#define CONFIG_FILE "netris.conf"
-//#define DEFAULT_KEYS "hlkj mfp^lq"
-//#define DEFAULT_KEYS "4685 2fp^lq"
-#define DEFAULT_KEYS "dcaf b^fp^lq"
+//#define DEFAULT_KEYS "hlkj mfp^ltq"
+//#define DEFAULT_KEYS "4685 2fp^l^mq"
+#define DEFAULT_KEYS "dcaf b^fp^l^mq"
#define MAX_BOARD_WIDTH 32
#define MAX_BOARD_HEIGHT 64
typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef enum _BlockTypeA {
BT_shadow, BT_none,
- BT_green, BT_cyan, BT_blue, BT_magenta, BT_red, BT_yellow, BT_white,
+ BT_S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T,
BT_wall, BT_len
} BlockTypeA;
-typedef enum _Dir { D_down, D_right, D_up, D_left } Dir;
-typedef enum _Cmd { C_end, C_forw, C_back, C_left, C_right, C_plot } Cmd;
typedef enum _FDType { FT_read, FT_write, FT_except, FT_len } FDType;
typedef enum _MyEventType {
E_none, E_alarm, E_key, E_connect, E_net, E_lostConn
MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
-typedef struct _Shape {
- char shape, rotate;
-} Shape;
-
/* NP_startConn flags */
#define SCF_paused 1
EXT GameType game; // => Game.type
-EXT short port; // => just in game.c, parameter to inet connect
+EXT short port; // => just in client.c, parameter to inet connect
#endif //__NETRIS_H