{ 0, 0, 0, 0 }
};
-enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
- KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
+enum {
+ KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+ KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
+};
static char *keyNames[KT_numKeys+1] = {
"Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
- "Faster", "Pause", "Redraw", "Quit", NULL };
+ "Faster", "Pause", "Redraw", "Quit", NULL
+};
-_Sets Sets = {7, 0, 1, 1, 1}; //Sets
+_Sets Sets = {7, 0, 1, 1, 1};
static char keyTable[KT_numKeys+1];
else Sets.standout = 0;
break;
case 'k': //keys
- MapKeys(value); break;
+ MapKeys(value);
+ break;
case 'H': //info
Header();
- DistInfo(); exit(0);
+ DistInfo();
+ exit(0);
case 'R': //rules
- Rules(); exit(0);
+ Rules();
+ exit(0);
case 'h': //help
- Usage(); exit(0);
+ Usage();
+ exit(0);
default:
- Usage(); exit(1);
+ Usage();
+ exit(1);
}
}
while (fgets(buf, 512, file_in) != NULL) {
if ((ch = strchr(buf, '#')))
*ch = '\0'; // truncate string from # char
- for (i = strlen(buf)-1; i >= 0; i--)
+ for (i = strlen(buf) - 1; i >= 0; i--)
if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
buf[i] = '\0';
else break;
if (!Sets.dropmode) gameStatus = 1; //instadrop
}
else gameStatus = 1; //dropped
- dropMode = Sets.dropmode>1;
+ dropMode = Sets.dropmode > 1;
break;
case KT_faster:
if (game != GT_onePlayer) break;
netint4 data[3];
short column;
- if (Players[me].alive<=0) break;
+ if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
Message("\\%d%s sends %d lines",
- Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
InsertJunk(me, Players[net.uid].team, data[0], column);
case NP_msg:
{
Message("<\\%d%s\\7> %s",
- Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, net.data, net.type);
break;
} //chat
Game.started = 2;
paused = 0;
Message("The game has started");
- for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
ShowPause(i);
break;
} //start game
case NP_stop:
{
- if (Game.started>1) {
+ if (Game.started > 1) {
int winner;
float timer;
int i;
Message("The game has ended");
- timer = CurTimeval()/1e6;
- if (timer>5) {
- for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
+ timer = CurTimeval() / 1e6;
+ if (timer > 5) {
+ for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
Message("\\%d%10s%6.1fp%5.1fa",
- Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
- Players[i].score.pieces/timer*60,
- Players[i].score.adds/timer*60);
- if (Players[i].alive>0) winner = i;
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].score.pieces / timer * 60,
+ Players[i].score.adds / timer * 60);
+ if (Players[i].alive > 0) winner = i;
} //show player stats
if (winner)
Message("%s won after %0.0f'%02d\"",
- Players[winner].name, timer/60, (int)timer%60);
+ Players[winner].name, timer / 60, (int)timer % 60);
} //show game stats
Message(NULL);
} //game was playing
{
int i;
- for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
Players[i].alive = 1;
Players[i].flags |= SCF_paused;
} //reset players
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
InitFields();
- if (Players[net.uid].team>7)
+ if (Players[net.uid].team > 7)
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
teams[Players[net.uid].team]);
- if (Players[net.uid].flags&SCF_paused) {
+ if (Players[net.uid].flags & SCF_paused) {
checkPaused();
} //player has paused
// DrawField(net.uid);
char s[20];
Players[net.uid].flags ^= SCF_paused;
- if (Game.started>1)
+ if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
? "paused the game" : "unpaused the game");
else
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
if (i == me) Message("\\%dYou fragged %s",
- Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
+ Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
else if (i==net.uid)
Message("\\%d%s died",
- Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
else
Message("\\%d%s fragged %s",
- Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
checkPaused();
ShowPause(net.uid);