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declaration cleanup
[netris.git]
/
netris.h
diff --git
a/netris.h
b/netris.h
index f92817f880332064c2ea8af1037cb2941e7ff222..28a4132403d7cdb66264aedf3e811d015e67bc95 100644
(file)
--- a/
netris.h
+++ b/
netris.h
@@
-63,9
+63,9
@@
typedef long netint4;
#define CONFIG_FILE "netris.conf"
#define CONFIG_FILE "netris.conf"
-//#define DEFAULT_KEYS "hlkj mfp^ltq"
-//#define DEFAULT_KEYS "4685 2fp^l^mq"
-#define DEFAULT_KEYS "dcaf b^fp^l^mq"
+//#define DEFAULT_KEYS "hlkj m
n
fp^ltq"
+//#define DEFAULT_KEYS "4685
0
2fp^l^mq"
+#define DEFAULT_KEYS "dcaf
x
b^fp^l^mq"
#define MAX_BOARD_WIDTH 32
#define MAX_BOARD_HEIGHT 64
#define MAX_BOARD_WIDTH 32
#define MAX_BOARD_HEIGHT 64
@@
-78,7
+78,6
@@
typedef long netint4;
#define EM_connect 000020
#define EM_any 000777
#define EM_connect 000020
#define EM_any 000777
-typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef enum _BlockTypeA {
BT_shadow, BT_none,
BT_S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T,
typedef enum _BlockTypeA {
BT_shadow, BT_none,
BT_S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T,
@@
-129,10
+128,6
@@
typedef struct _MyEvent {
union {
char key;
_netEvent net;
union {
char key;
_netEvent net;
- struct {
- int size;
- char *data;
- } robot;
} u;
} MyEvent;
} u;
} MyEvent;
@@
-151,8
+146,6
@@
typedef struct _EventGenRec {
int bufSize, bufGoal;
} EventGenRec;
int bufSize, bufGoal;
} EventGenRec;
-MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
-
/* NP_startConn flags */
#define SCF_paused 1
/* NP_startConn flags */
#define SCF_paused 1
@@
-161,7
+154,6
@@
typedef struct {
char name[16];
int flags;
int team;
char name[16];
int flags;
int team;
- int dropmode;
int boardHeight, boardWidth, boardVisible;
int curX, curY;
char curShape, nextShape;
int boardHeight, boardWidth, boardVisible;
int curX, curY;
char curShape, nextShape;
@@
-181,7
+173,9
@@
EXT int spied; //in player.flags
#define SPEEDINC 1.2
#define SPEEDMINIMUM 40000
#define SPEEDINC 1.2
#define SPEEDMINIMUM 40000
+typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef struct {
typedef struct {
+ GameType type;
int gravity; //1
int started; //2
int continuous; //3
int gravity; //1
int started; //2
int continuous; //3
@@
-193,9
+187,12
@@
EXT _Game Game;
#define MSG_WIDTH 128
#define MSG_WIDTH 128
-EXT GameType game; // => Game.type
-
EXT short port; // => just in client.c, parameter to inet connect
EXT short port; // => just in client.c, parameter to inet connect
+static const char *teamname[] = {
+ "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange"
+};
+
#endif //__NETRIS_H
#endif //__NETRIS_H