0x00, 0x00} } }, //I, stick (blue)
{ { {0x00, 0x00, 0x00, 0x00}, {0x00, 0x55, 0x95, 0x00},
{0x00, 0x65, 0xA5, 0x00}, {0x00, 0x00, 0x00, 0x00} },
{ {0x00, 0x00, 0x00, 0x00}, {0x00, 0x55, 0x95, 0x00},
{0x00, 0x65, 0xA5, 0x00}, {0x00, 0x00, 0x00, 0x00} }, //rep
{ {0x00, 0x00, 0x00, 0x00}, {0x00, 0x55, 0x95, 0x00},
- {0x00, 0x65, 0xA5, 0x00}, {0x00, 0x00, 0x00, 0x00} } } //square (purple)
+ {0x00, 0x65, 0xA5, 0x00}, {0x00, 0x00, 0x00, 0x00} } } //O, square (purple)
};
int ShapeIterate(char s, int scr, int y, int x, ShapeDrawFunc func)