code cosmetics
[netris.git] / game.c
diff --git a/game.c b/game.c
index f26e07a556e1a6f9ca7592a3dc04e7449c043d97..d7214dc9eaa921c1ad883a678be6289c17d21a75 100644 (file)
--- a/game.c
+++ b/game.c
@@ -52,14 +52,17 @@ static struct option options[] = {
        { 0,                    0, 0,  0 }
 };
 
-enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
-               KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
+enum {
+       KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+       KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
+};
 
 static char *keyNames[KT_numKeys+1] = {
        "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
-       "Faster", "Pause", "Redraw", "Quit", NULL };
+       "Faster", "Pause", "Redraw", "Quit", NULL
+};
 
-_Sets Sets = {7, 0, 1, 1, 1}; //Sets
+_Sets Sets = {7, 0, 1, 1, 1};
 
 static char keyTable[KT_numKeys+1];
 
@@ -159,16 +162,21 @@ void HandleOption(char tag, char *value)
                        else Sets.standout = 0;
                        break;
                case 'k':       //keys
-                       MapKeys(value); break;
+                       MapKeys(value);
+                       break;
                case 'H':       //info
                        Header();
-                       DistInfo(); exit(0);
+                       DistInfo();
+                       exit(0);
                case 'R':       //rules
-                       Rules(); exit(0);
+                       Rules();
+                       exit(0);
                case 'h':       //help
-                       Usage(); exit(0);
+                       Usage();
+                       exit(0);
                default:
-                       Usage(); exit(1);
+                       Usage();
+                       exit(1);
        }
 }
 
@@ -185,7 +193,7 @@ void ReadConf(char *filename)
                while (fgets(buf, 512, file_in) != NULL) {
                        if ((ch = strchr(buf, '#')))
                                *ch = '\0'; // truncate string from # char
-                       for (i = strlen(buf)-1; i >= 0; i--)
+                       for (i = strlen(buf) - 1; i >= 0; i--)
                                if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
                                        buf[i] = '\0';
                                else break;
@@ -372,7 +380,7 @@ void OneGame(void)
                                        if (!Sets.dropmode) gameStatus = 1; //instadrop
                                }
                                else gameStatus = 1; //dropped
-                               dropMode = Sets.dropmode>1;
+                               dropMode = Sets.dropmode > 1;
                                break;
                        case KT_faster:
                                if (game != GT_onePlayer) break;
@@ -463,11 +471,11 @@ void OneGame(void)
                        netint4 data[3];
                        short column;
 
-                       if (Players[me].alive<=0) break;
+                       if (Players[me].alive <= 0) break;
                        memcpy(data, net.data, sizeof(data[0]));
                        column = Random(0, Players[me].boardWidth);
                        Message("\\%d%s sends %d lines",
-                               Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, data[0]);
                        lastadd = net.uid;
                        InsertJunk(me, Players[net.uid].team, data[0], column);
@@ -481,7 +489,7 @@ void OneGame(void)
                case NP_msg:
                {
                        Message("<\\%d%s\\7> %s",
-                               Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, net.data, net.type);
                        break;
                } //chat
@@ -492,30 +500,30 @@ void OneGame(void)
                        Game.started = 2;
                        paused = 0;
                        Message("The game has started");
-                       for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
+                       for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
                                ShowPause(i);
                        break;
                } //start game
                case NP_stop:
                {
-                       if (Game.started>1) {
+                       if (Game.started > 1) {
                                int winner;
                                float timer;
                                int i;
 
                                Message("The game has ended");
-                               timer = CurTimeval()/1e6;
-                               if (timer>5) {
-                                       for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
+                               timer = CurTimeval() / 1e6;
+                               if (timer > 5) {
+                                       for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
                                                Message("\\%d%10s%6.1fp%5.1fa",
-                                                       Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
-                                                       Players[i].score.pieces/timer*60,
-                                                       Players[i].score.adds/timer*60);
-                                               if (Players[i].alive>0) winner = i;
+                                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+                                                       Players[i].score.pieces / timer * 60,
+                                                       Players[i].score.adds / timer * 60);
+                                               if (Players[i].alive > 0) winner = i;
                                        } //show player stats
                                if (winner)
                                        Message("%s won after %0.0f'%02d\"",
-                                               Players[winner].name, timer/60, (int)timer%60);
+                                               Players[winner].name, timer / 60, (int)timer % 60);
                                } //show game stats
                                Message(NULL);
                        } //game was playing
@@ -524,7 +532,7 @@ void OneGame(void)
                        {
                                int i;
 
-                               for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
+                               for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
                                        Players[i].alive = 1;
                                        Players[i].flags |= SCF_paused;
                                } //reset players
@@ -546,12 +554,12 @@ void OneGame(void)
                        memcpy(&Players[net.uid], net.data, net.size);
                        ClearField(net.uid);
                        InitFields();
-                       if (Players[net.uid].team>7)
+                       if (Players[net.uid].team > 7)
                                Message("%s joined the game", Players[net.uid].name);
                        else
                                Message("%s joined %s team", Players[net.uid].name,
                                        teams[Players[net.uid].team]);
-                       if (Players[net.uid].flags&SCF_paused) {
+                       if (Players[net.uid].flags & SCF_paused) {
                                checkPaused();
                        } //player has paused
 //                     DrawField(net.uid);
@@ -564,7 +572,7 @@ void OneGame(void)
                        char s[20];
 
                        Players[net.uid].flags ^= SCF_paused;
-                       if (Game.started>1)
+                       if (Game.started > 1)
                                strcpy(s, Players[net.uid].flags&SCF_paused
                                        ? "paused the game" : "unpaused the game");
                        else
@@ -593,13 +601,13 @@ void OneGame(void)
                        memcpy(&i, net.data, sizeof(i));
                        Players[net.uid].alive = 0;
                        if (i == me) Message("\\%dYou fragged %s",
-                                       Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
+                                       Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
                        else if (i==net.uid)
                                Message("\\%d%s died",
-                                       Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
+                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
                        else
                                Message("\\%d%s fragged %s",
-                                       Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                        Players[net.uid].name);
                        checkPaused();
                        ShowPause(net.uid);