declaration cleanup
[netris.git] / server.c
index fe7eefc0e59e6dcafd217e480fab0ff824757ee9..d33cf2444a8ad7181a900e978dc6f7aa98e1e13f 100644 (file)
--- a/server.c
+++ b/server.c
@@ -21,6 +21,7 @@
 #include "netris.h"
 
 #include <stdlib.h>
+#include <stdbool.h>
 #include <ctype.h>
 #include <string.h>
 #include <sys/types.h>
@@ -32,6 +33,7 @@
 #include <setjmp.h>
 
 #include "util.h"
+#include "msg.h"
 
 #define HEADER_SIZE sizeof(netint4[3])
 
@@ -57,7 +59,7 @@ static char verbose = 0;
 
 struct sockaddr_in addr;
 
-MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
+static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
 static EventGenRec netGen[MAX_SCREENS] = {
        { NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE }
 };
@@ -77,13 +79,13 @@ static EventGenRec *nextGen = &alarmGen;
 static sigjmp_buf close_env;
 
 
-void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data)
+static void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data)
 { //send to someone
        netint4 header[3];
 
        if (netGen[playa].fd >= 0) {
                if (verbose)
-                       fprintf(stderr, ": send %d from %d to %d\n", type, uid, playa);
+                       fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, playa);
                header[0] = hton4(uid);
                header[1] = hton4(type);
                header[2] = hton4(size + HEADER_SIZE);
@@ -99,7 +101,7 @@ static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event)
        return E_alarm;
 }
 
-void SCloseNet(short playa)
+static void SCloseNet(short playa)
 { //kick some connection's ass!
        MyEvent event;
 
@@ -115,17 +117,17 @@ void SCloseNet(short playa)
                RemoveEventGen(&netGen[playa]);
 }
 
-void CloseNets(void)
+static void CloseNets(void)
 { //nou oogjes dicht en snaveltjes toe
        int i;
 
-       fprintf(stderr, "- Closing connections...\n");
+       fprintf(stderr, MSG_SERVER_CLOSE_ALL "\n");
        for (i = 1; i < MAX_SCREENS; i++)
                SCloseNet(i); // bye everybuddy
-       fprintf(stderr, "* All Done\n\n");
+       fprintf(stderr, MSG_SERVER_CLOSE_ALL_DONE "\n\n");
 }
 
-MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
+static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
 { //receive
        int result;
        short uid, type, size;
@@ -134,7 +136,7 @@ MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
        result = MyRead(gen->fd, gen->buf + gen->bufSize,
                gen->bufGoal - gen->bufSize);
        if (result < 0) {
-               fprintf(stderr, "- Closed connection to player #%d\n", gen->player);
+               fprintf(stderr, MSG_SERVER_PLAYER_CLOSED "\n", gen->player);
                return E_lostConn;
        }
        gen->bufSize += result;
@@ -155,7 +157,7 @@ MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
        event->u.net.size = size - HEADER_SIZE;
        event->u.net.data = gen->buf + HEADER_SIZE;
        if (type == NP_endConn) {
-               fprintf(stderr, "- Quit player #%d\n", gen->player);
+               fprintf(stderr, MSG_SERVER_PLAYER_QUIT "\n", gen->player);
                return E_lostConn;
        } //client sent quit signal
        return E_net;
@@ -177,7 +179,7 @@ static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event)
                netGen[new].fd = accept(gen->fd, (struct sockaddr *)&addr, &addrLen)
        ) < 0)
                die("accept");
-       fprintf(stderr, "+ Connection: %s\n", inet_ntoa(addr.sin_addr));
+       fprintf(stderr, MSG_SERVER_CONNECT "\n", inet_ntoa(addr.sin_addr));
        val2.l_onoff = 1;
        val2.l_linger = 0;
        setsockopt(netGen[new].fd, SOL_SOCKET, SO_LINGER,(void *)&val2,
@@ -202,7 +204,7 @@ static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event)
        return E_connect;
 }
 
-void CountPlayers(void)
+static void CountPlayers(void)
 { //count number of players/teams
        int i, j;
        playercount = 0;
@@ -217,17 +219,13 @@ void CountPlayers(void)
        } //player alive
 }
 
-int StartServer(void)
+static int StartServer(void)
 {
        MyEvent event;
        netint2 currentpiece[MAX_SCREENS];
        int playersReady = 0;
-       int paused = 1;
+       bool paused = 1;
        int i;
-       char teams[10][7] = {
-               "", "Green", "Cyan", "Blue", "Purple",
-               "Red", "Grey", "White", "*Orange"
-       };
 
        do {
                switch (WaitMyEvent(&event, EM_any)) {
@@ -241,7 +239,7 @@ int StartServer(void)
                                SCloseNet(event.u.net.sender);
                                break; //NP_endConn
                        case E_net:
-                               if (verbose) fprintf(stderr, ": %d sent %d\n",
+                               if (verbose) fprintf(stderr, MSG_SERVER_DBG_RECV "\n",
                                        netGen[event.u.net.sender].fd, event.u.net.type);
                                switch(event.u.net.type) {
                                case NP_hello:
@@ -260,13 +258,13 @@ int StartServer(void)
                                                snprintf(data, sizeof(data),
                                                        "Version mismatch: received %d.%d",
                                                        major, protocolVersion);
-                                               fprintf(stderr, "= Wrong version player #%d (%s)\n",
+                                               fprintf(stderr, MSG_SERVER_PLAYER_EVERSION "\n",
                                                        event.u.net.sender, data);
                                                SendPacketTo(event.u.net.sender, 0, NP_error,
                                                        strlen(data)+1, data);
                                                SCloseNet(event.u.net.sender);
                                        } //version mismatch
-                                       fprintf(stderr, "* Accepted player #%d\n",
+                                       fprintf(stderr, MSG_SERVER_PLAYER_ACCEPT "\n",
                                                event.u.net.sender);
                                        break;
                                } //NP_hello
@@ -294,8 +292,8 @@ int StartServer(void)
                                        if (!Game.continuous && Game.started >= 2) {
                                                char data[40];
                                                strcpy(data, "Can't join: Game has already started");
-                                               fprintf(stderr, "- Can't join player #%d in "
-                                                       "non-continuous game\n", event.u.net.sender);
+                                               fprintf(stderr, MSG_SERVER_PLAYER_JOIN_ESTARTED,
+                                                       event.u.net.sender);
                                                SendPacketTo(event.u.net.sender, 0, NP_error,
                                                        strlen(data)+1, data);
 //                                             SCloseNet(event.u.net.sender, 0);
@@ -313,7 +311,7 @@ int StartServer(void)
 
                                                memcpy(&data, &Players[event.u.net.sender].flags,
                                                        sizeof(data.playerflags));
-                                               memcpy(&data.gravity, &Game,
+                                               memcpy(&data.gravity, &Game.gravity,
                                                        sizeof(data) - sizeof(data.playerflags));
                                                SendPacketTo(event.u.net.sender, 0, NP_gamedata,
                                                        sizeof(data), &data);
@@ -327,11 +325,11 @@ int StartServer(void)
                                                        SendPacketTo(i, event.u.net.sender, NP_newPlayer,
                                                                sizeof(_Player), &Players[event.u.net.sender]);
                                                } //send (to) players
-                                       fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n",
+                                       fprintf(stderr, MSG_SERVER_PLAYER_JOIN "\n",
                                                event.u.net.sender,
                                                Players[event.u.net.sender].name,
                                                Players[event.u.net.sender].host,
-                                               teams[Players[event.u.net.sender].team]);
+                                               teamname[Players[event.u.net.sender].team]);
                                        if (++playersReady >= minplayers) {
                                                if (Game.started > 1)
                                                        SendPacketTo(event.u.net.sender, 0,
@@ -351,7 +349,7 @@ int StartServer(void)
                                        goto sendtoall;
                                case NP_argghhh:
                                        Players[event.u.net.sender].alive = 0;
-                                       fprintf(stderr, "< Player #%d died\n",
+                                       fprintf(stderr, MSG_SERVER_PLAYER_DIE "\n",
                                                event.u.net.sender);
                                        //check for unpaused game
                                case NP_pause:
@@ -360,10 +358,9 @@ int StartServer(void)
                                        paused = Game.started < 1;
                                        for (i = 1; i < MAX_SCREENS; i++)
                                                if (Players[i].alive > 0)
-                                                       paused |= Players[i].flags & SCF_paused;
-                                       fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
+                                                       paused |= (Players[i].flags & SCF_paused) != 0;
+                                       fprintf(stderr, MSG_SERVER_PLAYER_PAUSE "\n",
                                                event.u.net.sender, paused);
-                                       if (paused) paused = 1;
                                        goto sendtoall;
                                } //NP_pause
                                default: //relay data to all players
@@ -395,13 +392,13 @@ int StartServer(void)
                CountPlayers();
                if (Game.started < 1) {
                        if (playercount >= 2) {
-                               fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed);
+                               fprintf(stderr, MSG_SERVER_GAME_READY "\n", Game.seed);
                                Game.started++;
                        } //give goahead
                } //game not yet started
                else {
                        if (playercount < 2) {
-                               fprintf(stderr, "* Stopping game\n");
+                               fprintf(stderr, MSG_SERVER_GAME_STOP "\n");
                                if (Game.seed) Game.seed++;
                                if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++) {
                                        if (Players[i].alive >= 0) {
@@ -416,7 +413,7 @@ int StartServer(void)
                        } //too few players for game
                        if (Game.started == 1 && !paused) {
                                Game.started++;
-                               fprintf(stderr, "* Game starts\n");
+                               fprintf(stderr, MSG_SERVER_GAME_START "\n");
                                for (i = 1; i < MAX_SCREENS; i++)
                                        if (Players[i].alive > 0)
                                                SendPacketTo(i, 0, NP_start, 0, NULL);
@@ -427,14 +424,12 @@ int StartServer(void)
 }
 
 
-void SHeader(void)
+static void SHeader(void)
 {
-       fprintf(stderr,
-               "NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>\n\n",
-               version_string);
+       fprintf(stderr, MSG_SERVER_TITLE "\n\n", version_string);
 }
 
-void SUsage(void)
+static void SUsage(void)
 {
        SHeader();
        fprintf(stderr,
@@ -455,23 +450,7 @@ void SUsage(void)
        );
 }
 
-void WriteConf(void)
-{
-       FILE *file_out;
-
-       file_out = fopen(CONFIG_FILE, "w");
-       if (file_out == NULL) {
-               perror("Error writing config file");
-               exit(1);
-       }
-
-       fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
-
-       fclose(file_out);
-       fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-}
-
-void HandleOption(char tag, char *value)
+static void HandleOption(char tag, char *value)
 {
        switch (tag) {
        case 'v':  //verbose
@@ -510,7 +489,7 @@ void HandleOption(char tag, char *value)
        }
 }
 
-void ReadConf(char *filename)
+static void ReadConf(char *filename)
 {
        FILE *file_in;
        char buf[513];
@@ -545,7 +524,7 @@ void ReadConf(char *filename)
 
 }
 
-void CatchInt(int sig)
+static void CatchInt(int sig)
 {
        siglongjmp(close_env, 1);
 }