move game type to Game struct
[netris.git] / server.c
index 947c8e196029dc37d6c1a1722d386469d68ff36b..3d6652ac43118fb24fb4bf724a32ae9491b7d9fd 100644 (file)
--- a/server.c
+++ b/server.c
@@ -313,7 +313,7 @@ int StartServer(void)
 
                                                memcpy(&data, &Players[event.u.net.sender].flags,
                                                        sizeof(data.playerflags));
-                                               memcpy(&data.gravity, &Game,
+                                               memcpy(&data.gravity, &Game.gravity,
                                                        sizeof(data) - sizeof(data.playerflags));
                                                SendPacketTo(event.u.net.sender, 0, NP_gamedata,
                                                        sizeof(data), &data);