move game type to Game struct
[netris.git] / inet.c
diff --git a/inet.c b/inet.c
index 4300eb7afc072dbf322f2086defbc4ed3bf0692d..36ba001272e2ea35610ce8e81f9e54feee2b5708 100644 (file)
--- a/inet.c
+++ b/inet.c
@@ -113,7 +113,7 @@ void HandShake(void)
                        {
                                static struct {
                                        int playerflags;
-                                       int maxplayers;  //1
+                                       int gravity;     //1
                                        int started;     //2
                                        int continuous;  //3
                                        long seed;       //4
@@ -123,7 +123,7 @@ void HandShake(void)
                                memcpy(&data, event.u.net.data, event.u.net.size);
                                memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
                                memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
-                               memcpy(&Game, &data.maxplayers,
+                               memcpy(&Game.gravity, &data.gravity,
                                        sizeof(data) - sizeof(data.playerflags));
                                break;
                        } //NP_gamedata