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archive common color schemes for later
[netris.git]
/
client.c
diff --git
a/client.c
b/client.c
index 6ed8087e7df9ad23c24af9c7fea8e850fec56724..013757261d907f97c0be72555406a4228baa3c50 100644
(file)
--- a/
client.c
+++ b/
client.c
@@
-77,7
+77,7
@@
static bool paused = 0;
static char lastadd;
static char lastadd;
-void handle_setkeys(char *newKeys)
+
static
void handle_setkeys(char *newKeys)
{
int i, k, ch;
char used[256];
{
int i, k, ch;
char used[256];
@@
-113,7
+113,7
@@
void handle_setkeys(char *newKeys)
exit(1);
}
exit(1);
}
-void Usage(void)
+
static
void Usage(void)
{
Header();
fprintf(stderr,
{
Header();
fprintf(stderr,
@@
-138,7
+138,7
@@
void Usage(void)
);
}
);
}
-void handle_arg(char tag, char *value)
+
static
void handle_arg(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
{
switch (tag) {
case 'a': //ascii
@@
-189,7
+189,7
@@
void handle_arg(char tag, char *value)
}
}
}
}
-void handle_conffile(char *filename)
+
static
void handle_conffile(char *filename)
{
FILE *file_in;
char buf[513];
{
FILE *file_in;
char buf[513];
@@
-222,7
+222,7
@@
void handle_conffile(char *filename)
} //defaults
}
} //defaults
}
-int game_piece(int scr, char shape)
+
static
int game_piece(int scr, char shape)
{
Players[scr].score.pieces++;
{
{
Players[scr].score.pieces++;
{
@@
-242,7
+242,7
@@
int game_piece(int scr, char shape)
return 1;
}
return 1;
}
-void game_setpaused(void)
+
static
void game_setpaused(void)
{ //check whether anyone paused the game
int i;
{ //check whether anyone paused the game
int i;
@@
-251,7
+251,7
@@
void game_setpaused(void)
paused |= (Players[i].flags & SCF_paused) != 0;
}
paused |= (Players[i].flags & SCF_paused) != 0;
}
-void game_reset(void)
+
static
void game_reset(void)
{ //init new game
int i;
{ //init new game
int i;
@@
-274,7
+274,7
@@
void game_reset(void)
InitFields();
}
InitFields();
}
-void game_clear(int scr)
+
static
void game_clear(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
@@
-318,7
+318,7
@@
void game_clear(int scr)
} //lines cleared
}
} //lines cleared
}
-void game_loop(void)
+
static
void game_loop(void)
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit