----- near-future: ------------------------------------------------------------
-
- * everybody in a team
- * teams are colored
- * server never quits
- * 'you won' message, remove 'close connection' echo
- * (check if commandprompt is below game)
- * transmit player fields of game in progress to new player
- * server has to maintain copy of player fields
- * empty new player's field (in case of recycle)
- * completely fix redraw
- * redraw on window resize
- * message position/size
- * allow custom nicks
- * move piece when unable to rotate at screenedge
-
-
----- asap: -------------------------------------------------------------------
-
- * observers (join as g/o player)
- * fix -f
- * half width enemy fields if out of screen space
- * fix bot
- * multiplayer stats
- * time-based singleplayer leveling?
- * shapes stored as bitmap, rotate by modifying for
-
-
----- distant future: ---------------------------------------------------------
-
- * horizontally _and_ vertically resize enemy fields
- * special blocks
- * tetrinet compatible?
- * remove bot delay (make it humanplayer-like)
- * new+better bot?
- * replay ability? (tspec replay compatible?)
+possible bugs
+
+ * fail on insufficient space
+
+
+near-future
+
+ * only global pause (handled by server in mp)
+ every client still has readiness flag
+ * correct cursorposition at quit
+ * echo \r
+ * transmit player fields of game in progress to new player
+ * server has to maintain copy of player fields
+ * server also handles endgame stats
+ * completely fix redraw
+ * server should deny duplicate nicks
+ * display total frags for players (by server?)
+ * spacebar toggles readiness as well
+ * seperate set of key bindings during pause?
+ * wrong time after first match at second player
+ * toggleable message window
+
+
+asap
+
+ * MENUTHINGY :)
+ * write options to file
+ * all messages in single include file
+ * timestamps
+ * backtrace...
+ * multiple players using a single (larger) field
+ * wrap multiline messages at word end
+ * commands
+ * basic irc / tetrinet client: /me, /msg
+ * basic tetrinet client: /move
+ * server info: /who (also in tetrinet), /version, /whois
+ * /nick, /team (requires server passing)
+ * remaining tetrinet: /join, /list, /op, /kick,
+ /winlist, /setwinlist, /start, /stats, /tstats,
+ /rules, /news, /faqs, /features, /motd
+ * observers (join as g/o player)
+ * bot as seperate client
+ * time-based singleplayer leveling?
+ * fix -f (both client+server)
+ * more server options (field size..)
+ * save hiscores
+
+
+distant future
+
+ * server can rate players (skill ranking)
+ * persistent data (retain info if players quit)
+ * store data when server quits (and prolly at interval)
+ * reliably identify players (login? identd?)
+ * inter-server exchange? (global rank)
+ * different key procedure? (allowing for multiple keys simoultaniously?)
+ * vertical cropping of enemy fields (merging two lines into one!)
+ * server can add lines after specified time
+ * sounds
+ * graphics.... (or at least x version for keys)
+ * extra alarm event for effects
+ * line clear animations (flash)
+ * multiple next pieces
+ * hold
+ * special blocks
+ * inventory
+ * player keys
+ * delete key?
+ * blocks+actions
+ abcd.fg_i..lmnopqrs__v_x.z
+ * tetrinet:
+ * a: add (junk)line
+ * b: remove specials on field
+ * c: clear (bottom) line
+ * g: gravity (move all blocks down)
+ * n: nuke field
+ * o: block bomb (3x3 blocks around any bombs on field are cleared)
+ * q: quake (shift lines left or right)
+ * r: remove 10 blocks at random
+ * s: swap fields
+ * suggested:
+ * d (w): donate (next inv block given to other player)
+ * f (u): flip (symetric vertical inversion)
+ * h: hide (replaces inventory blocks by ?)
+ (one block restored per line added?)
+ * l: lower (all specials from field going down (g))
+ * p: purge (half remove special blocks from inventory)
+ * t: take (take 2 specials from target player field)
+ * ?: mystery (block only revealed in inventory)
+ * tetrinet 2:
+ * d: darkness (temporarily blackens your field except
+ around current piece)
+ * f: confusion (temporarily rearranges controls)
+ * i: attack immunity (invincible to attacks)
+ * m: mutated pieces (gives several difficult pieces)
+ * v: clear column (erases vertical line)
+ * blocktrix:
+ * l: left gravity (pulls all blocks to the left)
+ * p: piece change (randomly changes player's currently falling piece)
+ * z: zebra field (clear every second column)
+ * ideas:
+ * x: seperate blocks (cut all shared pieces in quadra)
+ * quadra compatible?
+ * tetrinet compatible? (prolly not)
+ * new+better bot?
+ * ipv6
+ * replay ability? (tspec replay and/or quadra rec compatible?)
+ * demo playable as intro
+ * create record spelling out netris logo
+ * completely customizable window layout
+ * adjustable player order (maybe even in config by nick/hostname)
+ * multiple channels per server
+ * /join and /part
+ * hold piece
+ * multiple level block preview
+ * customizable colors
+ * netris:
+ BT_I=BLUE, O=MAGENTA, T=WHITE, L=CYAN, J=YELLOW, S=GREEN, Z=RED
+ * original:
+ BT_I=RED, O=BLUE, T=ORANGE, L=MAGENTA, J=WHITE, S=GREEN, Z=CYAN
+ * sega:
+ BT_I=RED, O=YELLOW, T=CYAN, L=ORANGE, J=BLUE, S=MAGENTA, Z=GREEN
+ * atari:
+ BT_I=RED, O=BLUE, T=GREEN, L=MAGENTA, J=YELLOW, S=CYAN, Z=ORANGE
+ * quadra:
+ BT_I=GREEN, O=ORANGE, T=BLUE, L=MAGENTA, J=YELLOW, S=CYAN, Z=RED
+ * tetrinet:
+ BT_I=BLUE, O=YELLOW, T=YELLOW, L=MAGENTA, J=GREEN, S=RED, Z=BLUE
+ * guideline:
+ BT_I=CYAN, O=YELLOW, T=MAGENTA, L=ORANGE, J=BLUE, S=GREEN, Z=RED
+
+
+consider
+
+ * colored shadows