"Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
-_Sets Sets = {7, 0, 1, 1, 1};
+sets_t Sets = {7, 0, 1, 1, 1};
static char keyTable[KT_numKeys+1];
} //defaults
}
-static int game_piece(int scr, char shape)
+static int player_piece(int scr, char shape)
{
Players[scr].score.pieces++;
{
}
Players[scr].curY = Players[scr].boardVisible + 4;
Players[scr].curX = Players[scr].boardWidth / 2 - 2;
- while (!ShapeVisible(Players[scr].curShape, scr,
+ while (!shape_visible(Players[scr].curShape, scr,
Players[scr].curY, Players[scr].curX))
Players[scr].curY--;
- if (!ShapeFits(Players[scr].curShape, scr,
+ if (!shape_get(Players[scr].curShape, scr,
Players[scr].curY, Players[scr].curX))
return 0;
- PlotShape(Players[scr].curShape, scr,
+ shape_draw(Players[scr].curShape, scr,
Players[scr].curY, Players[scr].curX, scr == me);
return 1;
}
lastadd = me;
SRandom(Game.seed);
+
+ // speed = MAX(initspeed / SPEEDINC ** (level - 1), SPEEDMINIMUM)
Game.speed = Game.initspeed;
for (i = 1; i < Players[me].score.level; i++)
Game.speed /= SPEEDINC;
if (Game.speed < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
+
ResetBaseTime(); //reset timer
SetITimer(Game.speed, Game.speed);
Players[me].nextShape = ChooseOption(stdOptions);
Players[i].score.score = Players[i].score.lines
= Players[i].score.adds = 0;
Players[i].score.pieces = -1;
- ClearField(i);
+ player_empty(i);
} //reset all players
- InitFields();
+ screen_setup();
}
static void game_clear(int scr)
int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
- if ((linesCleared = ClearFullLines(scr)) > 0) {
+ if ((linesCleared = player_lineclear(scr)) > 0) {
if (Game.type == GT_onePlayer)
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
- Message("\\%dYou send %d lines",
+ msg_add("\\%d" MSG_GAME_LINES_SELF,
Players[me].team > 7 ? 7 : Players[me].team, junkLines);
} //send junk to others
} //multiplayer
else {
- Message("\\%dYou cleared %d lines",
+ msg_add("\\%d" MSG_GAME_LINE_SELF,
Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
} //singleplayer
} //IT'S YOU
{
switch (cmd) {
case CT_quit:
- ShowPause(me);
+ window_msg_status(me);
refresh();
gameStatus = 0;
return;
if (Players[me].alive <= 0) return;
Players[me].flags ^= SCF_paused;
if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
+ msg_add(Players[me].flags & SCF_paused
+ ? MSG_GAME_PAUSE_SELF : MSG_GAME_UNPAUSE_SELF);
else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
+ msg_add(Players[me].flags & SCF_paused
+ ? MSG_GAME_UNREADY_SELF : MSG_GAME_READY_SELF);
game_setpaused();
if (Game.type == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
+ window_msg_status(me);
changed = 1;
return;
}
return handle_cmd(i, cmdend + 1);
}
}
- Message("Unknown command /%s", cmd);
+ msg_add(MSG_CMD_EUNKNOWN, cmd);
}
void handle_str(char *str)
memmove(chatText, chatText + 1, strlen(chatText));
}
- Message("<\\%d%s\\7> %s",
+ msg_add("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
if (Game.type == GT_classicTwo)
handle_str(chatText);
memset(chatText, 0, sizeof(chatText));
} //say it
- else Messagetype(27, -1, NULL); //escape
+ else msg_add_char(27, -1, NULL); //escape
return;
}
else if (key == 27) //escape
chatText[strlen(chatText) - 1] = 0;
else if (strlen(chatText) < MSG_WIDTH-1) //text
chatText[strlen(chatText)] = key;
- Messagetype(key, strlen(chatText) - 1, chatText);
+ msg_add_char(key, strlen(chatText) - 1, chatText);
return;
} //key in chat mode
switch (key) {
case KT_redraw:
clear();
- InitFields();
+ screen_setup();
// ScheduleFullRedraw();
refresh();
return;
case KT_say:
chatMode = 1;
- Messagetype(key, strlen(chatText) - 1, chatText);
+ msg_add_char(key, strlen(chatText) - 1, chatText);
return;
case KT_quit:
handle_cmd(CT_quit, NULL);
// actions only available while actually playing
switch (key) {
case KT_left:
- if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
break;
case KT_right:
- if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
break;
case KT_rotleft:
- if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
break;
case KT_rotright:
- if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
break;
case KT_down:
SetITimer(Game.speed, Game.speed);
- if (MovePiece(me, -1, 0)) {
+ if (player_move(me, -1, 0)) {
if (spied) SendPacket(me, NP_down, 0, NULL);
} //move one down
else
break;
case KT_dropsoft:
SetITimer(Game.speed, Game.speed);
- if (DropPiece(me)) {
+ if (player_drop(me)) {
if (spied) SendPacket(me, NP_drop, 0, NULL);
}
else gameStatus = 1; //dropped
break;
case KT_drop:
SetITimer(Game.speed, Game.speed);
- if (DropPiece(me)) {
+ if (player_drop(me)) {
if (spied) SendPacket(me, NP_drop, 0, NULL);
}
gameStatus = 1; // drop
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
Players[me].score.level++;
- ShowScore(me, Players[me].score);
+ status_draw(me, Players[me].score);
changed = 1;
break;
}
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
- game_piece(net.uid, Players[net.uid].curShape);
+ player_piece(net.uid, Players[net.uid].curShape);
break;
}
case NP_down:
- MovePiece(net.uid, -1, 0);
+ player_move(net.uid, -1, 0);
break;
case NP_left:
- MovePiece(net.uid, 0, -1);
+ player_move(net.uid, 0, -1);
break;
case NP_right:
- MovePiece(net.uid, 0, 1);
+ player_move(net.uid, 0, 1);
break;
case NP_rotleft:
- RotatePiece(net.uid, -1);
+ player_rotate(net.uid, -1);
break;
case NP_rotright:
- RotatePiece(net.uid, 1);
+ player_rotate(net.uid, 1);
break;
case NP_drop:
- DropPiece(net.uid);
+ player_drop(net.uid);
break;
case NP_clear:
game_clear(net.uid);
netint4 data[3];
memcpy(data, net.data, sizeof(data));
- InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+ player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
break;
} //player added junklines
case NP_giveJunk:
if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
- Message("\\%d%s sends %d lines",
+ msg_add("\\%d" MSG_GAME_LINES,
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
- InsertJunk(me, Players[net.uid].team, data[0], column);
+ player_lineadd(me, Players[net.uid].team, data[0], column);
if (spied) {
data[1] = column;
data[2] = net.uid;
} //receive junklines
case NP_msg:
{
- Message("<\\%d%s\\7> %s",
+ msg_add("<\\%d%s\\7> %s",
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, net.data, net.type);
break;
Game.started = 2;
paused = 0;
- Message("The game has started");
+ msg_add(MSG_GAME_START);
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- ShowPause(i);
+ window_msg_status(i);
break;
} //start game
case NP_stop:
float timer;
int i;
- Message("The game has ended");
+ msg_add(MSG_GAME_STOP);
timer = CurTimeval() / 1e6;
if (timer > 5) {
for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
- Message("\\%d%10s%6.1fp%5.1fa",
+ msg_add("\\%d%10s%6.1fp%5.1fa",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[i].score.pieces / timer * 60,
Players[i].score.adds / timer * 60);
if (Players[i].alive > 0) winner = i;
} //show player stats
if (winner)
- Message("%s won after %0.0f'%02d\"",
+ msg_add(MSG_GAME_WINNER,
Players[winner].name, timer / 60, (int)timer % 60);
} //show game stats
- Message(NULL);
+ msg_add(NULL);
} //game was playing
Game.started = 0;
memcpy(&Game.seed, net.data, net.size);
} //reset players
}
game_reset(); //reset everything
- ShowTime(); //redraw timer while unpaused
+ status_tick(); //redraw timer while unpaused
game_setpaused(); //pause
oldPaused = 0; //reset pause
changed = 1;
{
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
- ClearField(net.uid);
- InitFields();
+ player_empty(net.uid);
+ screen_setup();
if (Players[net.uid].team > 7)
- Message("%s joined the game", Players[net.uid].name);
+ msg_add(MSG_GAME_JOIN, Players[net.uid].name);
else
- Message("%s joined %s team", Players[net.uid].name,
+ msg_add(MSG_GAME_JOIN_TEAM, Players[net.uid].name,
teamname[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
game_setpaused();
} //player has paused
-// DrawField(net.uid);
-// ShowPause(net.uid);
+// window_draw(net.uid);
+// window_msg_status(net.uid);
changed = 1;
break;
} //player joined
Players[net.uid].flags ^= SCF_paused;
if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
- ? "paused the game" : "unpaused the game");
+ ? MSG_GAME_PAUSE : MSG_GAME_UNPAUSE);
else
strcpy(s, Players[net.uid].flags&SCF_paused
- ? "is not ready" : "is ready");
- Message("%s %s", Players[net.uid].name, s);
+ ? MSG_GAME_UNREADY : MSG_GAME_READY);
+ msg_add(s, Players[net.uid].name);
game_setpaused();
- ShowPause(net.uid);
+ window_msg_status(net.uid);
changed = 1;
break;
} //(un)pause
game_setpaused();
oldPaused = 0;
Players[net.uid].alive = -1;
- Message("%s left", Players[net.uid].name);
+ msg_add(MSG_GAME_PART, Players[net.uid].name);
game_setpaused();
- ShowPause(net.uid);
+ window_msg_status(net.uid);
changed = 1;
break;
case NP_argghhh:
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
if (i == me)
- Message("\\%dYou fragged %s",
+ msg_add("\\%d" MSG_GAME_KILL_1_2,
Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
else if (i == net.uid)
- Message("\\%d%s died",
+ msg_add("\\%d" MSG_GAME_KILL_2_2,
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
else
- Message("\\%d%s fragged %s",
+ msg_add("\\%d" MSG_GAME_KILL_2_3,
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
game_setpaused();
- ShowPause(net.uid);
+ window_msg_status(net.uid);
changed = 1;
break;
} //G/O
while (gameStatus) {
gameStatus = 2;
if (Players[me].alive > 0) {
- if (!game_piece(me, ChooseOption(stdOptions))) {
+ if (!player_piece(me, ChooseOption(stdOptions))) {
netint4 data[4];
Players[me].alive = 0;
- if (lastadd == me) Message("\\%dYou died",
+ if (lastadd == me) msg_add("\\%d" MSG_GAME_KILL_1_1,
Players[me].team > 7 ? 7 : Players[me].team);
- else Message("\\%d%s fragged you",
+ else msg_add("\\%d" MSG_GAME_KILL_2_1,
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
if (Game.type == GT_classicTwo)
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
- ShowPause(me);
+ window_msg_status(me);
changed = 1;
} //die
else {
- ShowScore(me, Players[me].score);
+ status_draw(me, Players[me].score);
if (spied) {
SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
} //send new piece
while (gameStatus == 2) {
for (i = 1; i < MAX_SCREENS; i++)
if (Players[i].alive > 0 && window[i].shown)
- changed |= RefreshBoard(i);
+ changed |= player_draw(i);
if (changed) {
- if (!paused) ShowTime();
+ if (!paused) status_tick();
refresh();
changed = 0;
} //screen update
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
if (!paused && Players[me].alive > 0)
- if (!MovePiece(me, -1, 0)) //move down
+ if (!player_move(me, -1, 0)) //move down
gameStatus = 1; //new piece
else
if (spied) SendPacket(me, NP_down, 0, NULL);
Players[i].boardHeight = MAX_BOARD_HEIGHT;
Players[i].boardVisible = 20;
strcpy(Players[i].name, "???");
- ClearField(i);
+ player_empty(i);
}
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
Game.seed = time(0);
Game.started = 2;
me = 1;
- memcpy(&Players[me], &Players[0], sizeof(_Player));
+ memcpy(&Players[me], &Players[0], sizeof(player_t));
Players[me].team = 7;
game_loop();
} //singleplay