code cosmetics
[netris.git] / curses.c
index 4d350fd6e2cf301ba197a9fe4df63b441413586b..b1604b0b51384a272a99fae1c64867d92f14a1ec 100644 (file)
--- a/curses.c
+++ b/curses.c
@@ -403,8 +403,7 @@ static void block_draw_2(int y, int x, unsigned char type)
        else {
 #ifdef HAVE_NCURSES
                if (Sets.standout) {
-                       if (haveColor) attrset(COLOR_PAIR(type & 15));
-                       else attrset(A_REVERSE);
+                       attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
                }
 #endif
                switch (Sets.drawstyle) {
@@ -471,13 +470,11 @@ static void block_draw_1(int y, int x, unsigned char type)
        if (type == BT_none) addch(' ');
        else if (type == BT_shadow) addch(':');
        else {
-               if (Sets.standout) {
 #ifdef HAVE_NCURSES
-                       if (haveColor)
-                               attrset(COLOR_PAIR(type & 15));
-                       else attrset(A_REVERSE);
-#endif
+               if (Sets.standout) {
+                       attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
                }
+#endif
                if ((type & 192) == 64)
                        addch('[');
                else if ((type & 192) == 128)
@@ -599,24 +596,24 @@ void window_msg_status(int player)
        if (Players[player].alive > 0)
                if (Players[player].flags & SCF_paused)
                        if (Game.started > 1)
-                               window_msg_wide(player, "PAUSED");
+                               window_msg_wide(player, MSG_PLAYER_PAUSE);
                        else
-                               window_msg_wide(player, "NOT READY");
+                               window_msg_wide(player, MSG_PLAYER_JOIN);
                else
                        if (Game.started > 1)
                                window_msg(player, NULL);
                        else
-                               window_msg_wide(player, "READY");
+                               window_msg_wide(player, MSG_PLAYER_START);
        else if (!Players[player].alive)
-               window_msg_wide(player, "GAME OVER");
+               window_msg_wide(player, MSG_PLAYER_STOP);
        else
-               window_msg_wide(player, "EMPTY");
+               window_msg_wide(player, MSG_PLAYER_PART);
 }
 
 
 void status_tick(void)
 { //display timer
-       mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
+       mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6);
 }
 
 void ScheduleFullRedraw(void)