enum {
KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
- KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
+ KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
};
static char *keyNames[KT_numKeys+1] = {
"Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
- "Faster", "Pause", "Redraw", "Quit", NULL
+ "Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
_Sets Sets = {7, 0, 1, 1, 1};
{
switch (tag) {
case 'a': //ascii
- if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
- else Sets.ascii = 1;
+ Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
Sets.drawstyle &= ~Sets.ascii;
break;
case 'c': //connect
Players[0].team = atoi(value);
break;
case 'd': //dropmode
- Sets.dropmode = atoi(value);
+ Sets.dropmode = value ? atoi(value) : 1;
break;
case 'C': //color
- if (value && !strcasecmp(value, "1")) Sets.color = 1;
- else Sets.color = 0;
+ Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
break;
case 'S': //slowterm
- if (value && !strcasecmp(value, "1")) Sets.standout = 1;
- else Sets.standout = 0;
+ Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
MapKeys(value);
{
char *p;
- if (key == 13) {
- if (!(chatMode = !chatMode)) {
+ if (chatMode) {
+ if (key == 13) {
+ // enter text
+ chatMode = 0;
if (chatText[0]) {
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
} //say it
else Messagetype(27, -1, NULL); //escape
return;
- } //leave chat mode
- } //enter pressed (start/stop chat mode)
-
- if (chatMode) {
- if (key == 27) //escape
+ }
+ else if (key == 27) //escape
chatMode = 0;
else if (key == 127 && chatText) //backspace
chatText[strlen(chatText) - 1] = 0;
- else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
+ else if (strlen(chatText) < MSG_WIDTH-1) //text
chatText[strlen(chatText)] = key;
Messagetype(key, strlen(chatText) - 1, chatText);
return;
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
- if (Players[me].alive <= 0 && key != KT_quit) return;
- if (paused && key < KT_pause) return;
+
+ // global actions (always possible, even if not playing)
+ switch (key) {
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ return;
+ case KT_say:
+ chatMode = 1;
+ Messagetype(key, strlen(chatText) - 1, chatText);
+ return;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ return;
+ }
+
+ if (Players[me].alive <= 0) return;
+ // actions available while in game
+ switch (key) {
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ return;
+ }
+
+ if (paused) return;
+ // actions only available while actually playing
switch (key) {
case KT_left:
if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
ShowScore(me, Players[me].score);
changed = 1;
break;
- case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
- else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
- changed = 1;
- break;
- case KT_redraw:
- clear();
- InitFields();
-// ScheduleFullRedraw();
- refresh();
- break;
- case KT_quit:
- ShowPause(me);
- refresh();
- gameStatus = 0;
- break;
- } //E_key
+ }
+
if (dropMode && DropPiece(me) > 0) {
SetITimer(Game.speed, Game.speed);
if (spied) SendPacket(me, NP_drop, 0, NULL);