{
static struct {
int playerflags;
- int maxplayers; //1
+ int gravity; //1
int started; //2
int continuous; //3
long seed; //4
memcpy(&data, event.u.net.data, event.u.net.size);
memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
- memcpy(&Game, &data.maxplayers,
+ memcpy(&Game.gravity, &data.gravity,
sizeof(data) - sizeof(data.playerflags));
break;
} //NP_gamedata